How setup your server - Local and Online

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First of all let's get started.


REMEMBER, THAT TUTORIAL IS FOR THAT FILES
FOR FUTURE FILES LIKE GUARDIAN VERSION, YOU WILL NEED JUST CHANGE THE IPV4, DON'T CHANGE THE PORTS OR ANY OTHER CONFIGS


Local tutorial / LAN (Setup)
Let's start, first of all, download your files together with your client.You cannot use a different version client on your server.

Step 1 - Database
Extract your files.

This tutorial is based on the files of the Open Desert Online Remastered version.Some files may be different, but in the end it is all the same way to configure.



Let's start with the folder called database.You will open it, and inside it you will have this set of other folders and files:

It didn't fit all the files in the photo, but it is an example.



You delete the "data" folder if it exists and create another "data" folder

If it does not exist, you simply create one.

And here we finish the database configuration.
Step 2 - Loginserver
Now open the "loginserver" folder.




Inside of loginserver folder you will see two folders.

"BIN"and "LIB"

Open the "BIN" folder



Inside the "BIN" folder you will see these files.

Now, open the "Configs" folder




Open the "configs" folder and inside it you will see a bunch of files with the ending ".properties".Be calm, you can open these files with any text editor, from standard notepad to sublimetext and notepad ++.



But you will only focus on these three (Now that you're starting, of course)



Let's start with the file called database.



If you want to change the database password (I do not recommend it, as you are using the local configuration, not online)

You can edit the database.properties and it will look for the lines:

# The database Account.
database.account = EXAMPLE

# The database Password.
database.password = EXAMPLE321

# The database's host address.
database.host = localhost

Now, let's go to the "login.properties" file



Place this setting in login.properties.This configuration is for you to register your account automatically, basically put a login or email in the launcher, a password and when you click "play" it will automatically register in the database.


Now, let's go to the "network.properties" file



You will follow the following configuration below.


I'll explain it very simple.The ip "127.0.0.1" is a local ip, so you don't need to put your ipv4 on.

Regarding ports 9000 and 8888, you do not need to open them on the firewall, as you are playing locally, so there is no need to open them.

In relation also to the "0.0.0.0" ip you do not need to change, as it is an ip that redirects, so it will automatically redirect the ip to your ip.

And here we finish the loginserver configuration.
Step 3 - Gameserver
Let's go back to the root and open the gameserver folder.



When you open the gameserver folder, you will see the "bin" and "lib" folders againOpen the bin



When opening the "bin" folder, you will see this bunch of files and folders.But, let's focus on the "configs" folder again.Then open the configs folder.


When opening the configs folder, you will see many ".properties" filesI think you’ll see about 27 or 28.We will focus on only five of them.

What are these below




We will again be in order of the image.Let's open the rate.properties fileYou can open them with any text editor




I'm sorry for not explaining much about the item drop rate and others. I will explain it better in another tutorial.

Let's go to the next file.The network.properties.



Here will be the same network settings as the loginserver. However, with a difference in ports, from 8888 to 8889.

You will follow the following configuration below.


I'll explain it very simple.The ip "127.0.0.1" is a local ip, so you don't need to put your ipv4 on.

Regarding ports 9000 and 8889, you do not need to open them on the firewall, as you are playing locally, so there is no need to open them.

In relation also to the "0.0.0.0" ip you do not need to change, as it is an ip that redirects, so it will automatically redirect the ip to your ip.

Now let's go to the next file.The server.properties



Here it will be very quick. Just follow the short explanation below

# External server IP for client connections.
# If localhost use 127.0.0.1
# If docker & localhost use host.docker.internal
# If external - use real ip
server.ip = 127.0.0.1

Now let's configure the debug.properties file



Here we will configure to disable server logs, and avoid using high memory and high cpu.Just follow the settings below and the explanation of what each one is.


"debug.collections.spawn.disable" if you set "true" to this setting, it will disable collections from your server, this is a way to further optimize the game. And any form of collection, by mining, collecting trees, etc. will be disabled.

"debug.region.dataload.disable" This setting if you put "True" it will disable the background landscapes when walking the map, when you walk, you can see landscapes very deep, it consumes a little RAM and CPU of your server, but, if you put " true "these landscapes can disappear.

"debug.actions.enable" This setting if you set it to "true" it will show each step of each player, each action he does, with each NPC he speaks, and all of that will show on gameserver.batso it will consume a lot, but, a lot of cpu and ram.

"debug.aiscriptloader.enable" This one applies the same as above, the difference is that it applies to monsters and npcs.

Now let's go to the last file and not least.

Events.properties



Well, basically this file is an event file, here you can configure the daily rewards (just activate and deactivate)and also the rewards for time online (Yes, you can put pearls for time online and any other item)I will be very brief, because it is not that important, but it is also not useless.

Follow the settings below if you wish to have rewards for logged in time.



Let's go to the explanations.

"events.auto.reward.enable" It is basically if you want to activate this reward for logged time or not, "true" in case you want to leave it activated and "false" in case you don't want to.

"events.auto.reward.time" Basically here you set the time when each reward will come.30 Minutes is the default, so every 30 minutes online the player will earn this reward.

"events.auto.reward.mail.name" Here is basically the name of the email that will come in the "B" tab.You can rename the message to whatever you want.

"events.auto.reward.mail.subject" Here is the name of the subject who sent the email. For example: Staff or Admin.

"events.auto.reward.mail.message" Here is the message you will send via this email, thanking you for playing or anything else.

"events.auto.reward.items" Here basically will be the items that you will send.
The example of 6; 0; 1000It works like this:
6 is the pearl (pearl id = 6)
0 is the enchantment level, you cannot send a pearl in the PEN, right.
1000 is the amount of pearls to be sent.
Here we finish the tutorial, if I forgot something, let me know.

Online tutorial (Setup)
Step 1 - Database
Extract your files.

This tutorial is based on the files of the Open Desert Online Remastered version.Some files may be different, but in the end it is all the same way to configure.



Let's start with the folder called database.You will open it, and inside it you will have this set of other folders and files:

It didn't fit all the files in the photo, but it is an example.



You delete the "data" folder if it exists and create another "data" folder

If it does not exist, you simply create one.

And here we finish the database configuration.

Step 2 - Loginserver

Now open the "loginserver" folder.




Inside of loginserver folder you will see two folders.

"BIN"and "LIB"

Open the "BIN" folder



Inside the "BIN" folder you will see these files.

Now, open the "Configs" folder




Open the "configs" folder and inside it you will see a bunch of files with the ending ".properties".Be calm, you can open these files with any text editor, from standard notepad to sublimetext and notepad ++.



But you will only focus on these three (Now that you're starting, of course)



Let's start with the file called database.




# The database Account.
database.account = EXAMPLE

# The database Password.
database.password = EXAMPLE321

# The database's host address.
database.host = localhost

Now, let's go to the "login.properties" file



Place this setting in login.properties. This configuration is for you to register your account automatically, basically put a login or email in the launcher, a password and when you click "play" it will automatically register in the database.


Now, let's go to the "network.properties" file



You will follow the following configuration below.


"network.rmi.host" I'll explain, basically you need to put your ipv4 here, as the players will connect to it..

Regarding port 9000 you don't need to open it.But as I said at the beginning, you need to open ports 8888 and 8889. Never open port 27017, it is the location of your database, if you intend to open an online server for everyone to enter, never open port 27017, because if you open , some people like me, will connect to your port 27017 and I will place my account as an administrator account.

In relation also to the "0.0.0.0" ip you do not need to change, as it is an ip that redirects, so it will automatically redirect the ip to your ip.

And here we finish the loginserver configuration.

Step 3 - Gameserver
Let's go back to the root and open the gameserver folder.



When you open the gameserver folder, you will see the "bin" and "lib" folders againOpen the bin



When opening the "bin" folder, you will see this bunch of files and folders.But, let's focus on the "configs" folder again.Then open the configs folder.


When opening the configs folder, you will see many ".properties" filesI think you’ll see about 27 or 28.We will focus on only five of them.

What are these below




We will again be in order of the image.Let's open the rate.properties fileYou can open them with any text editor




I'm sorry for not explaining much about the item drop rate and others. I will explain it better in another tutorial.

Let's go to the next file.The network.properties.



Here as you already opened ports 8888 and 8889 as TCP ports on the firewall, now we can just configure and place IPV4, as we did on the loginserver.

Follow the tutorial below.


"network.rmi.host" I'll explain, basically you need to put your ipv4 here, as the players will connect to it..

Regarding port 9000 you don't need to open it.But as I said at the beginning, you need to open ports 8888 and 8889. Never open port 27017, it is the location of your database, if you intend to open an online server for everyone to enter, never open port 27017, because if you open , some people like me, will connect to your port 27017 and I will place my account as an administrator account.

In relation also to the "0.0.0.0" ip you do not need to change, as it is an ip that redirects, so it will automatically redirect the ip to your ip.

Now let's go to the next file.The server.properties



Here again you will place your IPV4

# External server IP for client connections.
# If localhost use 127.0.0.1
# If docker & localhost use host.docker.internal
# If external - use real ip
server.ip = (The IPV4 of your virtual machine or your personal computer.)

Now let's configure the debug.properties file



Here we will configure to disable server logs, and avoid using high memory and high cpu.Just follow the settings below and the explanation of what each one is.


"debug.collections.spawn.disable" if you set "true" to this setting, it will disable collections from your server, this is a way to further optimize the game. And any form of collection, by mining, collecting trees, etc. will be disabled.

"debug.region.dataload.disable" This setting if you put "True" it will disable the background landscapes when walking the map, when you walk, you can see landscapes very deep, it consumes a little RAM and CPU of your server, but, if you put " true "these landscapes can disappear.

"debug.actions.enable" This setting if you set it to "true" it will show each step of each player, each action he does, with each NPC he speaks, and all of that will show on gameserver.batso it will consume a lot, but, a lot of cpu and ram.

"debug.aiscriptloader.enable" This one applies the same as above, the difference is that it applies to monsters and npcs.

Now let's go to the last file and not least.

Events.properties



Well, basically this file is an event file, here you can configure the daily rewards (just activate and deactivate)and also the rewards for time online (Yes, you can put pearls for time online and any other item)I will be very brief, because it is not that important, but it is also not useless.

Follow the settings below if you wish to have rewards for logged in time.



Let's go to the explanations.

"events.auto.reward.enable" It is basically if you want to activate this reward for logged time or not, "true" in case you want to leave it activated and "false" in case you don't want to.

"events.auto.reward.time" Basically here you set the time when each reward will come.30 Minutes is the default, so every 30 minutes online the player will earn this reward.

"events.auto.reward.mail.name" Here is basically the name of the email that will come in the "B" tab.You can rename the message to whatever you want.

"events.auto.reward.mail.subject" Here is the name of the subject who sent the email. For example: Staff or Admin.

"events.auto.reward.mail.message" Here is the message you will send via this email, thanking you for playing or anything else.

"events.auto.reward.items" Here basically will be the items that you will send.
The example of 6; 0; 1000It works like this:
6 is the pearl (pearl id = 6)
0 is the enchantment level, you cannot send a pearl in the PEN, right.
1000 is the amount of pearls to be sent.
Here we finish the tutorial, if I forgot something, let me know.

If you want a video tutorial, comment below.It may take a while to make the video, but I will.
 

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:rir: thank you very much i'm looking forward
 
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Amazing! Will this work with my family TRUE OFFLINE lan? Simply by connecting our three computers with cords?
Can you also create a youtube guide?

PS: You say I will begin downloading files. But what and where are these files to download?
 
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Thank you, still waiting for online guide.

I apologize for the delay of the online tutorial, because I'm out of time.



Amazing! Will this work with my family TRUE OFFLINE lan? Simply by connecting our three computers with cords?
Can you also create a youtube guide?

PS: You say I will begin downloading files. But what and where are these files to download?

Hello, yes, the local tutorial, you can play on lan if both are connected on the same network, on the same ip. If you can't do it with ip 127.0.0.1, but I'm sure you will, you must wait or try the online tutorial.Regarding the files, you can download several files, this is tutorial introduction only ..
 
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Amazing! Will this work with my family TRUE OFFLINE lan? Simply by connecting our three computers with cords?
Can you also create a youtube guide?

PS: You say I will begin downloading files. But what and where are these files to download?

Thank you man.
I understand that I can download "odoRE v1.0 Alpha - Remastered Server" and the "ODO Remastered Client v1". Is there something more I need to download?
 
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Thank you man.
I understand that I can download "odoRE v1.0 Alpha - Remastered Server" and the "ODO Remastered Client v1". Is there something more I need to download?


Unfortunately Open Desert does not have a more updated version, like some servers.So if you want to open a more updated server, unfortunately it is with Open Desert files.
 
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So I don't understand a few basic things. I never had a server run ever in my life before. So my questions are.
-Where will the client and server files (odo) be extracted, anywhere?
-And when ive done the changes in the guide above, how do I start server AND the client/game?
 
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Yes, you can extract files from the server anywhere, but never extract files from the server in the same folder as the client.After extracting the files from the server and doing all the configuration, start the three .bats filesStarting with the database, then loginserver and at the end gameserver.

Now for your client to connect to the server, you need to change the ip of the file that comes at the root of it called "service.ini"If it is local, just make sure the service.ini ip is 127.0.0.1If it is ipv4, you put ipv4.
 
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-Second question. In "databaseproperties" there is "database.port = 27017". Should I change that number to something else or can I leave it as it is? Because there is a warning about it in the readme file.

-Third question. Where are savefiles put? If I want to move them or backup them, and change family name?
 
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First, it is not necessary to change the 27017 to another port, because you would have to change many files, there are about 4 to 5 files that I don't remember which ones are now. Then just change the login and password as I teach in the online tutorial.

Second, yes, the files that save your account are in the folder called: database / data
 
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Thank you ledie for the help once again. The save files cant be found in that folder though. The folder is empty. Why? Any idea?
 
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Thank you ledie for the help once again. The save files cant be found in that folder though. The folder is empty. Why? Any idea?


In this case did you create your character? Did you play? Did you do missions etc?If not, there will be no progress there.
 
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In this case did you create your character? Did you play? Did you do missions etc?If not, there will be no progress there.

I created character, family name and began tutorial (didn't finish tutorial).



I think I loose all progress when I close all servers/bats? Do I have to finish tutorial before it saves?



So it seems because I duplicated my "installation", and changed the name in my installation folder I think that the data/save files were instead saved into my original backup folder of the files...I think. I need to look at this more closely. Will be back if I can't fix.
 
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Whats the OS i should be running on the Virtual machine?
 
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simple question: where can i get the files and the client from? :*:


This will depend on which version you want. If it's a more stable version, I recommend the 491 (older), if it's a version that already has lahn and mystic but you want to repair it (795) and if it's a remastered version, I recommend the 2100 remastered ODO (needs to work her yet.


v491
Link Server

v795
Link Server

v2100 ODO Re
 
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I tried to setup my own laptop as server with online configuration, so after i follow your guide, i always stuck here
seems that i cant connect to the loginserver. Is there any other config i need to do?
 
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I tried to setup my own laptop as server with online configuration, so after i follow your guide, i always stuck here
seems that i cant connect to the loginserver. Is there any other config i need to do?

Wich version are you using ?
 
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thank i follow online setup at my vps.. work as well but , how to make admin account??
 

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thank i follow online setup at my vps.. work as well but , how to make admin account??

For put yourself as admin you will install studio3t in your vps.

Open It and connect into localhost, and Port 27017

It Will appears some options like gameserver etc, If im not sure you open the options of loginserver, Go into accounts options and find your account and in table "AccessLvl" you Will put number "4"