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Honeypot - R63, Java, Netty, BoneCP, etc.

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Junior Spellweaver
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As one of two of you might've seen in Jordans thread, I offered him a challenge with Habbo release "RELEASE63-35668-35665-201108301108", the curious thing about this release is that whilst it retains old message ids, it also uses the new encoding! Which means raw bytes! :D!

This means that once it is complete, it will take no time at all to update to the latest version of Habbo!

Now, seeing as Jordan wants a few parts of this as well, I've decided that should he beat me in the creation of a stable and "complete" hotel, then i will release it and all other assets used to ensure its works for you guys, completely open source. So make sure you root for him! If he fails to win, i'll release it in a compiled form, so that it's usable, but without any of the inner working goodies!

I started this 100% from scratch 2 or 3 days ago, so have had a little head start. I'll try to keep this thread as updated as I can!

Images
DominicGunn - Honeypot - R63, Java, Netty, BoneCP, etc. - RaGEZONE Forums

DominicGunn - Honeypot - R63, Java, Netty, BoneCP, etc. - RaGEZONE Forums

DominicGunn - Honeypot - R63, Java, Netty, BoneCP, etc. - RaGEZONE Forums

DominicGunn - Honeypot - R63, Java, Netty, BoneCP, etc. - RaGEZONE Forums

DominicGunn - Honeypot - R63, Java, Netty, BoneCP, etc. - RaGEZONE Forums

DominicGunn - Honeypot - R63, Java, Netty, BoneCP, etc. - RaGEZONE Forums

DominicGunn - Honeypot - R63, Java, Netty, BoneCP, etc. - RaGEZONE Forums

DominicGunn - Honeypot - R63, Java, Netty, BoneCP, etc. - RaGEZONE Forums

DominicGunn - Honeypot - R63, Java, Netty, BoneCP, etc. - RaGEZONE Forums

DominicGunn - Honeypot - R63, Java, Netty, BoneCP, etc. - RaGEZONE Forums

DominicGunn - Honeypot - R63, Java, Netty, BoneCP, etc. - RaGEZONE Forums

License for eventual release said:
/*******************************************************************************
* Copyright 2012 - Dominic Gunn Licensed under the
* Educational Community License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License. You may
* obtain a copy of the License at
*
*
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing
* permissions and limitations under the License.
******************************************************************************/

29th May 2012 said:
Features
  • Implemented RoomTagSearchMessageEvent.java
  • Implemented PopularRoomTagsResultComposer.java
  • Implemented GetPopularRoomTagsMessageEvent.java
  • Implemented LatestEventsSearchMessageEvent.java
  • Implemented RoomsWithHighestScoreSearchMessageEvent.java
  • Implemented PopularRoomsSearchMessageEvent.java
Fixes
  • -
Bugs
  • -
28th May 2012 said:
Features
  • Implemented MyRoomHistorySearchMessageEvent.java
  • Implemented RoomTextSearchMessageEvent.java
  • Implemented MyFavouriteRoomsSearchMessageEvent.java
  • Implemented AddFavouriteRoomMessageEvent.java
  • Implemented DeleteFavouriteRoomMessageEvent.java
  • Implemented FavouriteChangedComposer.java
  • Implemented FavouritesComposer.java
  • Implemented RoomsWhereMyFriendsAreSearchMessageEvent.java
  • Implemented MyFriendsRoomsSearchMessageEvent.java
  • Implemented GetUserFlatCatsMessageEvent.java
  • Implemented UserFlatCatsMessageComposer.java
  • Implemented MyRoomsSearchMessageEvent.java
  • Implemented GuestRoomSearchResultComposer.java
  • Implemented SendRoomInviteMessageEvent.java
  • Implemented RoomInviteErrorComposer.java
  • Implemented RoomInviteComposer.java
Fixes
  • Fixed structural error within MOTDNotificationComposer.java
  • Fixed a bug that stopped you messaging friends (whilst they could message you), if you accepted their request whilst they were offline.
  • Fixed a client side issue that caused the client not to display credits, pixels, etc. Props to Jordan.
Bugs
  • -
27th May 2012 said:
Features
  • Implemented MessengerInitComposer.java
  • Implemented InstantMessageErrorComposer.java
  • Implemented HabboSearchResultComposer.java
  • Implemented FriendListUpdateComposer.java
  • Implemented BuddyRequestsComposer.java
  • Implemented RemoveBuddyMessageEvent.java
  • Implemented NewBuddyRequestComposer.java
  • Implemented AcceptBuddyMessageEvent.java
  • Implemented DeclineBuddyMessageEvent.java
Bugs
  • Credits, pixels and other misc currency refuse to appear in the top right corner.
 
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Supreme Arcanarch
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What will we expect?
Hopefully this time you could release it.
Else stop posting devs here and trying to act like a king (I know you're near the king lol)
 
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As long as you're going to release it... Meh
Now, seeing as Jordan wants a few parts of this as well, I've decided that should he beat me in the creation of a stable and "complete" hotel, then i will release it and all other assets used to ensure its works for you guys, completely open source. So make sure you root for him!
It's getting released IF Jordan beats him.
But only time can tell. I got confidence in Jordan, but this isn't about him.
Dom, you a beast lol. 2 days and it's already looking amazing. Can't wait to see more updates from both the server and the competition.
 
Supreme Arcanarch
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A question Dom, don't know if I understand
Will this be old swfs (base64, vl64) or the new (char encoding) and if it's the new, will there be an auto packet id updater and rsa implemented?
 
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A question Dom, don't know if I understand
Will this be old swfs (base64, vl64) or the new (char encoding) and if it's the new, will there be an auto packet id updater and rsa implemented?

release is that whilst it retains old message ids, it also uses the new encoding!

Also there's no need for a Auto Header id updater lol, it just the one build alone.
 
Junior Spellweaver
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When this is released, it will only support RELEASE63-35668-35665-201108301108. The reason for this is because it is the only release that used raw bytes to send messages whilst retaining the pre-shuffled Ids. The Release immediately after this has shuffled ids, and the release immediately before has VL64/Base64 encoding.

No additional tools (packet id updaters) etc. will be released with this server.
 
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So you can say this build was in the middle of the changes. (Correct me right if i'm wrong)
lucky build xD same header id's, most same structures.
 
Junior Spellweaver
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Yup, that's exactly right! Means it'll be easy as pie for me to iterate up to the latest release once its complete and illumina has been released properly!
 
Supreme Arcanarch
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Yup, that's exactly right! Means it'll be easy as pie for me to iterate up to the latest release once its complete and illumina has been released properly!

About illumina, just to be curious, you have any clue when it will be launched on .com?
 
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Haha, this is going to be epic - can't wait for some more updates ^^
 
Junior Spellweaver
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Nice to see a development from you ^.^ goodluck

As long as you're going to release it... Meh

"then i will release it and all other assets used to ensure its works for you guys, completely open source."
 
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"then i will release it and all other assets used to ensure its works for you guys, completely open source."

That statement is purely conditional.

About illumina, just to be curious, you have any clue when it will be launched on .com?

Sulake said in a statement that it will not be one big 'release' as such, but instead you will see bits crop up here and there. Much like they did with that whole font update, and style, etc.
 

Bui

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Oh, finally, an emulator that we know will be released and work. Seems a few people have some competition...

Good luck, Dom!
 
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