[HELP]Read itemsetoption.bmd

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I know that the server supports 6 more sets (ancient sets) other than the old 17 sets.
Can someone post a method to read and modify itemsetoption.bmd to make new sets cycling set options.
These idea was never opened by someone so if somebody has finded a solution to this addition please post here and share with others.

It`s rather easy to modify .txt files from server side and almost impossible to modify .bmd files from client side.
I tested bmd decoder, ExtreMuEdit 7.0 or almost all BMD editors without any luck on this kind of file .
And I think this game would be more interesting if adding this kind of things or another idea like adding Castle siege skills in normal server (like FrienzMu ).
This feature on muserver would be like a gold mine to MuServer owners :v:
 
I know that the server supports 6 more sets (ancient sets) other than the old 17 sets.
Can someone post a method to read and modify itemsetoption.bmd to make new sets cycling set options.
These idea was never opened by someone so if somebody has finded a solution to this addition please post here and share with others.

It`s rather easy to modify .txt files from server side and almost impossible to modify .bmd files from client side.
I tested bmd decoder, ExtreMuEdit 7.0 or almost all BMD editors without any luck on this kind of file .
And I think this game would be more interesting if adding this kind of things or another idea like adding Castle siege skills in normal server (like FrienzMu ).
This feature on muserver would be like a gold mine to MuServer owners :v:

Does anyone have a guide on how to do this yet? Or what columns mean in itemsetoption.bmd.

Reason i'm asking is that i'm trying to get these files working with 1.00.16 however it does not recognize ancient set name changes - the items drop as ancients with +5, +10 stamina but no set associated.

Running 1.00.16.
I changed all item names in item.bmd - worked fine.
Then, i change ancients in itemsetoption.bmd and itemsettype.bmd and on server side also - itemsettype(kor).txt and itemsetoption(kor).txt.

Nothing is registering with ancient options. I even copy all original files back but same. The *only* change i did was the crc bypass in main.exe for itemsettype.bmd and itemsetoption.bmd so that client will run with changes.

Please help.

Malice
 
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Found out my problem - is the way i bypass the crc check. My problem lies with the main.exe - when i bypass the crc check using ollydbg the game loads, however it seems to just bypass those files.

I'm following the guide too - anyone know of an easier way? I'm using main of Endi 1.0h

Malice

*** EDIT*** FIXED IT - i bypassed itemsetoption and itemsettype references with itemsettypetest and itemsetoptiontest references using ollydbg - this worked for me. When i bypass using the item.bmd reference it messed everything up. It only works with original ancient configuration for some reason, not new configs :( so if anyone has got this working on 1.00.16 and knows how - would be appreciated.
 
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