Java help for OTHELLO game...

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HI,

I have a java project. I have to make the OtHello game without the graph part of it.....
Must use 2 dimensional tabs. And simple java coding.....

Is there a some formulas for the playing part? Ex: if there is 3 white between 2 black.... the blacks become white .....

Is there formulas for those?

Any idea or any way to work on this project can help me a lot.....

Thx to all coder friends. :biggrin2:
 
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dAI

The Notorious
Evaluate the advantage gained for each legal move possible. Choose the move with the highest advantage. If there are more than one, either choose from that set randomly (simple) or invoke a second-order computation (difficult).

This is not a 'ask someone to do it for you' forum, remember.
 
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