[Help] Utx files in C5 client! L2J 

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Ok i make in 10min a new armor!!! but 4 hour now i am trying to encrypt it i try everthing!!

all the time file is corapted(bad english)

I see that chachina say that with l2encdec
Code:
l2encdec -h 121 ffighter.utx

but i take that wheni go to chose a player!

Code:
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1598 MHz with 894MB RAM
Video: ATI Radeon Xpress 1100   (6614)
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1852730976 FArray <- FArray::Realloc <- -842150452*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
:sq_yellow

i realy want to see my armor in game!!

does anyone realy find how to make c5 utx?

and second when i add the up and low part of armor the shader is blank!
really if some help me i will help him every time with the server part!

I all ready help lot of people in Rz! I hope someone help me in my promblems now!!
 
Last edited by a moderator:
I tried once too but I got the same message all over again and quit the whole thing xD
 
Upvote 0
My custom armors (own maked textures) work in my server in c5. :)

Dont create a new utx, this dont work. You need to add the texture in the same files from "ncsoft"! ;) Ok, you do it, too.

But i cant write in english, sorry. Its too hard for me, i am not a english pro. :p

Example: The one Dragon Black Armor, all say its dont work in C5...for me its working, you just know lil client modding and edit some things and its work. ;)
 
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So what u do !
A small guide! And that thing about Shaders!!

I make this thread to finish that think for every one!
Because i see that too many people had the same promblem and some other that they know how and they don't help no one!

k all fineuntil now but first

NIkSP@CE - [Help] Utx files in C5 client! - RaGEZONE Forums

i can't see the backk side of the clothes!!

second that think i think is shaders

NIkSP@CE - [Help] Utx files in C5 client! - RaGEZONE Forums


When i Import the dds file the shaders go to white! and that make the white think on the armor!
 
Last edited:
Upvote 0
To dont see the background .. yes, this are shaders. ;)

But still the armor are not perfect, you do wrong things.

When i Import the dds file the shaders go to white! and that make the white think on the armor!

Not only, you need to do some more. ;)
 
Upvote 0
So, what do we have to do to solve this critical error?

I have my sistem patched with l2wh patcher.

And i dont edit the texture, only decrypt and reencrypt and this error appear.

Code:
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1598 MHz with 894MB RAM
Video: ATI Radeon Xpress 1100   (6614)
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1852730976 FArray <- FArray::Realloc <- -842150452*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
Upvote 0
Look when u save with the UnrealEngine2 Editor
u will save as (example) icons.utx no icons.clear.utx

that mean that u will encrypt with l2encdec the icons.utx
[l2encdec -h 121 icons.utx] and no the "clear" file!!
 
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