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How Fixed Sound RPG

Master Summoner
Joined
May 8, 2013
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if you have RPG but without Sound, i found one small solution and work very nice hahahaha

open itemsDB.xml and replace this

<Weapon itemID="100999" category="20" upgrade="1" FNAME="SUP_RPG7" Weight="7000">
<Model file="Data/ObjectsDepot/Weapons/SUP_RPG7.sco" AnimPrefix="SUP_RPG7" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_rpg" />
<HudIcon file="$Data/Weapons/HudIcons/SUP_RPG7.dds" />
<Store name="RPG-7" icon="$Data/Weapons/StoreIcons/SUP_RPG7.dds" desc="Rocket Launcher" LevelRequired="0" />
<PrimaryFire bullet="rocket" damage="200" immediate="false" mass="0.15" decay="500" speed="40" area="6" delay="0" timeout="30" numShells="2" clipSize="1" reloadTime="4" activeReloadTick="2.43" rateOfFire="30" spread="2" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="30" />
<Animation type="rpg" />
<Sound shoot="Sounds/NewWeapons/SUP/SUP_Generic_Shot" reload="Sounds/Weapons/New Reloads/SUP_Generic_Reload" />
<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400163" d2="0" d3="0" d4="400162" d5="0" d6="0" d7="0" d8="0" />
</Weapon>

for this
<Weapon itemID="100999" category="20" upgrade="1" FNAME="SUP_RPG7" Weight="7000">
<Model file="Data/ObjectsDepot/Weapons/SUP_RPG7.sco" AnimPrefix="SUP_RPG7" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_rpg" />
<HudIcon file="$Data/Weapons/HudIcons/SUP_RPG7.dds" />
<Store name="RPG-7" icon="$Data/Weapons/StoreIcons/SUP_RPG7.dds" desc="Rocket Launcher" LevelRequired="0" />
<PrimaryFire bullet="rocket" damage="200" immediate="false" mass="0.15" decay="500" speed="40" area="6" delay="0" timeout="30" numShells="2" clipSize="1" reloadTime="4" activeReloadTick="2.43" rateOfFire="30" spread="2" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="30" />
<Animation type="rpg" />
<Sound shoot="Sounds/NewWeapons/Special/RPO2" reload="Sounds/Weapons/SUPPORT/QLB" />
<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400163" d2="0" d3="0" d4="400162" d5="0" d6="0" d7="0" d8="0" />
</Weapon>

and you have good sound hahah

Youtube video example

 
Nobody
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Wow Nice :) And whitout need create the Obj_Rocket :D
 
Master Summoner
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they are not the originals, but are very similar

is better than no sound
 
Joined
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this work?

Yes

use:

<Weapon itemID="100999" category="20" upgrade="1" FNAME="SUP_RPG7" Weight="7000">
<Model file="Data/ObjectsDepot/Weapons/SUP_RPG7.sco" AnimPrefix="SUP_RPG7" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_rpg" />
<HudIcon file="$Data/Weapons/HudIcons/SUP_RPG7.dds" />
<Store name="RPG-7" icon="$Data/Weapons/StoreIcons/SUP_RPG7.dds" desc="Rocket Launcher" LevelRequired="0" />
<PrimaryFire bullet="rocket" damage="200" immediate="false" mass="0.15" decay="500" speed="40" area="6" delay="0" timeout="30" numShells="2" clipSize="1" reloadTime="4" activeReloadTick="2.43" rateOfFire="30" spread="2" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="30" /><Animation type="rpg" />
<Sound shoot="Sounds/NewWeapons/Special/AT4RocketLauncher" reload="Sounds/Weapons/SUPPORT/SUP_Generic_Reload"/>
<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400163" d2="0" d3="0" d4="400162" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
 
Junior Spellweaver
Joined
Jan 29, 2011
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48
Not sure if you need all this thread just for changing :
<Sound shoot="Sounds/NewWeapons/SUP/SUP_Generic_Shot" reload="Sounds/Weapons/New Reloads/SUP_Generic_Reload" />

Oh and folkz that doesn't mean the rocket really work ;)
 
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