[Help] Tattoo Config with l2jfree 2557 L2J 

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Dec 17, 2007
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hey there,

i've got a really strange problem. i tried to change my tattoo's stats (i'm using l2jfree 2557). here's the tattoo's part of my 0400-0499.xml (c:/server/gameserver/data/stats/armor/..):

Code:
</item>
<item id='485' name="Tattoo of Power">
 <for>
  <add val='53' order='0x10' stat='pDef'/>
  <mul val='1.02' order='0x20' stat='pAtk'/>
 </for>
</item>
<item id='486' name="Tattoo of Fire">
 <for>
    <add val='73' order='0x10' stat='pDef'/>
    <mul val='1.02' order='0x20' stat='mAtk'/>
    <mul val='1.02' order='0x20' stat='mAtkSpd'/>
 </for>
</item>
<item id='487' name="Tattoo of Resolve">
 <for>
  <add val='73' order='0x10' stat='pDef'/>
  <mul val='1.02' order='0x20' stat='pAtk'/>
  <mul val='1.02' order='0x20' stat='pAtkSpd'/>
 </for>
</item>
<item id='488' name="Tattoo of Flame">
 <for>
  <add val='139' order='0x10' stat='pDef'/>
  <add val='1000' order='0x10' stat='maxMP'/>
  <mul val='1.04' order='0x20' stat='mAtk'/>
 </for>
</item>
<item id='489' name="Tattoo of Bravery">
 <for>
  <add val='110' order='0x10' stat='pDef'/>
  <add val='1000' order='0x10' stat='maxHP'/>
  <mul val='1.04' order='0x20' stat='pAtk'/>
 </for>
</item>
<item id='490' name="Tattoo of Blood">
 <for>
  <add val='132' order='0x10' stat='pDef'/>
  <mul val='1.03' order='0x20' stat='pAtkSpd'/>
  <mul val='1.03' order='0x20' stat='mAtkSpd'/>
  <mul val='1.10' order='0x40' stat='bleedRes'/>
 </for>
</item>
<item id='491' name="Tattoo of Absolute">
 <for>
  <add val='146' order='0x10' stat='pDef'/>
  <add val='1250' order='0x10' stat='maxHP'/>
  <mul val='1.05' order='0x40' stat='reflectDam'/>
  <mul val='1.05' order='0x20' stat='pAtk'/>
 </for>
</item>
<item id='492' name="Tattoo of Soul">
 <for>
  <add val='65' order='0x10' stat='pDef'/>
  <mul val='1.02' order='0x20' stat='mAtk'/>
 </for>
</item>
<item id='493' name="Tattoo of Avadon">
 <for>
  <add val='117' order='0x10' stat='pDef'/>
  <mul val='1.03' order='0x20' stat='pAtk'/>
  <mul val='1.03' order='0x20' stat='pAtkSpd'/>
 </for>
</item>
<item id='494' name="Tattoo of Doom">
 <for>
  <add val='125' order='0x10' stat='pDef'/>
  <mul val='1.03' order='0x20' stat='pAtkSpd'/>
  <mul val='1.10' order='0x40' stat='sleepRes'/>
  <mul val='1.10' order='0x40' stat='rootRes'/>
  <mul val='1.10' order='0x40' stat='stunRes'/>
 </for>
</item>
<item id='495' name="Tattoo of Pledge">
 <for>
  <add val='124' order='0x10' stat='pDef'/>
  <mul val='1.03' order='0x20' stat='mAtk'/>
  <mul val='1.03' order='0x20' stat='mAtkSpd'/>
 </for>
</item>
<item id='496' name="Tattoo of Divine">
 <for>
  <add val='131' order='0x10' stat='pDef'/>
  <mul val='1.03' order='0x20' stat='mAtkSpd'/>
  <mul val='1.10' order='0x40' stat='sleepRes'/>
  <mul val='1.10' order='0x40' stat='rootRes'/>
  <mul val='1.10' order='0x40' stat='stunRes'/>
 </for>
</item>

the strange thing is: every single tattoo is avaible (gameserver can find the id's etc./buyable at gmshop etc.) with the original *.xml file. but if i change this file (look at my configuration) the gameserver is only able to find three of those id's (and i can't even buy these unavaible one's in the gm shop): tattoo of power, resolve and fire. now my question... why on earth isn't the gameserver able to find the others??

note: the three tattoo's which are avaible are working without any problems like i configurated them.
i'm desperated. thnx for ur help.
actinium

EDIT: same thing with L2Emu (newest version) pack...
 
Last edited:
i see some error...

now, resist does no exist, vulnearabilite take place to resist
exemple : yu have
<mul val='1.10' order='0x40' stat='sleepRes'/>

you have to do :
<mul val='0.9' order='0x40 stat='sleepVuln'/>

yu have some error on order too.... if yu have real bonus for hp 0x60, with 0x40 yu will not have real bonus for 1000hp or 1000mp yu will get like1000+hp or 1000+mp....

patkspeed and matkspd 0x30
matk and patk 0x08
pdef and mdef 0x10
+hp and +mp 0x60
-vuln 0x40
refflect damage 0x40

that's all can i say....
i hope to help yu
 
Upvote 0
You got it. resists are no more available, but they are now vulnerabilities.
 
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