• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

How to fix the damageType of Rocket after receiving it?

Be a kicker than cheater.
Joined
Dec 17, 2009
Messages
733
Reaction score
26
I just found this functions and those are from Grenade (like Canox FG1) and ExplosionMagic (like Canox EX1)

Code:
void OnExplosionGrenade(MUID uidOwner,rvector pos,float fDamage,float fRange,float fMinDamage,float fKnockBack,MMatchTeam nTeamID);
void OnExplosionMagic(ZWeaponMagic *pWeapon, MUID uidOwner,rvector pos,float fMinDamage,float fKnockBack,MMatchTeam nTeamID,bool bSkipNpc);

How to fix the Rocket damageType receiving damage?
I want to fix the damageType of it since I found out that when I receive a damage from Rocket Missile, it turn to damageType of Grenade which is "MWT_FRAGMENTATION". Damage Type of ExplosionMagic is already fixed from source which turn to MWT_TRAP after damage received. The only problem is the Rocket damageType MWT_ROCKET. Please help.

I knew that this might be because of anti-lead, but I just want to fix.
 
Last edited: