[How To] add heavy armor and night digital armor

Status
Not open for further replies.
Experienced Elementalist
Joined
May 26, 2012
Messages
255
Reaction score
146
anything already decided, was the updater problem. you can make a tutorial how to put the skin sniper ?

its pretty much the same,
only file names are different

cant provide the files right now, im busy will give them to you later,


or if someone who has the files uploaded want to share, please do
 
Newbie Spellweaver
Joined
May 18, 2013
Messages
21
Reaction score
1

Thank you for How to.

Can you re-upload this link?


Thanks.
 
Banned
Banned
Joined
Apr 4, 2013
Messages
120
Reaction score
25
I have an issue where everything works as expected but the items show ITEMIDXXXX as the actual name of the item. What have i missed to cause it to not properly label the item once spawned ingame?
 
Experienced Elementalist
Joined
May 26, 2012
Messages
255
Reaction score
146
I have an issue where everything works as expected but the items show ITEMIDXXXX as the actual name of the item. What have i missed to cause it to not properly label the item once spawned ingame?

go into your data folder there you will find a "lang" folder for the language edit "English.lang"

example you can find if you search for 101002 in there
 
Banned
Banned
Joined
Apr 4, 2013
Messages
120
Reaction score
25
Awesome dude, thank you very much. It looks to me that if I am to support each language I must update each lang file to mirror the rest, does that sound correct?
 
Junior Spellweaver
Joined
May 13, 2013
Messages
160
Reaction score
14
Awesome dude, thank you very much. It looks to me that if I am to support each language I must update each lang file to mirror the rest, does that sound correct?

you can do this if you want. But most people only change the english.lang as the this build of the source didnt have the working language switch in the options menu.
 
Newbie Spellweaver
Joined
Jun 4, 2013
Messages
24
Reaction score
0
heavyarmor invisible how to fix ?
i wear heavyarmor but not show
sorry for bad english T.T
 
Junior Spellweaver
Joined
Jan 29, 2011
Messages
170
Reaction score
48
Made them long time ago.
Code:
<Gear itemID="20202" category="11" Weight="0">
			<Model file="Data/ObjectsDepot/Characters/Armor_MTV_01_NightDigital.sco" />
			<Store name="MTV NightDigital" icon="$Data/Weapons/StoreIcons/Armor_MTV_01_NightDigital.dds" desc="MTV NightDigital Level 2 protection." LevelRequired="15" />
			<Armor damagePerc="25" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
		</Gear>
		<Gear itemID="20203" category="11" Weight="0">
			<Model file="Data/ObjectsDepot/Characters/Armor_MTV_01_Sand.sco" />
			<Store name="MTV Sand" icon="$Data/Weapons/StoreIcons/Armor_MTV_01_Sand.dds" desc="MTV Sand Level 2 protection." LevelRequired="15" />
			<Armor damagePerc="25" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
		</Gear>
		<Gear itemID="20204" category="11" Weight="0">
			<Model file="Data/ObjectsDepot/Characters/Armor_MTV_01_Desert.sco" />
			<Store name="MTV Desert" icon="$Data/Weapons/StoreIcons/Armor_MTV_01_Desert.dds" desc="MTV Desert Level 3 protection." LevelRequired="15" />
			<Armor damagePerc="25" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
		</Gear>
		<Gear itemID="20205" category="11" Weight="0">
			<Model file="Data/ObjectsDepot/Characters/Armor_MTV_01_MilGreen.sco" />
			<Store name="MTV MilGreen" icon="$Data/Weapons/StoreIcons/Armor_MTV_01_MilGreen.dds" desc="MTV MilGreen Level 2 protection." LevelRequired="15" />
			<Armor damagePerc="25" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
		</Gear>
		<Gear itemID="20206" category="11" Weight="0">
			<Model file="Data/ObjectsDepot/Characters/ARMOR_Light_Urban.sco" />
			<Store name="Light Gear Urban" icon="$Data/Weapons/StoreIcons/ARMOR_Light_Urban.dds" desc="Light weight Level 1 protection in a Urban pattern." LevelRequired="10" />
			<Armor damagePerc="15" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
		</Gear>
		<Gear itemID="20207" category="11" Weight="0">
			<Model file="Data/ObjectsDepot/Characters/ARMOR_Medium_Woodland_01.sco" />
			<Store name="Medium Gear Woodland" icon="$Data/Weapons/StoreIcons/ARMOR_Medium_Woodland_01.dds" desc="Medium weight Level 2 protection in a Woodland pattern." LevelRequired="10" />
			<Armor damagePerc="20" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
		</Gear>
		<Gear itemID="20208" category="11" Weight="0">
			<Model file="Data/ObjectsDepot/Characters/ARMOR_Medium_Desert_02.sco" />
			<Store name="Medium Gear Desert" icon="$Data/Weapons/StoreIcons/ARMOR_Medium_Desert_02.dds" desc="Medium weight Level 2 protection in a Desert pattern." LevelRequired="10" />
			<Armor damagePerc="20" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
		</Gear>

Code:
20202_name=MTV NightDigital
20202_desc=MTV NightDigital Level 2 protection.
20203_name=MTV Sand
20203_desc=MTV Sand Level 2 protection.
20204_name=MTV Desert
20204_desc=MTV Desert Level 2 protection.
20205_name=MTV MilGreen
20205_desc=MTV MilGreen Level 2 protection.
20206_name=Light Gear Urban
20206_desc=Light weight Level 1 protection in a Urban pattern.
20207_name=Medium Gear Woodland
20207_desc=Medium weight Level 2 protection in a Woodland pattern.
20208_name=Medium Gear Desert
20208_desc=Medium weight Level 2 protection in a Desert pattern.

Don't forget to make it in database.
 
Status
Not open for further replies.