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Item Option Codes Lvl 1- Maximum

Junior Spellweaver
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Through some experimentation and lots of writing I have noted and compiled most if not all the craft codes for various items. The 1-4 slot options can only be placed on "equipable" items, costumes, pets, cores, ect.. will crash the server. Amulets, Rings, Weapons, Armor, Bikes, Epaulets, Earrings, and Bracelets can all be slotted.

Sometimes a four slot item will not display stats properly, EX a Mithril Sword wth 7% crafted sword amp and 4 Slot all full of Sword Amp should be 35% SSA but sometimes it only reads 28%...

I have also noted that you can combine Slot options with craft options by simply adding them together..
EX Item 1616 with option 268435704 will give you a Sigmetal Blade with 7% SSA crafted and an empty slot. (268435456 + 248)

Once I test a bit more and build my drop list I will show examples of custom crafted and slotted equipment to add to your Terrain.scp...
The format goes from left to right lvl 1 craft to maximum craft..

Attached are some sample item options for adding to armor and weapons in Terrain.scp's.. More to come as I get free time ^_^


CONSTANTS:

1 Slot: 268435456
2 Slot: 536870912
3 Slot: 805310496
4 Slot: 1073741888


Weapon
Destruction ATTACK:
145 161 177 193 209 225 241
Destruction MAGIC:
146 162 178 194 210 226 242
Destruction ATTACK RATE:
147 163 179 195 211 227 243
DeathBlow DAMAGE:
148 164 180 196 212 228 244
Deathblow RATE:
149 165 181 197 213 229 245
Luck 2 SLOT
150 166 182 198 214 230 246
Adept SKIL
151 167 183 199 215 231 247
Amp SWORD
152 168 184 200 216 232 248
AMP MAGIC:
153 169 185 201 217 233 249
Destruction MINIMUM DAMAGE:
155 171 187 203 219 235 251
Destruction ADDITIONAL DAMAGE:
156 172 188 204 220 236 252
Luck ALZ DROP
157 173 189 205 221 237 253
Luck 1 SLOT
158 174 190 206 222 238 254

Armor
Will HP

145 161 179 193 204 225 241
Guard DEFENSE
146 162 180 194 205 226 242
Guard DEFENSE RATE
147 163 181 195 206 227 243
Will MP
148 164 182 196 207 228 244
Restoration MP
149 165 183 197 208 229 245
Luck 2 SLOT
150 166 184 198 209 230 246
Adept SKILL
151 167 185 199 210 231 247
Amp SWORD
152 168 186 200 211 232 248
Amp Magic
153 169 187 201 212 233 249
Restoration MP
155 171 189 203 214 235 251
Deathblow CRITICAL
156 172 190 204 215 236 252
Luck ALZ DROP
157 173 191 205 216 237 253
Guard FLEE
158 174 192 206 217 238 254

Astral Bike / Astral Board
Will HP

145 161 177 193 204 225 241
Destruction ATTACK
146 162 178 194 205 226 242
Destruction MAGIC
147 163 179 195 206 227 243
Guard DEFENSE
148 164 180 196 207 228 244
Destruction ATTACK RATE
149 165 181 197 208 229 245
Guard DEFENSE RATE
150 166 182 198 209 230 246
Vampire HP STEAL
151 167 183 199 210 231 247
Adept SKILL
152 168 184 200 211 232 248

Bracelet
Vampire MAX HP

145 161 177 193 204 225 241
Vampire MAX MP
146 162 178 194 205 226 242
Amp SWORD
147 163 179 195 206 227 243
Amp MAGIC
148 164 180 196 207 228 244
Vampire HP STEAL
149 165 181 197 208 229 245
Vampire MP STEAL
150 166 182 198 209 230 246
Adept SKILL
151 167 183 199 210 231 247

Epaulet
Will HP

145 161 177 193 204 225 241
Destruction ATTACK
146 162 178 194 205 226 242
Destruction MAGIC
147 163 179 195 206 227 243
Guard DEFENSE
148 164 180 196 207 228 244
Destruction ATTACK RATE
149 165 181 197 208 229 245
Guard DEFENSE RATE
150 166 182 198 209 230 246
Amp SWORD
151 167 183 199 210 231 247
Amp MAGIC
152 168 184 200 211 232 248
Guard FLEE
153 169 185 201 212 233 249
Adept SKILL
155 171 187 203 214 235 251

Amulet
Guard DEFENSE
145 161 177 193 204 225 241
Deathblow CRITICAL
146 162 178 194 205 226 242
Guard FLEE
147 163 179 195 206 227 243
Restoration HP
148 164 180 196 207 228 244
Restoration MP
149 165 181 197 208 229 245
Adept SKILL
150 166 182 198 209 230 246

Ring
Destruction ATTACK
145 161 177 193 204 225 241
Destruction MAGIC
146 162 178 194 205 226 242
Destruction ATTACK RATE
147 163 179 195 206 227 243
Destruction MINIMUM DAMAGE
148 164 180 196 207 228 244
Destruction ADDITIONAL DAMAGE
149 165 181 197 208 229 245
Adept SKILL
150 166 182 198 209 230 245

Earring
Will HP

145 161 177 193 204 225 241
Guard DEFENSE
146 162 178 194 205 226 242
Guard DEFENSE RATE
147 163 179 195 206 227 243
Vampire HP
148 164 180 196 207 228 244
Vampire MP
149 165 181 197 208 229 245
Guard FLEE
150 166 182 198 209 230 246
Adept SKILL
151 167 183 199 210 231 247
 

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Nice u released, i have almost the same thing but more complex a little bit (done it 2 yeas ago :D)
And i don`t know if u noticed that some options don`t give u effect, example for BoF's hp steal + 30 and other options for rings but i don`t remember...

Anyway gj
 
Junior Spellweaver
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I'd be very interested to see what you have. I havent had time to test all of these just yet but its a work in progress. Most of these came from manually sifting through the Binary Mass GM tool, which is excellent for giving items to an account but not so great for creating drops XD
 
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Well here it is :D i used query analizer (best way)
Some values are wrong cuz i tested on chs and us client

Credits to:
Clust3r (first dev item decode)
Me and 3nglezu (ma friend)

Sry about title :)
 

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Junior Spellweaver
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Nice list, thanks for the share.. These look like item Hex values, that might come in handy later. The list I have posted is more for adding custom item drops to terrain.scp.. Nothing like slapping an Entrita on a hardcore channel and having 3/4 slot crafted Mithril drop XD

If you add anything to that list keep me updated!
 
The Dinosaur
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This is very much the direction i am working in at the moment too. Right now i am comparing the item binaries and itemopts as you can create almost anything using the binary and from the binary work out the itemopt. I have so little time to put in i am probaby far behind you two though.

As a little preview here is something i am working on...



It is read only at the moment and the itemopts i'm calculating from the binary are wrong but once i finish the last steps we can have full item editing by both binary and itemopt. If you can figure out where my itemopt calculating is wrong we can also find the itemopt for anything!

Also this is very early stuf and isn't even "beta" yet. The flatfile database sucks too but it works and can be updated easily ;)
 
Junior Spellweaver
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You will have to excuse me, I'm posting via iPhone ATM. Chumpy your work is always excellent I can't wait to get home and check that DL. As far as item binaries are concerned I would love to understand them more. Then I could finally add new character loadouts to the DB so new players start with "x" equipment...
 
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Initiate Mage
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when naughty peoples are given the power of gods,
weird yet miraculous things could happens......





Thank you so much for the infos!
 

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Junior Spellweaver
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lol with the picket signs of awesome....

Glad you like it.
 
Initiate Mage
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One thing I cant figure out yet, how to make the item's + shifts, like a Redosmium Katana with 4 slots all sword amp. that I've made can only be given as +0, if I want it to be +7 I can only able to do it in the inventory database, as the recipient accepted it, anyone can point me to the right direction?

Because what I've notice, in the inventory, it's a 128bit binary data, 64 Hexa characters, but somehow, when I put a number too big in GM Tools, it says duplicate row or something.
 
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Newbie Spellweaver
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One thing I cant figure out yet, how to make the item's + shifts, like a Redosmium Katana with 4 slots all sword amp. that I've made can only be given as +0, if I want it to be +7 I can only to do it in the inventory database, as the recipient accepted it, anyone can point me to the right direction?

Because what I've notice, in the inventory, it's a 128bit binary data, 64 Hexa characters, but somehow, when I put a number too big in GM Tools, it says duplicate row or something.

Darn, Yamachi had explained how to do that to me, but I forgot. It was quite simple too =\
 
Junior Spellweaver
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That I'm not sure on yet.. Still a work in progress. What I'm trying to figure out at the moment is the variable strings in the drop tables. They would almost have to exist. Normal drops in PF are crafted forcium but there are no duplicate entries so they are triggering for Ex. the Forcium Katana of Deathblow in the same string as the Forcium Katana of Luck. So instead of making an entry for each variation of an item you want to drop you use the variable string to randomly choose the options at drop.

Not sure if this is even possible or even if it actually works this way but Ill be running some experiments later tonight.

To test this I'll search out an item like a katana drop with an extremely long droprate... EX> .000045389287546 this seems too long to just be rate data, something as simple as .00030000000 would have sufficed if it was.. I want to know what the extra data is and how the server uses it.

Update: Some of you may know some may not, the Optpool IDX listed on drop entries is one of the variables that allows upgraded items to drop. This id points to optpool.scp where a random upgrade is generated and applied at drop. In some way or another the additional rate data is affecting how this happens.

EX if you look in the PF terrain .scp (world 10) you will see an entry for a forcium katana with a long drop rate and an optpoolidx number, compare the droprate to any other weapon and you will see the additional data is the same. If you look at a piece of armor however the drop rate is different than a weapon but all the armor is the same.. Im trying to figure out what the data means and how the optpool uses it to pick upgrades.
 
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