[Help] Reuse Skill And Time Skill L2J 

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Hi All. I hawe some problems with server. at full buff i give stun after stun. and stun is like 8 second. i want to make reuse to be like 4 sec to hit again with stun. and stun to be like 3 second when ppl is in stun.i use CT1_L2EMU_3258. pls help me and tell me where to modify skills to be like me want. thx all pll
 
thx allot man. thank you. but i hawe another problem now. some skils it used only with shield. and when i put another weapond like bow for example.skill need to remove from buff list.i need to know from where to make skils to work normaly. for example i need when remove bow to no hawe snipe animore. like on other servers. all skils work with other weapon:(((. i want skil to work only with who say on skil.shield to be only with shield and others. thx again. sorry for my english
 
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check on .xml skills files for this:
if u see the skills.xml files, under <for> u will see the skills effect and this line:
<using kind="Shield" />
 
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i see him hawe . ok to be more explain. i want to be like this. when i use bow to give snipe . but when i remove bow to remove snipe same time with bow. to work snipe only when i hawe bow in hand .

<skill id="313" levels="8" name="Snipe" enchantLevels1="30" enchantLevels2="30" >
<!--
Description(s):

Temporarily increases Accuracy, P. Atk., range of attack, and critical attack rate.
Immobilizes while in effect. Usable when equipped with a bow type weapon.

Snipe 1 P.Atk. +124, Accuracy +1, Critical +20%, Range +300
Snipe 2 P.Atk. +134, Accuracy +3, Critical +20%, Range +300
Snipe 3 P.Atk. +145, Accuracy +4, Critical +20%, Range +300
Snipe 4 P.Atk. +155, Accuracy +4, Critical +20%, Range +300
Snipe 5 P.Atk. +166, Accuracy +5, Critical +20%, Range +300
Snipe 6 P.Atk. +177, Accuracy +5, Critical +20%, Range +300
Snipe 7 P.Atk. +188, Accuracy +6, Critical +20%, Range +300
Snipe 8 P.Atk. +199, Accuracy +6, Critical +20%, Range +300
-->

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#mpConsume"> 28 29 30 31 32 33 34 34 </table>
<table name="#pAtk"> 124 134 145 155 166 177 188 199 </table>
<!--Emu_add_start-->
<table name="#power"> 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 </table>
<!--Emu_add_end-->
<table name="#accCombat"> 1 3 4 4 5 5 6 6 </table>
<table name="#ench1pAtk"> 201 203 204 206 207 209 210 212 214 215 217 218 220 221 223 225 225 225 225 225 225 225 225 225 225 225 225 225 225 225 </table> <!-- valores estimados (C4 values)-->
<table name="#ench2MpConsume"> 33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20 </table>
<table name="#aggro"> 566 582 597 611 624 635 646 655 </table>
<set name="weaponsAllowed" val="32"/>
<set name="mpConsume" val="#mpConsume"/>
<!--Emu_add_start-->
<set name="power" val="#power"/>
<!--Emu_add_end-->
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="2000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="aggroPoints" val="#aggro"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for>
<cond>
<player state="stand"/>
</cond>
<effect count="1" name="ImmobileBuff" time="20" val="0">
<add order="0x40" stat="pAtk" val="#pAtk">
<using kind="Bow"/>
</add>
<add order="0x40" stat="accCombat" val="#accCombat">
<using kind="Bow"/>
</add>
<mul order="0x30" stat="rCrit" val="1.2">
<using kind="Bow"/>
</mul>
<add order="0x40" stat="pAtkRange" val="300">
<using kind="Bow"/>
</add>
</effect>
</for>
<enchant1for>
<cond>
<player state="stand"/>
</cond>
<effect count="1" name="ImmobileBuff" time="20" val="0">
<add order="0x40" stat="pAtk" val="#ench1pAtk">
<using kind="Bow"/>
</add>
<!-- Temporary fix -->
<add order="0x40" stat="pAtk" val="20">
<using kind="Bow"/>
</add>
<add order="0x40" stat="accCombat" val="6">
<using kind="Bow"/>
</add>
<mul order="0x30" stat="rCrit" val="1.2">
<using kind="Bow"/>
</mul>
<add order="0x40" stat="pAtkRange" val="300">
<using kind="Bow"/>

what i need to modify here to disapear snipe when i remove bow? help me pls.... thx all community ragezone
 
Upvote 0
i know theres no any file called viciousstance.xml, i mean, look for vicious stance id (id = 312, at least, on my server) and go to the properly .xml file.
Here, u have the vicious stance code. Modify it to get what u want

<skill id="312" levels="20" name="Vicious Stance" enchantLevels1="30" enchantLevels2="30" >
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#mpConsume_Init"> 4 5 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table>
<table name="#crit"> 35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609 </table>
<table name="#ench1crit">
615 620 626 631 637 642 648 653 659 664
670 675 681 686 692 697 702 708 713 719
724 730 735 741 746 752 757 763 768 774
</table>
<table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table>
<table name="#ench2val"> 0.39 0.39 0.39 0.38 0.38 0.38 0.38 0.37 0.37 0.37 0.36 0.36 0.36 0.36 0.35 0.35 0.35 0.34 0.34 0.34 0.34 0.33 0.33 0.33 0.32 0.32 0.32 0.32 0.31 0.31 0.31</table>
<set name="power" val="0.0"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/>
<set name="operateType" val="OP_TOGGLE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<enchant1 name="mpInitialConsume" val="14"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="0.4">
<add order="0x40" stat="cAtk" val="#crit"/>
</effect>
</for>
<enchant1for>
<effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="0.4">
<add order="0x40" stat="cAtk" val="#ench1crit"/>
</effect>
</enchant1for>
<enchant2for>
<effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="#ench2val">
<add order="0x40" stat="cAtk" val="609"/>
</effect>
</enchant2for>
</skill>
 
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