Skilled Illusionist
- Joined
- Jan 27, 2009
- Messages
- 368
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- 23
where to edit this sir ?
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If anyone is willing to share a complete EP7 interface src, I'll gladly share the GMCTool srctt1:
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where to edit this sir ?
You must be registered to see links
Generate the Crashdump, upload the fieldserver.exe and the dumpfile here.... I will help you to fix it.Fieldserver forceclose without bugtrap
mine 800mb when running
did someone know about this problem thanks
Offcourse, I will create a tutorial about that.can you share about changing encryption?
Open Lib_ClientUI\Interface\InnerInterface.cpp
and search
===========================================
void CInnerInterface::OpenActivityItemWindow()
{
if ( !RANPARAM::bFeatureActivity ) return;
if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) return;
ShowGroupFocus( ACTIVITY_ITEM_WINDOW );
}
===========================================
replace by following
==========================================================
void CInnerInterface::OpenActivityItemWindow()
{
if ( !RANPARAM::bFeatureActivity ) return;
if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) HideGroup ( ACTIVITY_ITEM_WINDOW );
else ShowGroupFocus( ACTIVITY_ITEM_WINDOW );
/*if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) return;
ShowGroupFocus( ACTIVITY_ITEM_WINDOW );*/
}
==========================================================
Generate the Crashdump, upload the fieldserver.exe and the dumpfile here.... I will help you to fix it.
Encryption Method: (my way)
You can encrypt this following files:
EMBYTECRYPT_LEVEL/OLD = *.lev (be careful not all .lev using LEVEL encryption some of them using OLD encryption)
EMBYTECRYPT_CROW = crow.mnsf
EMBYTECRYPT_ITEM = item.isf
EMBYTECRYPT_ITEMMIX = itemmix.ims
EMBYTECRYPT_SKILL = skill.ssf
EMBYTECRYPT_MAPSLIST = mapslist.mst
*Must include this in your Visual Studio. add to your includes.
Because some includes in your .cpp files have error linking the includes.
Lib_Engine/
Lib_Engine/G-Logic
Lib_Engine/Common
Lib_Client
Lib_Client/G-Logic
==================
Skill Encryption
Open Skill Editor.exe [old encryption] > and export to .csv (save this file.)thenChange your source encryption in "ByteCryptDefVer1.h" -> Compile.After thatOpen Skill Editor.exe [new encryption] > and import from .csv (the save .csv you exported earlier) -> then Save to skill.ssf
Done.
====================================
Item Encryption
Open Item Editor.exe [old encryption] -> and export to .csv (save this file.)thenChange your source encryption in "ByteCryptDefVer1.h" -> Compile.After thatItem Editor.exe [new encryption] > and import from .csv (the save .csv you exported earlier) -> then Save to item.isf
=====================================
for the Crow.mnsf, itemmix.ims and mapslist.mst. Just change your encryption in "ByteCryptDefVer1.h"It will work because you include some libraries.
You may refer to my post here -> http://forum.ragezone.com/f528/juver-source-database-cfg-soon-1193928-post9074418/#post9074418 how to encrypt level (.lev) it also apply in Crow.mnsf, itemmix.ims and mapslist.mst
You can find that in your FileCrypt.exe. That is for your reference.
Get item password:
GLCharactorReq2.cpp
Look for
HRESULT GLCharacter::ReqGMItem ( SNATIVEID sItemID ,WORD wNum ,WORD wPass)
Then change you wPass
GLCharInvenMsg2.cpp
Look for
HRESULT GLChar::MsgReqInvenGMItem ( NET_MSG_GENERIC* nmg )
Then change you wPass
Cheers!
what do you mean by change you? what to change? I don't get it. thanks!
It says change wPass. It has a value, a numering value. which represent for gm command password. YYou should change them both on .cpp
share the bin pleaseImagine having that. LMAO.I only have the bin. XD