• Networking: The investigation is still on the way, we've switched to backup telecom carriers since the episode but we're still working in settling everything as it must be. We'll add more updates as we have them available. Incoming and outgoing emails will be restricted, and user registration has been disabled until the issue is resolved.

[HELP] like forming LAN and WAN L2J 

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Newbie Spellweaver
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english

as to form LAN and WAN of such form with 2 cards of network

espa
 
Last edited:
follow an example :

loginserver
Code:
(...)
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=201.68.118.170 # <--- WAN

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.1.3 # <--- LAN

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=100

# The port on which login will listen for GameServers
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
(...)

gameserver:
Code:
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=201.68.118.170   # <--- WAN

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=192.168.1.3    # <--- LAN

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20

# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1  # <--- LAN OR loopback, if running login and game server on same machine;
 
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