whow, with this pack I have started 3 yeard ago
why do you not using my pack instead
it supports C3 both versions: earlier (530-549) and latest (550-560)
the main thing is exploits are closed
or you do not mind exploits
I can't help, I dont work with client files
bbut here some info, maybe it will help
[Howto] Custom Weapon Glow (Not env)
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I was searching for quite some time on how to do this. Frustrated on lack of guides, I decided to mess with the file myself one day, and I figured out (for the most part) how to edit glows inside weapongrp.dat.
For this example, we're going to use the Draconic Bow, but the same principal generally applies for other weapons.
Code:
0 7575 1 1 15 2 0 LineageWeapons.draconic_bow_m00_wp LineageWeaponsTex.draconic_bow_t00_wp icon.weapon_draconic_bow_i00 -1 1650 47 1 0 14 5 1 LineageWeapons.draconic_bow_m00_wp 1 LineageWeaponsTex.draconic_bow_t00_wp 4 ItemSound.bow_small_2 ItemSound.bow_small_3 ItemSound.bow_small_6 ItemSound.bow_big_2 ItemSound.itemdrop_bow ItemSound.itemequip_bow 5 581 132 6 5 12 -3 0 0 0 293 11 1 1 1000 1 -1 0 LineageEffect.c_u008 0.000000 -3.000000 0.000000 1.200000 1.200000 LineageWeapons.rangesample 1.600000 1.300000 1.300000 0.000000 0.000000 0.000000 8 -1 -1 -1 icon.weapon_draconic_bow_i01
All right, now that's kind of confusing, and you may not be too sure where to edit the glow. Luckily for you, I do (sort of).
Code:
LineageEffect.c_u008 0.000000 -3.000000 0.000000 1.200000 1.200000 LineageWeapons.rangesample 1.600000 1.300000 1.300000 0.000000 0.000000 0.000000
Much smaller now, easier to look at, so we can begin breaking it down!
Code:
LineageEffect.c_u
This line determines what the glow will look like. You can edit this to something such as
Code:
LineageEffect.w_vari_b2_008_a
which will change the color to blue. What determines the color is
Code:
LineageEffect.w_vari_b2_008_a.
B stands for Blue, R for Red. The number directly after b is the type of animation. This can be any number 1-4, it's simply a different type of animation.
Now, onto another part.
Code:
LineageEffect.w_vari_b2_008_a
This number specifies the type of item you're editing. 008 is a bow.
000 = Two-Handed sword
001 = Fists
002 = Dagger
003 = Bow
004 = Sword
005 = Blunt
006 = Sword
007 = Polearm or Staff
008 = Bow
Now that we've determined what color we want, and what type of weapon it is, let's move onto editing the glow.
Code:
LineageEffect.c_u008 0.000000 -3.000000 0.000000 1.200000 1.200000 LineageWeapons.rangesample 1.600000 1.300000 1.300000 0.000000 0.000000 0.000000
First, let's clarify that everything after LineageEffect.C_u008, but before LineageWeapons.rangesample is considered to be the "flames" of the glow.
Now, as we notice, the first numerical value after LineageEffect.c_u008 represents the relative location of the "flames" in terms of how close to the tip of the weapon, or how close to your hand.
Code:
LineageEffect.c_u008 0.000000 -3.000000 0.000000 1.200000 1.200000 LineageWeapons.rangesample 1.600000 1.300000 1.300000 0.000000 0.000000 0.000000
The second number represents the vertical position of the flames. Editing this means the flames will move either up or down the sword. A negative value is down, whilst a positive value is up.
Code:
LineageEffect.c_u008 0.000000 -3.000000 0.000000 1.200000 1.200000 LineageWeapons.rangesample 1.600000 1.300000 1.300000 0.000000 0.000000 0.000000
The third number represents the horizontal location of the flames, meaning editing it will make the flames move from side to side.
Code:
LineageEffect.c_u008 0.000000 -3.000000 0.000000 1.200000 1.200000 LineageWeapons.rangesample 1.600000 1.300000 1.300000 0.000000 0.000000 0.000000
The Fourth number is how wide, or round the flames will be.
Code:
LineageEffect.c_u008 0.000000 -3.000000 0.000000 1.200000 1.200000 LineageWeapons.rangesample 1.600000 1.300000 1.300000 0.000000 0.000000 0.000000
The fifth number is how long the flames will be.
So, we've wrapped up the flames.
The actual glow (non-flame part) is determined in the same way the flames are, so you can use the same editing style when changing that.
For clarification, everything after
Code:
LineageWeapons.rangesample
is considered to be the non-flames/glow section.
So, hope this helped someone, edit away!