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L2J [Help] Interlude Icon Fixes

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Initiate Mage
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Apr 8, 2005
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I need some help figuring something out with this new Interlude updates. I had worked on a little private server using Hero1171's C5 server pack, I think the last rev I used was maybe 170 or 180, can't really remember, but thats not the real issue.

When I was working on things before I made a little tattoo patch for everyone to use that updated the XML's on the server side and then gave the players a few of the C5 files I had updated that changed the icons and text of each tattoo so players could actually know what they did. Now this was relatively simple after decoding the dat file and looking at it. My problem is the newest armorgrp.dat file I have isn't even similar to the one I saw before.

Before:
Code:
1	485	0	3	2	5	0	dropitems.drop_sack_m00			dropitemstex.drop_sack_t00			icon.skill0003					90	0	38	0	0	10	1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					1					0		0		0		0		1		1		LineageEffect.p_u002_a	4	MonSound.Hit_normal_3	MonSound.Hit_normal_12	MonSound.Hit_wood_1	MonSound.Hit_Shell_1	ItemSound.itemdrop_sack	ItemSound.itemequip_armor_cloth	1	0	1	0	0	53	0	0

It was easy to see the icon.(whatever) and change it to whatever I wanted. With the new armorgrp file I can't seem to find anything that resembles that so I can change the icons.

Now:
Code:
1	485	0	3	2	5	0	90	4200	38	0	0	10	1	0	1	0	0	53	0	0

Can someone explain to me where I'm supposed to change the icons?
 
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