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Join GM host event (Shoootsource) v75

Newbie Spellweaver
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Dec 21, 2009
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Find any npc script and put this code

function start() {
if (cm.getPlayer().getClient().getChannelServer().eventOn == true) {
cm.warp(cm.getPlayer().getClient().getChannelServer().eventMap, 0);
cm.dispose();
} else {
cm.sendOk("There is no event to take you too.");
cm.dispose();
}
}

with players commands

} else if (splitted[0].equalsIgnoreCase("@joinevent")) {
NPCScriptManager.getInstance().start(c, npcid, null, null);
mc.dropMessage("If this doesn't work you need to be at the same channel as the event!");

if this wont working it because u nvr copied properly

not me who code this and i dun know who code this =)
 
Last edited:
Skilled Illusionist
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Apr 16, 2009
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You need the eventon and eventmap variables in ChannelServer.
And Moogra made it for ThePack btw.
 
Last edited:
Legendary Battlemage
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Mar 30, 2009
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Seems to be that adding (ShootSource) to every release is the "cool" thing to do now days.
For most of these releases it doesn't matter much what source you are putting it to.
 
Newbie Spellweaver
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Nov 28, 2009
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Hows this an release when its not a full release and wont do anything unless you have the other two parts. Most people don't have the admin control to open the event map.
 
Newbie Spellweaver
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Hows this an release when its not a full release and wont do anything unless you have the other two parts. Most people don't have the admin control to open the event map.

leeched from v62 source then... but better on shootsource its easy ...
 
Newbie Spellweaver
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Just saying not really a release to people like me who don't have the admin command and channelserver script on eventmap.
 
Newbie Spellweaver
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Dec 15, 2009
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Seems to be that adding (ShootSource) to every release is the "cool" thing to do now days.
For most of these releases it doesn't matter much what source you are putting it to.

You think you're cool so you're not one to talk.
 
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