help with dc 4

100x? Only way your gonna be able to run that is removing the exp caps. Could also try;
*PERMIT_EXP 20000000
*ENABLE_SERVER_EXP 20000000
 
Thanks ill try,and if it wont work? so how i remove the EXP caps?

Not possible, 24.8mil is max it gose. Safe line is 22mil and if you kill mulit targets at the same time you still get kicked. It is the total amount of EXP you get within the second of interval, let say you kill 2 mobs in the same second each has 10mil exp then you get 20mil and is fine, but if you kill two mobs of 15mil exp at the same time, thats 30mil exp you received within that interval, then you will be kicked. Even if you set it higher in the config it still won't do it. Have fun hexing the exe if you want to go beyond that.

Another side note. For unknown reason if you receive above 20mil exp constantly over 60 intervals (1 minute) you still get DC4.
 
Isn't the function of DC(4) hacking protection linked to GameGuard? If you use a stripped client it in theory shouldn't DC(4) you at all.
 
DC4 can be trigger by both GG and the GS itself, remember back in the days on Luna where people DC4 on lost island because i first set the exp on the mobs too high?

Even without triggering GG, the server itself can cause a DC4 when either the amount of exp went above the CAP or data out of sync (ie: field level restriction dosen't match)

If DC4 was triggered by GG not only it shows on the client but it also has a popup from windows with GG in the title that give an actual voilation reason. Which is rarely seen now consider 99% of the hacks bypass GG like nothing...

As a side note the only thing thats stoping the hacks are modifed/updated exe that altered the memory address and force them to re-do the opsearch for a new sig to plug their stuff...
 
But for a modified client to be effective you would have to find a way so that only that client can connect to your server (Custom ports?).
 
No, modife client dosen't require a port change. As long as both the server and client exe contain the same check sum for the verify section of the code inside the exe then it can be connected.

Unfortunatly, due to the fact that we don't have the source of both the server and client (atleast not that i know of) the only way to do that is by searching in hex with try out and error. Things such as changing a skin, adding custom items by replacing an item ID, etc... doesn't alter that section code at all, thats why you can connect without problem with those exe files.


Up till now i believe (well.. atleast up to last christmas) no one in the community even the japs and chinese has yet to locate the memory address for the port inside the client exe, the only difference between them are the actual different version released by official.
 
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