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How to make seperate sound effects for seperate guns
How do i make 1 shot gun have shotgunzsoundeffect.wav
and another shot gun shotgunzsoundeffect2.wav
ive edited zitem correct but it doesnt work still :S
Hi, I'm Omar!
Loyal Member
Take a look into effects.xml
You have to add them to effects.xml as vusion said
.
try this one
go to your zitem.xml and choose your item.
Example :
<ITEM id="69494" name="Donator Gris ShotGun" mesh_name="gris" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="0" bt_price="0" delay="1000" damage="10" ctrl_ability="0" magazine="6" maxbullet="30" reloadtime="5" slug_output="true" gadget_id="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="Donator Gris ShotGun" effect_id="7" iscashitem="false" />
effects id :
3 = Pistol
4 = pistol X2
5 = Rifle
6 = SMG
7 = shotgun
8 = other rifle sound
9 = MachinGun
more ...
snd_fire="XXX"
snd_dryfire="XXX"
snd_reload="XXX"
now you see effect_id="7" ?
now change to effect_id="6" = SMG Sound...
<ITEM id="69494" name="Donator Gris ShotGun" mesh_name="gris" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="0" bt_price="0" delay="1000" damage="10" ctrl_ability="0" magazine="6" maxbullet="30" reloadtime="5" slug_output="true" gadget_id="0" hp="2" ap="2" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0"
snd_reload="we_shotgunpa_reload" snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="Donator Gris ShotGun"
effect_id="6" iscashitem="false" />
"and take a look into effects.xml"
Last edited: Dec 20, 2011
it dosent work. you can only replace existing sound