All uniquept monsters you can find them in the release section..and skins you always can steall then i cant believe that someone can LOCK a monster file[smd] only if he created a new one.
About MIB would be nice if you post the link here..we all can use google translator to read it.
Thanks
Yea... sorry, still working on the laptop.
![Frown :( :(](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png)
: Can't find MIB, or my password (which MIB forced me to make silly complex and is stored on my main box) Sorry about that.
Err... well, a clue. If you search your game.exe for the string "SMD" you will find one that is something like "SMD Version 0.8" or some such... and you will also find that string at the start of every SMD in your client folder. uPT use a different string of bytes which looks like rubbish in ASCII... but it's the same length, and still the exact same string in every file. The same is true of SMBs.
So, now you can "protect" your artwork the same way rPT/uPT have.
It's not much protection, I know. But people do get so very upset. Artists; you know. I've heard several private PT artists climbing up the wall and threatening to quit if the coders don't find some way to stop their meshes and textures ending up in EVERY other private PT server that
didn't pay them for their work, and to whom they are not even affiliated just a week after it is release to players.
![Wink :wink: :wink:](/data/assets/smilies/wink.gif)
On the other hand, there are old posts here where Sandurr admits that he paid an artist for what later turned out to be weapons ripped out of World of Warcraft... He'd never played it, and so was none the wiser till his players piped up. If 20th Century Fox, let alone Blizzard can't stop people stealing their artwork, what chance does anyone have?
I wouldn't personally "steal" custom textures and models which have not been posted here for general use, or given with a very open license elsewhere.
There are simply tonnes of Creative Commons meshes and textures floating around the web, and it doesn't take a 3D bod long to give them the right animation and save them as an ASE... I could probably do it myself, eventually, and without the animation. XD
Swords and what-not don't actually animate, so that's all good.
![Laughing out Loud :lol: :lol:](/data/assets/smilies/lol.gif)