Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Igunz source incompatible with windows 8

Currently Stoned !
Joined
Dec 6, 2011
Messages
879
Reaction score
108
Okay what i was trying to explain you guys was about Igunz source.

it crashes on pressing start.. i mean crashes to login screen. check mlog , i think there is something that i cant understand...


GUNZ 1,0,0,290 launched. build (Jan 2 2013 13:17:32)
Log time (01/02/13 20:38:27)
CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 13 ) @ 2399 MHz
Display Device = Intel(R) 82945G Express Chipset Family (Microsoft Corporation - WDDM 1.0) ( vendor=8086 device=2772 subsys=817a1043 revision=2 )
Display Driver Version = 8.14.0010.2697
Windows = 6.2 Build 9200 , (2088180KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 121.500000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
2(Digital Audio (S/PDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 0.907000

sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 2.258000
warning : bitmap logo.png not found.
warning : bitmap Flag.tga not found.
warning : bitmap logo.png not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap logo.png not found.
warning : bitmap logo.png not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap gunz_logo_hq.png not found.
IDLResource Loading Success!!
IDL resources : 0.222000
start InitInterface option
Number of Display mode : 28
Number of Display mode : 0
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.147000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.

-------------------> GameInterface Create : 3.086000

Load character.xml success,

-------------------> Character Loading : 14.253001


-------------------> WeaponMesh Loading : 1.601000

Load weapon.xml success.

-------------------> Worlditem Loading : 0.039000

Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 4.958000

main : OnCreate() done
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Cloth VertexBuffer is Released
Selected character name : ChìeF™ (43 68 EC 65 46 99 ) (len = 6)
Cloth VertexBuffer is Released
Shop Gamble item count : 2
shop gitem : 1000003, Green Box
shop gitem : 1000004, Gold Box
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 14
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 10
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 20:39:29 )
Create character : Name=ChìeF™ Level=65
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
game destroyed ( 20:39:30 )
game interface destroy finished
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
 
Custom Title Activated
Member
Joined
Feb 18, 2012
Messages
1,433
Reaction score
391
It works fine with me, Im using Windows 8 Pro 32bit.
 
Upvote 0
Skilled Illusionist
Joined
Feb 14, 2008
Messages
304
Reaction score
41
i fix it doing this

ZGame.cpp

void ZGame::postSyncReport()

above of that i write this:
Code:
bool IsWin8()
{
	OSVERSIONINFO os;
	os.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
	GetVersionEx(&os);
	if(os.dwMajorVersion < 6 || os.dwMinorVersion < 2)
		return false;
	return true;
}

now in void ZGame::postSyncReport(), search for this:
Code:
if (IsAddressHooked(timeGetTime) || IsAddressHooked(getTickCount) || IsAddressHooked(queryPerformanceCounter) || GetModuleHandleA ("SpeedHack.dll") != NULL || GetModuleHandleA ("MyHookDll.dll") != NULL)
		{
			ZApplication::GetGameInterface()->ShowWidget("HackWarnings", true, true);


			ZPostDisconnect();
		}

And replace for:
Code:
if(!IsWin8())
	{
		if (IsAddressHooked(timeGetTime) || IsAddressHooked(getTickCount) || IsAddressHooked(queryPerformanceCounter) || GetModuleHandleA ("SpeedHack.dll") != NULL || GetModuleHandleA ("MyHookDll.dll") != NULL)
		{
			ZApplication::GetGameInterface()->ShowWidget("HackWarnings", true, true);


			ZPostDisconnect();
		}
	}

well that is the easy way xP
 
Upvote 0
Back
Top