Junior Spellweaver
- Joined
- Apr 15, 2007
- Messages
- 154
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- 0
#include "LevelsPacket.h"
else if(strcmp(command, "ap") == 0){
if(strlen(next_token) > 0) {
player->setAp(player->getAp()+strval(strtok_s(NULL, " ",&next_token)));
}
}
else if(strcmp(command, "ap") == 0){
if(strlen(next_token) > 0) {
player->setAp(player->getAp()+strval(strtok_s(NULL, " ",&next_token)));
LevelsPacket::changeStat(player, 0x100 + 0x4000, player->getLuk());
}
}
so this script will make it so that u dun hafta relog to get the stat?sweet? :3
is there a way to change this script so that you can make it take AP? my players are always complaining about clicking their ap ):
yay :3 thx, i tried making one, but it didnt take ap ):
no, thats the whole point of that script..Do we normally need to relog after doing !ap <amount>? :O
or... not? Because I get those APs instantly after doing the command.
I see.no, thats the whole point of that script..
I see.
So this script will have you to relog after doing the !ap command to receive the aps?
Okay. ^_^