how to in IDA know addpartystatus(PARTYDATA::Decode) structure?

Newbie Spellweaver
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in IDA look PARTYDATA:ecode just have decodebuffer
how to know these decodebuffer structure?
 
Skilled Illusionist
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in IDA look PARTYDATA:ecode just have decodebuffer
how to know these decodebuffer structure?
Perhaps you will judge it from its structure. In this case, the first 226 bytes correspond to "PARTYMEMBER".
Code:
  unsigned int adwCharacterID[6];
  char asCharacterName[6][13];
  int anJob[6];
  int anSubJob[6];
  int anLevel[6];
  int anChannelID[6];
  int abAccountShutdown[6];
  unsigned int dwPartyBossCharacterID;
=total 226bytes
seems correct?
 
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Newbie Spellweaver
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I don't quite understand the meaning of both of you
sorry I'm noob
 
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