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- Mar 6, 2008
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Can any1 help me skills.
5 of my skills are giving 260k dmg but only for mages, for fighters or mobs its ok.
Vampricic claw, Dark vortex, death spike, shadow flare and steal esence
[XML]
Death Spike
Vampiric Claw
Shadow Flare
Steal Essence
Dark Vortex
Any idea?
I'm using l2jfree interlude last rev
5 of my skills are giving 260k dmg but only for mages, for fighters or mobs its ok.
Vampricic claw, Dark vortex, death spike, shadow flare and steal esence
[XML]
Death Spike
Code:
<skill id="1148" levels="13" name="Death Spike"
enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">
76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81
82 82 82 82 83 83 83 84 84 85 85 85
</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#ench2MpConsume">
39 39 38 38 37 37 36 36 35 35 34 34 33 33 32 32 31 31
30 30 29 29 28 28 27 27 26 26 25 25
</table>
<table name="#ench2MpConsume_Init">
9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 6 6 6
6 6 6
</table>
<table name="#mpConsume_Init">
4 5 6 7 7 7 8 8 8 9 9 9 10
</table>
<table name="#mpConsume">
19 22 24 28 29 31 32 33 35 36 37 38 40
</table>
<table name="#magicLvl">
44 48 52 56 58 60 62 64 66 68 70 72 74
</table>
<table name="#power">
58.0 65.0 72.0 78.0 82.0 85.0 89.0 92.0 96.0 99.0
102.0 105.0 108.0
</table>
<table name="#ench1Power">
108 109 109 110 110 110 111 111 111 112 112 112 113
113 113 114 114 114 115 115 116 116 116 117 117 117
118 118 118 119
</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="itemConsumeId" val="2508" />
<set name="itemConsumeCount" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="6" />
<!-- Dark -->
<set name="reuseDelay" val="6000" />
<set name="hitTime" val="4000" />
<set name="skillType" val="MDAM" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="900" />
<set name="effectRange" val="1400" />
<enchant1 name="power" val="#ench1Power" />
<enchant2 name="mpConsume" val="#ench2MpConsume" />
<enchant2 name="mpInitialConsume"
val="#ench2MpConsume_Init" />
<for></for>
</skill>
Code:
<skill id="1234" levels="28" name="Vampiric Claw" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79
80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85
</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#ench2MpConsume"> 80 79 78 77 76 75 74 72 71 70 69 68
66 65 64 63 62 61 65 59 58 56 55 54 53 52 50 49 48 47
</table>
<table name="#ench2MpConsume_Init"> 20 19 19 19 19 18 18 18 17 17 17 17
16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11
</table>
<table name="#mpConsume_Init"> 12 13 13 14 16 16 17 17 18 19 19 19
20 20 20 22 21 22 22 22 23 23 24 24 24 24 25 25
</table>
<table name="#mpConsume"> 48 50 54 56 58 62 65 68 71 74 75 78
78 80 82 82 84 85 87 88 89 91 91 93 95 96 97 98
</table>
<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58
59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
</table>
<table name="#power"> 49.0 52.0 55.0 58.0 61.0 65.0 68.0
72.0 75.0 78.0 80.0 82.0 84.0 85.0 87.0 89.0 90.0 92.0
94.0 96.0 97.0 99.0 100.0 102.0 104.0 105.0 107.0
108.0 </table>
<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114
115 115 116 116 117 118 118 119 120 120 121 122 122
123 124 124 125 125 126 127 127 </table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="6" />
<!-- Dark -->
<set name="reuseDelay" val="12000" />
<set name="hitTime" val="4000" />
<set name="skillType" val="DRAIN" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="900" />
<set name="effectRange" val="1400" />
<set name="absorbPart" val="0.4" />
<!--
absorbs 40% of damage
-->
<enchant1 name="power" val="#ench1Power" />
<enchant2 name="mpConsume" val="#ench2MpConsume" />
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" />
<for />
</skill>
Code:
<skill id="1267" levels="14" name="Shadow Flare"
enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79
80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85
</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#ench2MpConsume"> 67 66 65 64 63 62 61 60 59 58 57 57
56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39
</table>
<table name="#ench2MpConsume_Init"> 16 16 16 16 15 15 15 15 14 14 14 14
14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 9
</table>
<table name="#mpConsume_Init"> 9 10 11 12 13 14 14 15 15 16 16 17 17
17 </table>
<table name="#mpConsume"> 35 39 43 47 51 53 55 58 59 61 63 65
67 68 </table>
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70
72 74 </table>
<table name="#power"> 65.0 73.0 81.0 89.0 98.0 102.0 107.0
111.0 115.0 119.0 123.0 127.0 131.0 135.0 </table>
<table name="#ench1Power"> 136 137 137 138 139 140 141 141 142
143 144 145 145 146 147 148 149 149 150 151 152 153
153 154 155 156 157 158 158 159 </table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="6" />
<!-- Dark -->
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="30000" />
<set name="skillType" val="MDAM" />
<set name="overHit" val="true" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="900" />
<set name="effectRange" val="1400" />
<enchant1 name="power" val="#ench1Power" />
<enchant2 name="mpConsume" val="#ench2MpConsume" />
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" />
<for />
</skill>
Code:
<skill id="1245" levels="14" name="Steal Essence"
enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79
80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85
</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#ench2MpConsume"> 107 106 104 103 101 99 98 96 95 93 92
90 89 87 86 84 83 81 79 78 76 75 73 72 70 69 67 66 64
62 </table>
<table name="#ench2MpConsume_Init"> 26 26 26 25 25 24 24 24 23 23 23 22
22 21 21 21 20 20 19 19 19 18 18 18 17 17 16 16 16 15
</table>
<table name="#mpConsume_Init"> 18 21 23 25 27 28 29 30 31 32 34 34
35 36 </table>
<table name="#mpConsume"> 74 79 89 97 106 110 115 119 123 127
130 135 138 141 </table>
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70
72 74 </table>
<table name="#power"> 52 58 65 72 78 82 85 89 92 96 99 102
105 108 </table>
<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114
115 115 116 116 117 118 118 119 120 120 121 122 122
123 124 124 125 125 126 127 127 </table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="element" val="6" />
<!-- Dark -->
<set name="reuseDelay" val="6000" />
<set name="hitTime" val="4000" />
<set name="skillType" val="DRAIN" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="900" />
<set name="effectRange" val="1400" />
<set name="absorbPart" val="0.8" />
<!--
absorbs 80% of damage
-->
<enchant1 name="power" val="#ench1Power" />
<enchant2 name="mpConsume" val="#ench2MpConsume" />
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" />
<for />
</skill>
Code:
<skill id="1343" levels="1" name="Dark Vortex">
<set name="mpInitialConsume" val="21" />
<set name="mpConsume" val="84" />
<set name="magicLvl" val="76" />
<set name="power" val="111.0" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="6000" />
<set name="element" val="6" /><!-- Dark -->
<set name="reuseDelay" val="60000" />
<set name="skillType" val="DRAIN" />
<set name="operateType" val="OP_ACTIVE" />
<set name="isMagic" val="true" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
<set name="effectRange" val="1400" />
<!-- Dark Vortex: Power is reduced but drain percentage is increased - so I changed 0.7 -> 0.8 -->
<set name="absorbPart" val="0.7" />
<set name="effectType" val="DEBUFF" />
<set name="effectPower" val="80" />
<for>
<!-- MDOT effect needs fixing - DRAIN appears to not allow MDOT to land [28/12/2006] -->
<effect count="5" name="ManaDamOverTime" time="2"
val="40" stackOrder="1"
stackType="multiple_debuff">
<mul order="0x30" stat="darkVuln" val="1.3" />
</effect>
</for>
</skill>
I'm using l2jfree interlude last rev