i use Language Translator. sorry to my english level
I need An interpretation of this file.
Please help me.
This file is a resource file of the game made by company that created Red Moon Online.
It is based on RLS, LST and RMM files that same as Red moon.
And the compression method of
RMD(I think only the "Object resource" has been modified.)has changed a little.
The header has been changed to 1.0 -> 2.0 and some structures have been changed.
Perhaps some of it has been reconstructed or removed, but I'd like to ask for your help because it doesn't interpreted well.
Game name is 'HappyCity' From JCE
[Original Ver] - From novluno Git File(
//! String
//! File Number
//! 8 empty bytes
//! String
//! int animation parts (this is for object animations)
//! int animation rows
//! String
//! int rmd rows
//!
//! [RMD RowEntry]
//! int ImageCount (How many images this row/entry contains,
//! like an image from sadad for example can
//! contain: Body, color hair, color body, weapon)
//!//! [RMD RowEntry - Images]
//! int SourceX
// upper-left x coordinate
//! int SourceY
// upper-right x coordinate
//! int SourceWidth
// lower-left y coordinate
//! int SourceHeight
// lower-right y coordinate
//! int empty
//! int renderz
//! int DestX
//! int DestY
//! int Draw Type (Shadow, skill, normal)
//! int ImageIDCount
//!
//! [RMD Row - Images - Image ID]
//! int ImageID (Lst row pointer,
//! this is a array so different weapons can be used)
//!
//! int AnimationsCount
//!
//! [RMD Animation]
//! int AnimationFrames
//!
//! [RMD Animation - Frame]
//! int RMDRowPointer (points to a row of the RMD)
---------------------------------------------------------------------
**********This is My Question**************
[NEW VERSION]
//! [HEADER]
//! String
//! File Number
//! 8 empty bytes
// String
//! int animation parts (this is for object animations)
//! int animation rows
------------------- Modified --------------------
//! (if Byte != FF) Length
//! (if Byte == FF) Following 2 Byte is Length
//![ ASCII DATA ] <<=== It looks like Six ASCII Numbers( n n n n n n ) & Coordinate array( n,n,n,n,n; ) << i don't know
---------------------------------------------------
//!String << Add
....
....
....
....
.... >> Same
I have a client & can give you a file, but server is not operating
**********This is My Question**************
files :
you follow to \happycity\street\M(This is Tile & Obj & MapFile)\A
RLE File == IRS File
LST File == LST File
RMD File is into .gpd file or in ".gpd Extract Folder"
The files in the ".gpd Extract Folder" are divided for easy analysis.
Thank you
I need An interpretation of this file.
Please help me.
This file is a resource file of the game made by company that created Red Moon Online.
It is based on RLS, LST and RMM files that same as Red moon.
And the compression method of
RMD(I think only the "Object resource" has been modified.)has changed a little.
The header has been changed to 1.0 -> 2.0 and some structures have been changed.
Perhaps some of it has been reconstructed or removed, but I'd like to ask for your help because it doesn't interpreted well.
Game name is 'HappyCity' From JCE
[Original Ver] - From novluno Git File(
To view the content, you need to sign in or register
To view the content, you need to sign in or register
//! [HEADER]//! String
//! File Number
//! 8 empty bytes
//! String
//! int animation parts (this is for object animations)
//! int animation rows
//! String
//! int rmd rows
//!
//! [RMD RowEntry]
//! int ImageCount (How many images this row/entry contains,
//! like an image from sadad for example can
//! contain: Body, color hair, color body, weapon)
//!//! [RMD RowEntry - Images]
//! int SourceX
// upper-left x coordinate
//! int SourceY
// upper-right x coordinate
//! int SourceWidth
// lower-left y coordinate
//! int SourceHeight
// lower-right y coordinate
//! int empty
//! int renderz
//! int DestX
//! int DestY
//! int Draw Type (Shadow, skill, normal)
//! int ImageIDCount
//!
//! [RMD Row - Images - Image ID]
//! int ImageID (Lst row pointer,
//! this is a array so different weapons can be used)
//!
//! int AnimationsCount
//!
//! [RMD Animation]
//! int AnimationFrames
//!
//! [RMD Animation - Frame]
//! int RMDRowPointer (points to a row of the RMD)
---------------------------------------------------------------------
**********This is My Question**************
[NEW VERSION]
//! [HEADER]
//! String
//! File Number
//! 8 empty bytes
// String
//! int animation parts (this is for object animations)
//! int animation rows
------------------- Modified --------------------
//! (if Byte != FF) Length
//! (if Byte == FF) Following 2 Byte is Length
//![ ASCII DATA ] <<=== It looks like Six ASCII Numbers( n n n n n n ) & Coordinate array( n,n,n,n,n; ) << i don't know
---------------------------------------------------
//!String << Add
....
....
....
....
.... >> Same
I have a client & can give you a file, but server is not operating
**********This is My Question**************
files :
To view the content, you need to sign in or register
you follow to \happycity\street\M(This is Tile & Obj & MapFile)\A
RLE File == IRS File
LST File == LST File
RMD File is into .gpd file or in ".gpd Extract Folder"
The files in the ".gpd Extract Folder" are divided for easy analysis.
Thank you
Last edited: