Junior Spellweaver
- Joined
- Oct 12, 2014
- Messages
- 173
- Reaction score
- 5
@cover
problem about lucky items your files dont have the config in igc_common.txt so its not possible to happen, im not sure how else to enable 'allow fo' in lucky items, only on premium igcn i seen these configs so far, and actually even more.
for chat server u can try this one;
You must be registered to see links
just make shortcut of Chatserver.exe and put 127.0.0.1 after location parameters on shortcut and run it (if server not running it will say fail) if server running all + gs it should be fine, even if it says FAIL ignore it and go and test first.
or you can try other repack of this s12 files + fixes on this link:
You must be registered to see links
has all client/tools etc
pass for rar:vndev.games
I will try and compile it for you, @cover but afternoon. xD
Post screenshots of the ChatServer and how are you running it.
In DataServer.ini must be as next:
UseExDataServer = 1
ExDataServerPort = 55906
Make a backup of your IGC.DataServer.exe from DataServer folder and replace it with the one from the attachment.
ExDB is intergrated inside (as the .ini file is specifying)
The ChatServer must run using the shortcut with the following Target as next exemple:
C:/where_ever_you_have_it_path/ChatServer.exe 127.0.0.1
It should be connected. If not, please post screenshots, cause otherwise I can't understand what could be the problem.:laugh:
Hi, i tried to replace IGC.DataServer.exe but i got this message
You must be registered to see links
***Update: After replacing the SQL file asks to update the password of the SQL User.
Problem solved.
@cover
problem about lucky items your files dont have the config in igc_common.txt so its not possible to happen, im not sure how else to enable 'allow fo' in lucky items, only on premium igcn i seen these configs so far, and actually even more.
for chat server u can try this one;
You must be registered to see links
just make shortcut of Chatserver.exe and put 127.0.0.1 after location parameters on shortcut and run it (if server not running it will say fail) if server running all + gs it should be fine, even if it says FAIL ignore it and go and test first.
or you can try other repack of this s12 files + fixes on this link:
You must be registered to see links
has all client/tools etc
pass for rar:vndev.games
sir KarLi can i request can you compiled the s12 you shared
or you can try other repack of this s12 files + fixes on this link:
pugi::xml_node main = file.child("LuckyItem"); pugi::xml_node ticket_list = main.child("TicketItemList");
g_LuckyItemManager.LoadLuckyItemInfo(g_ConfigRead.GetPath("\\Items\\IGC_LuckyItemInfo_First.xml"));g_LuckyItemManager.LoadLuckyItemInfo(g_ConfigRead.GetPath("\\Items\\IGC_LuckyItemInfo_Second.xml"));
@cover In the source code for S12 files given by KarLi, I've found this:There should be 2 files for the LuckyItems in the IGCData named LuckyItemInfo_First and LuckyItemInfo_Second.In the LuckyItemInfo_First, find the Options success rate and modify them according to your needs.Do the same to LuckyItemInfo_Second.These files are used in the GameserversCode:pugi::xml_node main = file.child("LuckyItem"); pugi::xml_node ticket_list = main.child("TicketItemList");
Code:g_LuckyItemManager.LoadLuckyItemInfo(g_ConfigRead.GetPath("\\Items\\IGC_LuckyItemInfo_First.xml"));g_LuckyItemManager.LoadLuckyItemInfo(g_ConfigRead.GetPath("\\Items\\IGC_LuckyItemInfo_Second.xml"));
Also, READ the descriptions in the header of the XMLs config files.
How do you get/make the lucky item? Using the Lucky Item Card or by command?Also, the Chat Server is working now?nothing happens mate by tje way thankyou
How do you get/make the lucky item? Using the Lucky Item Card or by command?Also, the Chat Server is working now?
can you post the config files from the IGCData folder for LuckyItems? (Both of them)
@cover I will show you an example:
So, LuckyItems must have this kind of config for options:
- <List ID="1" Description="1st Lucky Helm Ticket">
- <!-- Total sum of SuccessRate(s) must be equal to 1000000 -->
- <Option Level="0" SuccessRate="0" /><!-- +0 -->
- <Option Level="1" SuccessRate="0" /> <!-- +4 -->
- <Option Level="2" SuccessRate="0" /> <!-- +8 -->
- <Option Level="3" SuccessRate="0" /> <!-- +12 -->
- <Option Level="4" SuccessRate="0" /> <!-- +16 -->
- <Option Level="5" SuccessRate="0" /> <!-- +20 -->
- <Option Level="6" SuccessRate="0" /> <!-- +24 -->
- <Option Level="7" SuccessRate="1000000" /> <!-- +28 --> </List>
Those Options must have total sum success rate of 1000000(Which means 100% summed up). and those are actually how many options Lucky Items supposed to have. Level 7 is the highest level, which mean all the options(full option).
Also, if you are live editing the configs, don't forget to reload them from the GameServer.
I've modified the actual Exc options of those: @cover (IGC_LuckyItemsInfo_Second file)
I've set Exc="-1" to "-3".
- <List ID="1" Name="2nd Lucky Helm Ticket">
- <Item Cat="7" Index="66" Skill="0" Luck="1" Option="1" Exc="-3;8;9;10;11;12;13;14;15;19:" CharClass="4" /> <!-- Dark Soul Helm +Luck +Option (Class 4) -->
- <Item Cat="7" Index="67" Skill="0" Luck="1" Option="1" Exc="-3;8;9;10;11;12;13;14;15;19:" CharClass="1" /> <!-- Dragon Helm +Luck +Option (Class 1) -->
- <Item Cat="7" Index="68" Skill="0" Luck="1" Option="1" Exc="-3;8;9;10;11;12;13;14;15;19:" CharClass="2" /> <!-- Guardian Helm +Luck +Option (Class 2) -->
- <Item Cat="7" Index="69" Skill="0" Luck="1" Option="1" Exc="-3;8;9;10;11;12;13;14;15;19:" CharClass="0" /> <!-- Legendary Helm +Luck +Option (Class 0) -->
- <Item Cat="7" Index="70" Skill="0" Luck="1" Option="1" Exc="-3;8;9;10;11;12;13;14;15;19:" CharClass="5" /> <!-- Red Wing Helm +Luck +Option (Class 5) -->
- <Item Cat="7" Index="72" Skill="0" Luck="1" Option="1" Exc="-3;8;9;10;11;12;13;14;15;19:" CharClass="6" /> <!-- Storm Jahad Helm +Luck +Option (Class 6) -->
- <Item Cat="7" Index="97" Skill="0" Luck="1" Option="1" Exc="-3;8;9;10;11;12;13;14;15;19:" CharClass="7" /> <!-- Princie Helm +Luck +Option (Class 7) -->
- </List>
In here, these on Exc, represents -3(Specific options) and the rest of the numbers are ExcellentOptions IDs from IGC_ExcellentOptions config file. Can accept maximum 9 options.
You can set whatever you want, but I don't think it will work EDR option on armors, so pay attention on what you are setting. !!!Read the Configs files!!!! Every config is having a description on top with what you can set.