Re: How many people would still play WoKF & what kind of server would bring them togt
I'm playing Mayhem right now but I'm not fully satisfied to be honest, I'm just waiting for someone to open a nearly perfect server, I miss FA, Xenilization and so on.
I would love to see a server that has for
1: Lvl 120 cap with x20 rates maybe, so that it's not too high of a level, but at the same time it still takes some time to get there. I prefer low caps because then you're not too OP to lower level bosses and so on, also, classes are easier to balance, lower max HP and MP allow for good balance since with 180k HP for example you'll need to give one class tons of damage, while for example another that uses defense will have a very hard time killing people unless he has a lot of damage too, and shit becomes unbalanced and so on, so I'd just love a 120 cap, all 120 cap servers I played were simply more than amazing.
2: Friendly staff, that's basic I guess, but the GMs and so should really be clever at hosting events, new ideas, clever spots and so on.
3: Like that person up there said, I hate it when the game is like "You got $s? Here, get to max cap in 2 days with our exp charms and have the best gears, fashions, and items.. "You, you don't have $s? It's okay, we're free to play, you just have to spend 8 hours a day farming for about 2 weeks to get some of your gears and items." So basically, players who don't donate should have methods to farm a lot of money, donors should get optional perks that don't make them any better than other players.
4: Enhanced craftsman room in schools, it takes about 9 hours and 20 minutes to get max crafts reputation, since every 15 seconds your crafts increases by 100, like.. Da hell?
5: NO Talisman Pearls, Giant pearls, or Anti Venom Beads, you know how lame these things make the game? If I have a Talisman Pearl, I'm invincible to BSs and almost any other class as long as I can heal. If I have a GP, get some defense and you'll be invincible since no one can damage you a lot, AVB same deal.
6
k limits should be more like, can't pk anyone more than 20 levels below you, BUT in the last map "EX:Graveyard for level 120 cap" there are no limits, buy shelter charms. Can only pk a toon a certain amount of times per day "5 for example"
7: Cool textures and loading screens xD
8: Like that dude said up there, the teleport stones, military horns, talisman pearls(Not as cheap though), Earth temples, starter packs, and so on.
9: Multiple ways of making money, for example, on some 120 cap servers you had 3 main ways to farm money, SF, level 120 instance, and collecting, but neither would make enough money to match a donor's income of course, so that should be changed, again. More ways to farm money should be added.
10: Custom fashions, pets and TCs, but they should only be custom as in looks, maybe a single effect but no attribute increases.
11: DON'T be like mayhem and make pets so damn OP. A pet can solo a level 145 with full R gear, dafuq?
12: Tons of things to do at max level, the most effective way to keep players other than doing the higher cap boring pve shit, make the game more pvp based. For example, like the servers I played before, 118 T3 armours were the best you could own with either a T3 weap or a Legacy S. But the point now is, make their mats a little easier to farm, so that people would start getting gears with good effects instead of being like "Oh look, I made my plain R, I'm done *1 week later* I'm bored, gonna quit the game." Other than the fact that it makes players work more, it also makes for a new source of income, since you could get a good effect and sell it for some money.
13: Don't also be like Hellion and have Cotton Fabrics in shops, that ruins the community, to have a better community, make the items you get from mobs more valuable, add them to important recipes and so on, so that someone who actually spends time to collect animal hides and cotton fibers are rewarded for these, when they sell them they get money, and they interact with more players, that's how you build the community.
14: PvP Events. Enough said xD.
15: Balanced classes, again, don't be like mayhem, nerf the BS to the ground because the couple of players that went on the PTR (Test server) said they think BSs are too powerful because of the stunlock. I didn't mind removing the stun lock, could still kill players, but when you have it removed + players have TPs + BS doesn't have a high enough attack, it's basically shit. That's another reason why you shouldn't have a high cap, low max hp, for a BS without stunlock, it either needs tons of attack to kill others which unbalanced classes with more defense whether they get more attack or not, or doesn't have enough attack and then can't kill people with 200k hp and so on. FA and Annihilation-Reborn had almost perfectly balanced classes, Swords had dodge buff that wasn't too OP either, with dodge gears they would be dodging almost all of the other players' attacks, but that's a style, eh? Because a staff could beat a sword easily with 2 stuns and an internal that can't be dodged, BSs and all other classes could make matching gear with Hit Rate to beat a sword, and so on, BSs with high hit rate would also be very good since all a BS needs is hit rate and attack, against balanced classes that have max 60k hp if it ever reaches that, all classes would have a fair chance, but anyway, a staff is very powerful because it can tank, and has attacks that couldn't be dodged, including 2 stuns, and an internal, fans could heal quite some HP and reflect some damage as well as hit other players for quite some aggro and hp, please note that fans aren't attack based so their attacks shouldn't be as damaging, balancing a fan is by increasing its survivability to a certain limit and maintaining a fair attack. Hooks should have a strong net damage and buffs should make their attacks quite effective, H&A has tons of damage, its buffs shouldn't be very strong though except for the personal one so that other classes with H&A buffs wouldn't be invincible, spear has a disable and 2 shields and some very good armour and defense decreasing skills, fists got their internals, that shouldn't hit for a whole lot to give other classes a chance, that doesn't mean a fist should take even 30 seconds to finish someone though, must be less. Bows should have tons of critical and damage and a fairly balanced immobilize, maybe even a 1 second difference in CDs allowing for an immobilize lock if the other player isn't aware. Which would make the game more skill based. Please consider that all these balancing examples were made assuming that players have 40k-60k HP.
I'll tell you if I think of any more tips xD. I really wish a server starts up with these, I love world of kung fu, I want a cool server to play again. Oh and one more thing, Divinity spheres for Dai fashion, level 120~ amulets decos and rings should be available for world rep in addition to some other stuff that you should think of xD. Make glasses' mats a bit easier to farm so that they're not too much time consuming and too ineffective, they should make for a bit of an advantage.
2 more points, SMKFs should be basically for the debuffs or effects, not much damage though, SMKFs look cool with custom names, so instead of taking them out make it more fun and keep them and their effect books but keep their min CD 120 seconds or so.
2nd point, don't be like mayhem, again, and remove meridians, meridians are the huge difference between level -80 and +80, please.. I really for one feel myself getting a whole lot stronger with the increased HP and attack from merids, they at LEAST add some roleplay and feel to the game. Thanks, again xD