How to Fix FLD_ANTIPUSH Error in Game Mir2 

wat is the error?

If it's appreaing in the M2server then it's a database setting that is wrong
 
read the updates.doc that came with the updates files it explains everything indetail, i had the same problem and solved it by reading the update.doc again,

basicly that is a new field, there is about 6? new fields in the update, you need to create the new fields with the stats given in the updates.doc in sql, that field is in the monsterdb.
 
fld_aggro (not entirely sure about this one but it's loaded and seems to be coded tho :p)


when i last looked, and changed a mob setting in this, and @mob the mob attacked other mob

still trying to think of a reason to use this???????
 
fld_aggro (not entirely sure about this one but it's loaded and seems to be coded tho :p)


when i last looked, and changed a mob setting in this, and @mob the mob attacked other mob

still trying to think of a reason to use this???????
ooooh i know what this could be used for (btw found out why the error was, he forgot to put UseSQL= to true)

could use this code to create a mob that walks round town and acts as a guard (kills reds + mobs) :D maybe?
 
just thought of something lol,, could use for a sort of "cockfighting" "pitbull" contest,, peeps gamble on the outcome of 1 mob versus another, set stats on each mob beforehand.. and odds for each mob at npc
 
lol, i would wait for mob to eliminate each other, and then kill last one standing

Not if they were attacking you too :P

It's a bit like when a mob goes "red" whilst a wizard is taming it i think. It will attack another mob or a player :)

just thought of something lol,, could use for a sort of "cockfighting" "pitbull" contest,, peeps gamble on the outcome of 1 mob versus another, set stats on each mob beforehand.. and odds for each mob at npc

Nice idea :)
 
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