void OnExplosionGrenade(MUID uidOwner,rvector pos,float fDamage,float fRange,float fMinDamage,float fKnockBack,MMatchTeam nTeamID);
void OnExplosionMagic(ZWeaponMagic *pWeapon, MUID uidOwner,rvector pos,float fMinDamage,float fKnockBack,MMatchTeam nTeamID,bool bSkipNpc);