Hi everyone. I'll teach you to WarRock P-Server Main Informations.
1) LAYER LOGO
IMAGE ;
Location ; WarRock/texture/UI/etc.tga
Edit with ; Photoshop (You must install TGA Plugin) & Paint.net
2) COPYRIGHT TEXT
Image ;
Location ; WarRock/texture/UI/In_text_02.tga
Edit with ; Photoshop (You must install TGA Plugin) & Paint.net
P.S ; That's text is Transparency, so you must be up zoom level for see.
3) HOW TO ADD NEW MAP
STEP 1 ; Go to WarRock/Maps folder.
STEP 2 ; Open the MapList.xml file with Notepad.
STEP 3 ; Enter new map name. Sample ; <_Map Name="Marien"/>
STEP 4 ; Replace map file.
STEP 5 ; Replace Map Texture file.
4) CHANGE COUPON CHANGE BOOTH ITEMS
STEP 1 ; Open Game Server Project
STEP 2 ; Open the HANDLE_COUPON_BUY.cs
STEP 3 : Replace ItemCodes
Sample ;
STEP 4 ; Go to WarRock/data
STEP 5 : Open the textdata_eng.lua & textdata_tur.lua & textdata_ger.lua (with notepad or vsstudio)
STEP 6 ; Go to Line 3583 and Replace your Weapon Codes.
P.S .lua files just for in Game pictures.
5) WEAPON & ITEM NAME'S IN GAME
If you wanna change weapon names ;
In item shop names ; textdata_eng.lua & textdata_tur.lua & textdata_ger.lua and find weapon code.
In Status bar names ; WarRock / texture / UI / Arms / Name
6) WEAPON & ITEM IMAGES IN GAME
If you wanna change or see weapon and item images ;
Weapon images ; WarRock / texture / UI / Arms / Image / Weapon folder.
P.S ; Item Shop images ; weapon.tga | In game images ; miniweapon.tga
Item images ; WarRock / texture / UI / Arms / Image / Item folder.
You can edit files with Photoshop (You must be install TGA plugin) and Paint.Net
7) EDIT ITEM SHOP WEAPONS AND ITEMS
STEP 1 ; Go to WarRock / data folder.
STEP 2 : Open items.bin file with Bin Reader.
STEP 3 ; Ctrl + F and search item code.
STEP 4 ; Save file
STEP 5 ; Edit changes items.sql table in database.
Properties ;
BUYABLE ; FALSE = You can't buy
BUYABLE : TRUE = You can buy.
COST VALUE = DINAR price..
COST VALUE 1 [ALIGN LEFT] : 3 Day Price
COST VALUE 2 [ALIGN LEFT] ; 7 Day Price
COST VALUE 3 [ALIGN LEFT] ; 15 Day Price
COST VALUE 4 [ALIGN LEFT] ; 30 Day Price
COST VALUE 5 [ALIGN LEFT] ; 1 Day Price
ADD_DINAR VALUE = CASH price..
ADD_DINAR VALUE 1 [ALIGN LEFT] : 3 Day Price
ADD_DINAR VALUE 2 [ALIGN LEFT] ; 7 Day Price
ADD_DINAR VALUE 3 [ALIGN LEFT] ; 15 Day Price
ADD_DINAR VALUE 4 [ALIGN LEFT] ; 30 Day Price
ADD_DINAR VALUE 5 [ALIGN LEFT] ; 1 Day Price
P.S ; items.sql table values be must same in the items.bin values.
Have fun with your new private server.
Credits ; Worgin Europe & WarRock WN & NeXuuS
P.S ; How to make WarRock Launcher is Coming soon (With open source C# codes)
1) LAYER LOGO
IMAGE ;
Location ; WarRock/texture/UI/etc.tga
Edit with ; Photoshop (You must install TGA Plugin) & Paint.net
2) COPYRIGHT TEXT
Image ;
Location ; WarRock/texture/UI/In_text_02.tga
Edit with ; Photoshop (You must install TGA Plugin) & Paint.net
P.S ; That's text is Transparency, so you must be up zoom level for see.
3) HOW TO ADD NEW MAP
STEP 1 ; Go to WarRock/Maps folder.
STEP 2 ; Open the MapList.xml file with Notepad.
STEP 3 ; Enter new map name. Sample ; <_Map Name="Marien"/>
STEP 4 ; Replace map file.
STEP 5 ; Replace Map Texture file.
4) CHANGE COUPON CHANGE BOOTH ITEMS
STEP 1 ; Open Game Server Project
STEP 2 ; Open the HANDLE_COUPON_BUY.cs
STEP 3 : Replace ItemCodes
Sample ;
Code:
case 0: WeaponToBuy = "DF35"; Days = 3; CouponToRemove = 3; break; // K1 GOLD case 1: WeaponToBuy = "DG21"; Days = 3; CouponToRemove = 9; break; // AR_7 CAMO
case 2: WeaponToBuy = "DF07"; Days = 3; CouponToRemove = 10; break; // SCORPION DUAL
case 3: WeaponToBuy = "DC33"; Days = 7; CouponToRemove = 15; break; // M4A1 GOLD
case 4: WeaponToBuy = "DG40"; Days = 7; CouponToRemove = 20; break; // WA2000 ZEBRA
case 5: WeaponToBuy = "DJ33"; Days = 10; CouponToRemove = 30; break; // RPG 7 GOLD
case 6: WeaponToBuy = "DI03"; Days = 10; CouponToRemove = 35; break; // SPAS 12
case 7: WeaponToBuy = "DF96"; Days = 10; CouponToRemove = 40; break; // MP7A1 RED
case 8: WeaponToBuy = "DI12"; Days = 30; CouponToRemove = 50; break; // USAS 12 LUXURY
STEP 4 ; Go to WarRock/data
STEP 5 : Open the textdata_eng.lua & textdata_tur.lua & textdata_ger.lua (with notepad or vsstudio)
STEP 6 ; Go to Line 3583 and Replace your Weapon Codes.
P.S .lua files just for in Game pictures.
5) WEAPON & ITEM NAME'S IN GAME
If you wanna change weapon names ;
In item shop names ; textdata_eng.lua & textdata_tur.lua & textdata_ger.lua and find weapon code.
In Status bar names ; WarRock / texture / UI / Arms / Name
6) WEAPON & ITEM IMAGES IN GAME
If you wanna change or see weapon and item images ;
Weapon images ; WarRock / texture / UI / Arms / Image / Weapon folder.
P.S ; Item Shop images ; weapon.tga | In game images ; miniweapon.tga
Item images ; WarRock / texture / UI / Arms / Image / Item folder.
You can edit files with Photoshop (You must be install TGA plugin) and Paint.Net
7) EDIT ITEM SHOP WEAPONS AND ITEMS
STEP 1 ; Go to WarRock / data folder.
STEP 2 : Open items.bin file with Bin Reader.
STEP 3 ; Ctrl + F and search item code.
STEP 4 ; Save file
STEP 5 ; Edit changes items.sql table in database.
Properties ;
BUYABLE ; FALSE = You can't buy
BUYABLE : TRUE = You can buy.
COST VALUE = DINAR price..
COST VALUE 1 [ALIGN LEFT] : 3 Day Price
COST VALUE 2 [ALIGN LEFT] ; 7 Day Price
COST VALUE 3 [ALIGN LEFT] ; 15 Day Price
COST VALUE 4 [ALIGN LEFT] ; 30 Day Price
COST VALUE 5 [ALIGN LEFT] ; 1 Day Price
ADD_DINAR VALUE = CASH price..
ADD_DINAR VALUE 1 [ALIGN LEFT] : 3 Day Price
ADD_DINAR VALUE 2 [ALIGN LEFT] ; 7 Day Price
ADD_DINAR VALUE 3 [ALIGN LEFT] ; 15 Day Price
ADD_DINAR VALUE 4 [ALIGN LEFT] ; 30 Day Price
ADD_DINAR VALUE 5 [ALIGN LEFT] ; 1 Day Price
P.S ; items.sql table values be must same in the items.bin values.
Have fun with your new private server.
Credits ; Worgin Europe & WarRock WN & NeXuuS
P.S ; How to make WarRock Launcher is Coming soon (With open source C# codes)