• Networking: The investigation is still on the way, we've switched to backup telecom carriers since the episode but we're still working in settling everything as it must be. We'll add more updates as we have them available. Incoming and outgoing emails will be restricted, and user registration has been disabled until the issue is resolved.

[Help] Packets

Skilled Illusionist
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Apr 6, 2007
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Well, here's how it is. I'm like completely C# retarded (when it comes to coding, but I can read it near perfectly) so I'm in the process of converting the C#+postgre to c++ + mySQL. So far I have just about the basics done except a few packet issues.. The login packet and such seem to work, but 1, the password field is 16 bytes of random data :[ and the createcharacter packet seems to be fuxed enough to crash the client. I come from another mmo where I used to dev for 2+ years now so I'm confident if I can get these minor issues fixed that I can possibly dev the server to near official if not past (bonus features anyone? : )

My msn is [email protected] if anyone would like more info or whatnot. I've tried sending the packets to match what is in the sources 100%, but meh.. no go. It might be a problem generating the 3rd/4th keys, but that still doesn't explain the password field. Help would be appreciated.

bone-you - [Help] Packets - RaGEZONE Forums
 
meh.. It's the source I'm coding. c++ and mySQL. I've fixed my issues with packets but it seems no one wants to release how to decrypt the password sent from the client. It's fine though. I have another method to use that will actually let the user pick a password properly and such as if it was normal.
 
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