TheDeath, does the parts 1 2 3 4 5 6 use hit or hp?!
also if EM is Alive they still drop, and they should not !!!
I have this from some time, i tested very little EM.
I know you said short, but i saw this EM guide on the euro mir forum and thought it might help you.
Spawn Rate
EvilMir Spawns every 20 minutes or so. This is not normally noticeable due to it not being killed much, but it shares the same spawn times as the statues. This is vital to know as it can greatly affect the outcome of the boss.
Kill Groups
The Kill group consists primarily of wizards. You need about 6/7 wizards, at least 1 tao and at least 1 warrior on the main killing.
In addition to the kill group you will also need several pot carriers/reserves in case members in the main kill group die. These can be any characters. Unfortunately, aside from bashing the statues at the start, they do not get involved in the main kill.
Before you start on EvilMir
Kill the MirStatue in the top left (the one closest to EvilMir), and wait for it to respawn. The reason for this is detailed later, under the category "Timing Spawn Rates"
How to Kill
EvilMir itself consists of several "sections", however only one part is the "main" Boss. This is the part that needs to be attacked and killed. Once the main part dies, the whole boss dies.
Primarily wizards attack EvilMir. You aim for the middle of the boss. Aim at the actual words "EvilMir", you should be hitting the right section there. The wizard with the highest MC should also cast firewall on it.
Every attacking wizard should use a Pro Ring, or they will not survive when EM nukes.
Taoists have a duty to keep EvilMir poisoned. Ideally 2 or more taos should be used, one on each poison. Their main function is to poison evilmir and keep it reved.
It's recommended taos wear pro rings or revival rings, as EM nukes are capable of 1 hit killing.
Only 2 warriors will be able to damage the correct EvilMir section. They need to stand in the correct position and use thrusting to hit the "main" area.
Warriors should wear HolyHPStones and RevivalRings if possible.
All in all, the main EvilMir section should take about 15 minutes to kill. It's not too hard provided all wizards target the right areas and it stays poisoned at all times. If you are taking too many hits, RT, refill your MP and come back again. It's better to be safe than dead and useless to the group.
Once it's dead - Time to harvest
Once the main EvilMir section dies, the whole dragon is effectively dead. However, it does not end here; this is where the fun begins. While the main bit might be dead, it's other sections are still there. Unlike the main section, these other sections do not "die" as such, they are a bit like chestnut trees, after being hit a certain amount of times, they will also drop.
Once the main EvilMir has died, everyone needs to rush the body, and hit it constantly until it drops. Wizards should use firewall and firebang to get the most coverage (It will drop based on the number of times it's hit, not on how much damage is done, which is why firebang should be used as it consumes the least MP).
Basically just hammer the remaining "parts" to hell and you'll get many drops. Don't bother collecting the drops just yet, just keep hitting them.
After about 10 minutes, the "parts" will also "die" (everyone will be mass spammed with "0 exp"). At this point EvilMir is truly dead. However, it respawns very quickly, so grab the drops and head back to safety.
Evolutions
It has been previously mentioned that EvilMir is based on Evolutions. Eg, it dies and spawns again in it's "second evolution". This is indeed the case. The more you kill EM, the better it will drop, and also the more it will hurt.
Provided you have ample MP, you should be able to kill it when it spawns again, using the same tactics as before.
Timing spawn rates
This part is important. As mentioned previously, EvilMir spawns at the same time as statues, every 20 minutes or so. You need to ensure you time this properly so you have enough time to "Harvest" the EvilMir once it's dead.
As mentioned before, the best way to do this is to kill the statue and wait for it to R/S. From there, you have 20 minutes or so to kill the main evilmir section.
It's important you do not let the EvilMir die until the statue has respawned, otherwise EvilMir will respawn again very quickly.
For example, if the statue respawns and you then kill EvilMir in 15 minutes, you only have 5 minutes before EvilMir respawns, whereas if you kill EvilMir in 21 minutes, you have 19 minutes before it respawns. It's important to time this correctly.
EDIT: I dont think warriors can hit EM as those invisable walls are infront of EM so they can only thrust him. (Cant para from thrust can you?)
also if EM is Alive they still drop, and they should not !!!
I have this from some time, i tested very little EM.
I know you said short, but i saw this EM guide on the euro mir forum and thought it might help you.
Spawn Rate
EvilMir Spawns every 20 minutes or so. This is not normally noticeable due to it not being killed much, but it shares the same spawn times as the statues. This is vital to know as it can greatly affect the outcome of the boss.
Kill Groups
The Kill group consists primarily of wizards. You need about 6/7 wizards, at least 1 tao and at least 1 warrior on the main killing.
In addition to the kill group you will also need several pot carriers/reserves in case members in the main kill group die. These can be any characters. Unfortunately, aside from bashing the statues at the start, they do not get involved in the main kill.
Before you start on EvilMir
Kill the MirStatue in the top left (the one closest to EvilMir), and wait for it to respawn. The reason for this is detailed later, under the category "Timing Spawn Rates"
How to Kill
EvilMir itself consists of several "sections", however only one part is the "main" Boss. This is the part that needs to be attacked and killed. Once the main part dies, the whole boss dies.
Primarily wizards attack EvilMir. You aim for the middle of the boss. Aim at the actual words "EvilMir", you should be hitting the right section there. The wizard with the highest MC should also cast firewall on it.
Every attacking wizard should use a Pro Ring, or they will not survive when EM nukes.
Taoists have a duty to keep EvilMir poisoned. Ideally 2 or more taos should be used, one on each poison. Their main function is to poison evilmir and keep it reved.
It's recommended taos wear pro rings or revival rings, as EM nukes are capable of 1 hit killing.
Only 2 warriors will be able to damage the correct EvilMir section. They need to stand in the correct position and use thrusting to hit the "main" area.
Warriors should wear HolyHPStones and RevivalRings if possible.
All in all, the main EvilMir section should take about 15 minutes to kill. It's not too hard provided all wizards target the right areas and it stays poisoned at all times. If you are taking too many hits, RT, refill your MP and come back again. It's better to be safe than dead and useless to the group.
Once it's dead - Time to harvest
Once the main EvilMir section dies, the whole dragon is effectively dead. However, it does not end here; this is where the fun begins. While the main bit might be dead, it's other sections are still there. Unlike the main section, these other sections do not "die" as such, they are a bit like chestnut trees, after being hit a certain amount of times, they will also drop.
Once the main EvilMir has died, everyone needs to rush the body, and hit it constantly until it drops. Wizards should use firewall and firebang to get the most coverage (It will drop based on the number of times it's hit, not on how much damage is done, which is why firebang should be used as it consumes the least MP).
Basically just hammer the remaining "parts" to hell and you'll get many drops. Don't bother collecting the drops just yet, just keep hitting them.
After about 10 minutes, the "parts" will also "die" (everyone will be mass spammed with "0 exp"). At this point EvilMir is truly dead. However, it respawns very quickly, so grab the drops and head back to safety.
Evolutions
It has been previously mentioned that EvilMir is based on Evolutions. Eg, it dies and spawns again in it's "second evolution". This is indeed the case. The more you kill EM, the better it will drop, and also the more it will hurt.
Provided you have ample MP, you should be able to kill it when it spawns again, using the same tactics as before.
Timing spawn rates
This part is important. As mentioned previously, EvilMir spawns at the same time as statues, every 20 minutes or so. You need to ensure you time this properly so you have enough time to "Harvest" the EvilMir once it's dead.
As mentioned before, the best way to do this is to kill the statue and wait for it to R/S. From there, you have 20 minutes or so to kill the main evilmir section.
It's important you do not let the EvilMir die until the statue has respawned, otherwise EvilMir will respawn again very quickly.
For example, if the statue respawns and you then kill EvilMir in 15 minutes, you only have 5 minutes before EvilMir respawns, whereas if you kill EvilMir in 21 minutes, you have 19 minutes before it respawns. It's important to time this correctly.
EDIT: I dont think warriors can hit EM as those invisable walls are infront of EM so they can only thrust him. (Cant para from thrust can you?)
Last edited: