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L2J [help] Problem with skills

Newbie Spellweaver
Joined
Mar 6, 2008
Messages
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Can any1 help me skills.

5 of my skills are giving 260k dmg but only for mages, for fighters or mobs its ok.

Vampricic claw, Dark vortex, death spike, shadow flare and steal esence

[XML]
Death Spike
Code:
<skill id="1148" levels="13" name="Death Spike"
    enchantLevels1="30" enchantLevels2="30">
    <table name="#enchantMagicLvl">
      76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81
      82 82 82 82 83 83 83 84 84 85 85 85
    </table>
    <enchant1 name="magicLvl" val="#enchantMagicLvl" />
    <enchant2 name="magicLvl" val="#enchantMagicLvl" />
    <table name="#ench2MpConsume">
      39 39 38 38 37 37 36 36 35 35 34 34 33 33 32 32 31 31
      30 30 29 29 28 28 27 27 26 26 25 25
    </table>
    <table name="#ench2MpConsume_Init">
      9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 6 6 6
      6 6 6
    </table>
    <table name="#mpConsume_Init">
      4 5 6 7 7 7 8 8 8 9 9 9 10
    </table>
    <table name="#mpConsume">
      19 22 24 28 29 31 32 33 35 36 37 38 40
    </table>
    <table name="#magicLvl">
      44 48 52 56 58 60 62 64 66 68 70 72 74
    </table>
    <table name="#power">
      58.0 65.0 72.0 78.0 82.0 85.0 89.0 92.0 96.0 99.0
      102.0 105.0 108.0
    </table>
    <table name="#ench1Power">
      108 109 109 110 110 110 111 111 111 112 112 112 113
      113 113 114 114 114 115 115 116 116 116 117 117 117
      118 118 118 119
    </table>
    <set name="mpInitialConsume" val="#mpConsume_Init" />
    <set name="mpConsume" val="#mpConsume" />
    <set name="itemConsumeId" val="2508" />
    <set name="itemConsumeCount" val="1" />
    <set name="magicLvl" val="#magicLvl" />
    <set name="power" val="#power" />
    <set name="target" val="TARGET_ONE" />
    <set name="element" val="6" />
    <!-- Dark -->
    <set name="reuseDelay" val="6000" />
    <set name="hitTime" val="4000" />
    <set name="skillType" val="MDAM" />
    <set name="isMagic" val="true" />
    <set name="operateType" val="OP_ACTIVE" />
    <set name="castRange" val="900" />
    <set name="effectRange" val="1400" />
    <enchant1 name="power" val="#ench1Power" />
    <enchant2 name="mpConsume" val="#ench2MpConsume" />
    <enchant2 name="mpInitialConsume"
      val="#ench2MpConsume_Init" />
    <for></for>
  </skill>
Vampiric Claw
Code:
<skill id="1234" levels="28" name="Vampiric Claw" enchantLevels1="30" enchantLevels2="30">
    <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79
      80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 
    </table>
    <enchant1 name="magicLvl" val="#enchantMagicLvl" />
    <enchant2 name="magicLvl" val="#enchantMagicLvl" />
    <table name="#ench2MpConsume"> 80 79 78 77 76 75 74 72 71 70 69 68
      66 65 64 63 62 61 65 59 58 56 55 54 53 52 50 49 48 47 
    </table>
    <table name="#ench2MpConsume_Init"> 20 19 19 19 19 18 18 18 17 17 17 17
      16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11 
    </table>
    <table name="#mpConsume_Init"> 12 13 13 14 16 16 17 17 18 19 19 19
      20 20 20 22 21 22 22 22 23 23 24 24 24 24 25 25 
    </table>
    <table name="#mpConsume"> 48 50 54 56 58 62 65 68 71 74 75 78
      78 80 82 82 84 85 87 88 89 91 91 93 95 96 97 98 
    </table>
    <table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58
      59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 
    </table>
    <table name="#power"> 49.0 52.0 55.0 58.0 61.0 65.0 68.0
      72.0 75.0 78.0 80.0 82.0 84.0 85.0 87.0 89.0 90.0 92.0
      94.0 96.0 97.0 99.0 100.0 102.0 104.0 105.0 107.0
      108.0 </table>
    <table name="#ench1Power"> 109 109 110 111 111 112 113 113 114
      115 115 116 116 117 118 118 119 120 120 121 122 122
      123 124 124 125 125 126 127 127 </table>
    <set name="mpInitialConsume" val="#mpConsume_Init" />
    <set name="mpConsume" val="#mpConsume" />
    <set name="magicLvl" val="#magicLvl" />
    <set name="power" val="#power" />
    <set name="target" val="TARGET_ONE" />
    <set name="element" val="6" />
    <!-- Dark -->
    <set name="reuseDelay" val="12000" />
    <set name="hitTime" val="4000" />
    <set name="skillType" val="DRAIN" />
    <set name="isMagic" val="true" />
    <set name="operateType" val="OP_ACTIVE" />
    <set name="castRange" val="900" />
    <set name="effectRange" val="1400" />
    <set name="absorbPart" val="0.4" />
    <!--
      absorbs 40% of damage
    -->
    <enchant1 name="power" val="#ench1Power" />
    <enchant2 name="mpConsume" val="#ench2MpConsume" />
    <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" />
    <for />
  </skill>
Shadow Flare
Code:
<skill id="1267" levels="14" name="Shadow Flare"
    enchantLevels1="30" enchantLevels2="30">
    <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79
      80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 
    </table>
    <enchant1 name="magicLvl" val="#enchantMagicLvl" />
    <enchant2 name="magicLvl" val="#enchantMagicLvl" />
    <table name="#ench2MpConsume"> 67 66 65 64 63 62 61 60 59 58 57 57
      56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 
    </table>
    <table name="#ench2MpConsume_Init"> 16 16 16 16 15 15 15 15 14 14 14 14
      14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 9 
    </table>
    <table name="#mpConsume_Init"> 9 10 11 12 13 14 14 15 15 16 16 17 17
      17 </table>
    <table name="#mpConsume"> 35 39 43 47 51 53 55 58 59 61 63 65
      67 68 </table>
    <table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70
      72 74 </table>
    <table name="#power"> 65.0 73.0 81.0 89.0 98.0 102.0 107.0
      111.0 115.0 119.0 123.0 127.0 131.0 135.0 </table>
    <table name="#ench1Power"> 136 137 137 138 139 140 141 141 142
      143 144 145 145 146 147 148 149 149 150 151 152 153
      153 154 155 156 157 158 158 159 </table>
    <set name="mpInitialConsume" val="#mpConsume_Init" />
    <set name="mpConsume" val="#mpConsume" />
    <set name="magicLvl" val="#magicLvl" />
    <set name="power" val="#power" />
    <set name="target" val="TARGET_ONE" />
    <set name="element" val="6" />
    <!-- Dark -->
    <set name="hitTime" val="5000" />
    <set name="reuseDelay" val="30000" />
    <set name="skillType" val="MDAM" />
    <set name="overHit" val="true" />
    <set name="isMagic" val="true" />
    <set name="operateType" val="OP_ACTIVE" />
    <set name="castRange" val="900" />
    <set name="effectRange" val="1400" />
    <enchant1 name="power" val="#ench1Power" />
    <enchant2 name="mpConsume" val="#ench2MpConsume" />
    <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" />
    <for />
  </skill>
Steal Essence
Code:
<skill id="1245" levels="14" name="Steal Essence"
    enchantLevels1="30" enchantLevels2="30">
    <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79
      80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 
    </table>
    <enchant1 name="magicLvl" val="#enchantMagicLvl" />
    <enchant2 name="magicLvl" val="#enchantMagicLvl" />
    <table name="#ench2MpConsume"> 107 106 104 103 101 99 98 96 95 93 92
      90 89 87 86 84 83 81 79 78 76 75 73 72 70 69 67 66 64
      62 </table>
    <table name="#ench2MpConsume_Init"> 26 26 26 25 25 24 24 24 23 23 23 22
      22 21 21 21 20 20 19 19 19 18 18 18 17 17 16 16 16 15 
    </table>
    <table name="#mpConsume_Init"> 18 21 23 25 27 28 29 30 31 32 34 34
      35 36 </table>
    <table name="#mpConsume"> 74 79 89 97 106 110 115 119 123 127
      130 135 138 141 </table>
    <table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70
      72 74 </table>
    <table name="#power"> 52 58 65 72 78 82 85 89 92 96 99 102
      105 108 </table>
    <table name="#ench1Power"> 109 109 110 111 111 112 113 113 114
      115 115 116 116 117 118 118 119 120 120 121 122 122
      123 124 124 125 125 126 127 127 </table>
    <set name="mpInitialConsume" val="#mpConsume_Init" />
    <set name="mpConsume" val="#mpConsume" />
    <set name="magicLvl" val="#magicLvl" />
    <set name="power" val="#power" />
    <set name="target" val="TARGET_ONE" />
    <set name="element" val="6" />
    <!-- Dark -->
    <set name="reuseDelay" val="6000" />
    <set name="hitTime" val="4000" />
    <set name="skillType" val="DRAIN" />
    <set name="isMagic" val="true" />
    <set name="operateType" val="OP_ACTIVE" />
    <set name="castRange" val="900" />
    <set name="effectRange" val="1400" />
    <set name="absorbPart" val="0.8" />
    <!--
      absorbs 80% of damage
    -->
    <enchant1 name="power" val="#ench1Power" />
    <enchant2 name="mpConsume" val="#ench2MpConsume" />
    <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" />
    <for />
  </skill>
Dark Vortex
Code:
<skill id="1343" levels="1" name="Dark Vortex">
    <set name="mpInitialConsume" val="21" />
    <set name="mpConsume" val="84" />
    <set name="magicLvl" val="76" />
    <set name="power" val="111.0" />
    <set name="lvlDepend" val="2" />
    <set name="target" val="TARGET_ONE" />
    <set name="hitTime" val="6000" />
    <set name="element" val="6" /><!-- Dark -->
    <set name="reuseDelay" val="60000" />
    <set name="skillType" val="DRAIN" />
    <set name="operateType" val="OP_ACTIVE" />
    <set name="isMagic" val="true" />
    <set name="castRange" val="900" />
    <set name="isDebuff" val="true" />
    <set name="effectRange" val="1400" />
    <!-- Dark Vortex: Power is reduced but drain percentage is increased - so I changed 0.7 -> 0.8 -->
    <set name="absorbPart" val="0.7" />
    <set name="effectType" val="DEBUFF" />
    <set name="effectPower" val="80" />
    <for>
      <!-- MDOT effect needs fixing - DRAIN appears to not allow MDOT to land [28/12/2006] -->
      <effect count="5" name="ManaDamOverTime" time="2"
        val="40" stackOrder="1"
        stackType="multiple_debuff">
        <mul order="0x30" stat="darkVuln" val="1.3" />
      </effect>
    </for>
  </skill>
Any idea?

I'm using l2jfree interlude last rev
 
Newbie Spellweaver
Joined
Mar 6, 2008
Messages
40
Reaction score
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This show up after I lunch TvT event first time, 7day ago. I tryed change formula for matack and I delete mcrit but nothing, this same when I change drain formula.

Srry for my english.



------------------------------------
SOLVED
 
Last edited:
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