[Help] Server Unknow Lag L2J 

Status
Not open for further replies.
Experienced Elementalist
Joined
Jan 31, 2006
Messages
293
Reaction score
0
Location
In your pc.
Hi,

Well, i started do note a unknow~skill lag, players cant move, etc.. i am using Hero's last revision, and here are the errors that i have with the server:

First the error that i have while loading the server, but i think that it doesnt cause lag:

Code:
WARNING Searching clan halls doors


Usual errors while server is on, it appears some time before lag starts:

1:
Code:
java.util.logging.ErrorManager: 5
java.lang.NullPointerException
        at net.sf.l2j.gameserver.jdklogextensions.AuditFormatter.format(AuditFor
matter.java:52)
        at java.util.logging.StreamHandler.publish(Unknown Source)
        at java.util.logging.FileHandler.publish(Unknown Source)
        at java.util.logging.Logger.log(Unknown Source)
        at java.util.logging.Logger.doLog(Unknown Source)
        at java.util.logging.Logger.logp(Unknown Source)
        at org.apache.commons.logging.impl.Jdk14Logger.log(Jdk14Logger.java:98)
        at org.apache.commons.logging.impl.Jdk14Logger.info(Jdk14Logger.java:193
)
        at net.sf.l2j.gameserver.util.IllegalPlayerAction.run(IllegalPlayerActio
n.java:79)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)


6:

Code:
WARNING
java.lang.NullPointerException
        at javolution.util.FastCollection$FastIterator.next(FastCollection.java:
547)
        at net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.updateAbnorm
alEffect(L2NpcInstance.java:304)
        at net.sf.l2j.gameserver.model.L2Character.stopStunning(L2Character.java
:2554)
        at net.sf.l2j.gameserver.skills.EffectStun.onExit(EffectStun.java:48)
        at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:404
)
        at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:301)
        at net.sf.l2j.gameserver.model.L2Character.stopAllEffects(L2Character.ja
va:2335)
        at net.sf.l2j.gameserver.model.L2Character.doDie(L2Character.java:1302)
        at net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.doDie(L2NpcI
nstance.java:2403)
        at net.sf.l2j.gameserver.model.L2Attackable.doDie(L2Attackable.java:494)

        at net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance.doDie(L2
MonsterInstance.java:271)
        at net.sf.l2j.gameserver.model.actor.status.CharStatus.reduceHp(CharStat
us.java:169)
        at net.sf.l2j.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus
.java:29)
        at net.sf.l2j.gameserver.model.L2Character.reduceCurrentHp(L2Character.j
ava:5470)
        at net.sf.l2j.gameserver.model.L2Attackable.reduceCurrentHp(L2Attackable
.java:387)
        at net.sf.l2j.gameserver.model.L2Attackable.reduceCurrentHp(L2Attackable
.java:335)
        at net.sf.l2j.gameserver.handler.skillhandlers.Pdam.useSkill(Pdam.java:1
61)
        at net.sf.l2j.gameserver.model.L2Character.callSkill(L2Character.java:52
11)
        at net.sf.l2j.gameserver.model.L2Character.onMagicUseTimer(L2Character.j
ava:4943)
        at net.sf.l2j.gameserver.model.L2Character$MagicUseTask.run(L2Character.
java:1717)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)


And the error than sometimes appears when i shutdown my server:

Code:
ERROR : Apparent pool break. com.mchange.v2.util.ResourceClosedException: Attemp
ted to use a ThreadPoolAsynchronousRunner in a closed or broken state.
        at com.mchange.v2.async.ThreadPoolAsynchronousRunner.postRunnable(Thread
PoolAsynchronousRunner.java:151)
        at com.mchange.v2.resourcepool.BasicResourcePool.postAcquireUntil(BasicR
esourcePool.java:543)
        at com.mchange.v2.resourcepool.BasicResourcePool.ensureMinResources(Basi
cResourcePool.java:1105)
        at com.mchange.v2.resourcepool.BasicResourcePool.markBroken(BasicResourc
ePool.java:382)
        at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool$ConnectionEventList
enerImpl.connectionErrorOccurred(C3P0PooledConnectionPool.java:323)
        at com.mchange.v2.c3p0.util.ConnectionEventSupport.fireConnectionErrorOc
curred(ConnectionEventSupport.java:70)
        at com.mchange.v2.c3p0.impl.NewPooledConnection.handleThrowable(NewPoole
dConnection.java:391)
        at com.mchange.v2.c3p0.impl.NewProxyConnection.prepareStatement(NewProxy
Connection.java:207)
        at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.storeEffect(L
2PcInstance.java:5605)
        at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.store(L2PcIns
tance.java:5429)
        at net.sf.l2j.gameserver.ClientThread.saveCharToDisk(ClientThread.java:1
62)
        at net.sf.l2j.gameserver.ClientThread.onDisconnect(ClientThread.java:137
)
        at net.sf.l2j.gameserver.Connection.close(Connection.java:218)
        at net.sf.l2j.gameserver.SelectorThread.closeClient(SelectorThread.java:
735)
        at net.sf.l2j.gameserver.SelectorThread.readData(SelectorThread.java:490
)
        at net.sf.l2j.gameserver.SelectorThread.run(SelectorThread.java:295)

ERROR : com.mchange.v2.resourcepool.BasicResourcePool@11ca803 -- Unexpectedly br
oken!!! com.mchange.v2.resourcepool.ResourcePoolException: Unexpected Break Stac
k Trace!
        at com.mchange.v2.resourcepool.BasicResourcePool.unexpectedBreak(BasicRe
sourcePool.java:535)
        at com.mchange.v2.resourcepool.BasicResourcePool.markBroken(BasicResourc
ePool.java:389)
        at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool$ConnectionEventList
enerImpl.connectionErrorOccurred(C3P0PooledConnectionPool.java:323)
        at com.mchange.v2.c3p0.util.ConnectionEventSupport.fireConnectionErrorOc
curred(ConnectionEventSupport.java:70)
        at com.mchange.v2.c3p0.impl.NewPooledConnection.handleThrowable(NewPoole
dConnection.java:391)
        at com.mchange.v2.c3p0.impl.NewProxyConnection.prepareStatement(NewProxy
Connection.java:207)
        at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.storeEffect(L
2PcInstance.java:5605)
        at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.store(L2PcIns
tance.java:5429)
        at net.sf.l2j.gameserver.ClientThread.saveCharToDisk(ClientThread.java:1
62)
        at net.sf.l2j.gameserver.ClientThread.onDisconnect(ClientThread.java:137
)
        at net.sf.l2j.gameserver.Connection.close(Connection.java:218)
        at net.sf.l2j.gameserver.SelectorThread.closeClient(SelectorThread.java:
735)
        at net.sf.l2j.gameserver.SelectorThread.readData(SelectorThread.java:490
)
        at net.sf.l2j.gameserver.SelectorThread.run(SelectorThread.java:295)

WARN : com.mchange.v2.resourcepool.BasicResourcePool@11ca803 -- close() called m
ultiple times.


Well, yes they are big errors but if some1 coul help me with this it would be great.

Ty all, JotaC
 
Last edited:
Code:
WARNING player.getTradeList == null in [C] 17 TradeDone for player xxxx
Only one player hand down things in trade. It's normal.


Code:
WARNING Living player [xxxx] called RestartPointPacket! Ban this player!
Player employs program that the makes it possible to ressurect in a place of death. Ban this player.

Code:
WARNING Unknown Packet: 0xd0:18
WARNING 0000: 00 00 00 00                                        ....
This makes program HLAPEX (hack). Ban this player if you find.

Code:
INFO Error on network read, player xxxxxxx disconnected?
Normal report, when player she'll get in game Critical Error and will disconnect him it out of games.
 
Upvote 0
Ok, and about the others errors? Some of the errors there are possibly creating that BiG lag, and making the players unable to move..

One more time, Ty All ^.^
 
Upvote 0
hmm,.. this look like a wrong command/code by using kompilieren, sry i dont remember realy but i saw this errow befor.
i hope this help u a bit, but search this way to clear this error.
 
Upvote 0
Status
Not open for further replies.
Back