# MaNGOS Configuration file
ConfVersion=2006082301
# RealmID must match the realmlist
RealmID = 1
# 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
GameType = 1
# Allow server use expansion content
# 0 (not check expansion maps existence, not allow wisit its, not allow create new race characters, ignore account expansion setting)
# Default: 1 (check expansion maps existence, and if client support expansion and account have expansion setting then allow visit expansion maps, allow create new races character)
Expansion = 1
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may
# contain space characters.
DataDir = "./"
# Database connection settings for the world server.
# Default: hostname;port;username;password;database
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
# Unix sockets: experimental, not tested
LoginDatabaseInfo = "127.0.0.1;3306;root;lol;realm"
WorldDatabaseInfo = "127.0.0.1;3306;root;lol;mangos"
# Settings for maximum database-ping interval (minutes between pings)
MaxPingTime = 30
# DBC Language Settings
# 0 = English
# 1 = Korean
# 2 = French
# 3 = German
# 4 = Chinese
# 5 = Taiwanese
# 6 = Spanish
# 7 = Russian
# 8 = Auto Detect (Default)
DBC.Locale = 8
# Enable logging of GM commands - all SQL code will be written to a log file
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00) then a new file is created - the old
# file will not be deleted.
# 0 - Do not log
# 1 - Write SQL code to logfile
LogSQL = 1
# Server console level of logging
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
# Default: 0
# recommend: 1
LogLevel = 3
# Logfile name
# empty name disable creating log file: LogFile =
# Default: ""
LogFile = "Server.log"
# Server file level of logging
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 0
LogFileLevel = 0
# Packet logging for the worldserver
# Default: 0 (false)
# 1 (true)
LogWorld = 1
# Log filters
# 0 (default) - include in log if log level permit, 1 - not include with any log level
LogFilter_TransportMoves = 1
LogFilter_CreatureMoves = 1
# Color for messages (format "normal_color details_color debug_color error_color)
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
# Default: "" - none colors
# "13 7 11 9" - for example :)
LogColors = ""
# Log file of DB errors detected at server run.
# Default: ""
DBErrorLogFile = "DBErrors.log"
# Log file of gm commands
# Default: "" (Disable)
GmLogFile = ""
# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
UseProcessors = 0
# Process proirity setting (Used only at Windows)
# 0 (Normal)
# Default: 1 (HIGH)
ProcessPriority = 1
# Compression level for update packages sended to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
Compression = 1
# Maximum number of players in the world. Excluding GM's
# Default: 100
PlayerLimit = 100
# Max level that can reached by player for expirience (in range from 1 to 255).
# Change not recommended
# Default: 60
MaxPlayerLevel = 70
# Activate weather system
# Default: 1 (true)
# 0 (false)
ActivateWeather = 1
# Ignore level requirement to enter instance
# 1 (true)
# Default: 0 (false)
IgnoreATLevelRequirement = 1
# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 9
MaxPrimaryTradeSkill = 2
# Min signatures count to creating guild (0..9).
# Default: 9
MinPetitionSigns = 2
# Max distance to creature for group memeber to get XP at creature death.
# Default: 74
MaxGroupXPDistance = 74
# Max level different with creature for group member to get XP at creature death.
# Default: 10
MaxGroupXPLevelDiff = 10
# Allow or not accounts to create characters in the 2 teams in any game type.
# Defaullt: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.Accounts = 1
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
# Defaullt: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.Interaction.Chat = 1
AllowTwoSide.Interaction.Channel = 1
AllowTwoSide.Interaction.Group = 1
AllowTwoSide.Interaction.Guild = 1
AllowTwoSide.Interaction.Trade = 1
# Allow or not show player from both team in who list.
# Default: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.WhoList = 1
# Chat anti-flood protection, haste message count to activate protection
# 0 (disible anti-flood protection)
# Default: 10
ChatFlood.MessageCount = 10
# Chat anti-flood protection, minimum message delay to count message
# Default: 1 (in secs)
ChatFlood.MessageDelay = 1
# Chat anti-flood protection, mute time at activation flood protection (not saved)
# Default: 10 (in secs)
ChatFlood.MuteTime = 10
# Is GM accept whispers from player by default.
# Default: 0 (false)
# 1 (true)
GM.WhisperingTo = 0
# Is GM showed in GM list (if visible) in non-GM state (.gmoff)
# Default: 0 (false)
# 1 (true)
GM.InGMList = 0
# Is GM showed in who list (if visible).
# Default: 0 (false)
# 1 (true)
GM.InWhoList = 0
# GM mode at login
# 0 (disable)
# 1 (enable)
# Default: 2 (last save state)
GM.LoginState = 2
# Include GM trade and trade slot enchanting operations in GM log if it enable
# 0 (not include)
# Default: 1 (include)
GM.LogTrade = 1
# Group visibility modes
# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
# 1 (raid members 100% auto detect invisible player from same raid)
# 2 (players from same team can 100% auto detect invisible player)
GroupVisibility = 0
# Mail delivery delay time in case sending item
# Default: 3600 sec (1 hour)
MailDeliveryDelay = 5
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
Motd = "Welcome To RyusRealm. News: MAJOR updates, too much to list. Date: 16/6/07"
# Health and power regeneration.
# Power1 - Mana; Power2 - Rage; Power3 - Focus (?).
Rate.Health = 1;
Rate.Power1 = 1;
Rate.Power2 = 1;
Rate.Power3 = 1;
Rate.Loyalty= 1;
# Drop rates
# Default: 1
Rate.Drop.Items = 1
Rate.Drop.Money = 1
# XP rates
# Default: 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
# Creature Damage Rate.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
Rate.Damage.Fall = 1
# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, Mining.Next changes chance to have next use of a deposit)
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
# Save respawn time for creatures at death, for gameobjects at use/open
# 0 (save creature/gameobject respawn time at grid unload)
# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
SaveRespawnTimeImmediately = 1
# Skill chance values (0..100)
# default: 100-75-25-0
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
#Aggro radius percent or off.
# 0 - off (0%)
# Default: 1 - 100%
# 1.5 - 150%
Rate.Creature.Aggro = 1
# Enable console
# 0 - off
# Default: 1 - on
Console.Enable = 1
# Enable remote console
# Default: 0 - off
# 1 - on
Ra.Enable = 0
# Default remote console ip address, use 0.0.0.0 for every address
Ra.IP = 0.0.0.0
# Default remote console port
Ra.Port = 3443
# Log remote console connections
Ra.Log = 1
# Minimum level that's required to login,3 by default
Ra.MinLevel = 3
# Kick client on wrong pass
Ra.Secure = 1
# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
# Default: 2
MaxOverspeedPings = 2
# Unload grids (if you have lot memory you can disbale it to speed up player move to new grids second time)
# 0 (not unload grids)
# Default: 1 (unload grids)
GridUnload = 1;
# All times are in milliseconds.
# Default socket select time
SocketSelectTime = 10000
# Default grid clean up delay
GridCleanUpDelay = 300000
# Default map update interval
MapUpdateInterval = 100
# Default weather update interval
ChangeWeatherInterval = 600000
# Default PlayerSaveInterval
PlayerSaveInterval = 900000
# Default WorldServerPort
WorldServerPort = 8085
# Beep at mangosd start finished (mostly work only at Unix/Linux systems)
# Default: 1
BeepAtStart = 1
# Auction House Bot
AuctionHouseBot.Account = 0
AuctionHouseBot.GUID = 0
AuctionHouseBot.AllianceItems = 0
AuctionHouseBot.HordeItems = 0
AuctionHouseBot.NeutralItems = 0
AuctionHouseBot.MinTime = 8
AuctionHouseBot.MaxTime = 24
AuctionHouseBot.PercentWhiteTradeGoods = 25
AuctionHouseBot.PercentGreenTradeGoods = 13
AuctionHouseBot.PercentBlueTradeGoods = 8
AuctionHouseBot.PercentPurpleTradeGoods = 4
AuctionHouseBot.PercentWhiteItems = 5
AuctionHouseBot.PercentGreenItems = 25
AuctionHouseBot.PercentBlueItems = 15
AuctionHouseBot.PercentPurpleItems = 5
AuctionHouseBot.MinPriceWhite = 150
AuctionHouseBot.MaxPriceWhite = 250
AuctionHouseBot.BidPriceWhite = 100
AuctionHouseBot.MinPriceGreen = 200
AuctionHouseBot.MaxPriceGreen = 300
AuctionHouseBot.BidPriceGreen = 100
AuctionHouseBot.MinPriceBlue = 250
AuctionHouseBot.MaxPriceBlue = 350
AuctionHouseBot.BidPriceBlue = 100
AuctionHouseBot.MinPricePurple = 300
AuctionHouseBot.MaxPricePurple = 450
AuctionHouseBot.BidPricePurple = 100
# Enable/Disable VMmap support for line of sight and height calculation
# Default: 1 (true)
# : 0 (false)
vmap.enableLOS = 1
vmap.enableHeight = 1
# Map id that will be ignored by VMap
# List of ids with delimiter ','
# If more then one id is defined and spaces are included, the string has to be enclosed by "
#vmap.ignoreMapIds = "0,1,530"
#Rate Honor, Default:1
HonorRate = 1