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io_scene_gzrs2 - Blender 4.1+ Map & Model Importer
io_scene_gzrs2
GunZ: The Duel RealSpace2/3 content importer for Blender 4.1 and up.
Intended for users wishing to visualize and modify GunZ content or prepare the data for a modern game engine.
Now exports models and lightmaps.
Installation and Usage
1) Download the latest release from the GitHub page.
3) Select the .zip file and make sure the plugin is enabled in the list.
4) Unpack your .mrs or .mrf packages to a shared folder.
6) Check the GitHub page for information on exporting.
7) Enjoy!
Latest Update - v0.9.3 - "The GunZ 2 Retail Update"
Known Issues
Source Code
Previews
io_scene_gzrs2
GunZ: The Duel RealSpace2/3 content importer for Blender 4.1 and up.
Intended for users wishing to visualize and modify GunZ content or prepare the data for a modern game engine.
Now exports models and lightmaps.
Installation and Usage
1) Download the latest release from the GitHub page.
- Do not extract the files!
3) Select the .zip file and make sure the plugin is enabled in the list.
4) Unpack your .mrs or .mrf packages to a shared folder.
- Many of the vanilla maps and models share textures with each other, I recommend unpacking them all
6) Check the GitHub page for information on exporting.
7) Enjoy!
- Extra information is shown in the Info tab, drag up a corner of the 3d viewport or use the Scripting layout button at the top of the screen
- Tweak lights and fog using the drivers shown under the "Custom Properties" tab of the "<Map Name>_Driver" object's Object Properties section (click on the the orange square and scroll down)
Latest Update - v0.9.3 - "The GunZ 2 Retail Update"
- NEW: Blender 4.1 support!
- NEW: GunZ 2 retail .elu import support! 0x5012, 0x5013 and 0x5014
- Not guaranteed to work with RaiderZ content
- Fixed a hang when loading some .elus without logging enabled
- Fixed return handling for .elu versions < 0x500D
- Split upward directory search limits
- Other minor bug fixes
Known Issues
- GunZ 1: most community maps load fine but quest maps have not been tested at all yet
- GunZ 1: handful of .elus with improper bone weights (woman-parts_eola)
- GunZ 1: all polygons in UV channel 2 come out garbled (import the lightmap and use channel 3 for now)
- GunZ 1: some polygons in UV channel 3 come out garbled on maps with multiple lightmaps (Citadel)
- GunZ 2: some objects are not oriented correctly (spotlights)
- GunZ 2: embedded scene hierarchies are not parsed yet (lighting_candlestick_y02, lighting_chandelier_g01, etc.)
- GunZ 2: materials do not support composition layers yet (weird colored terrain)
Source Code
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Previews
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