KaLua - Emulator Project

Status
Not open for further replies.
Joined
Mar 30, 2007
Messages
745
Reaction score
35
Hey

Today we desided to make our long termed C# emulator project open source.
Starting out with a short description of the project:

- The project is a full server, handling both login and game-server written in C#
The server uses MySQL as backend, and is planned to be using LUA as scripting language.

Source:
- View:
- Download:

SQL
-

Compile/Setup Notes:
- You'll need NHibernate, Microsoft .NET 2.0, Visual Studio Express, and a fair amount of programming knowledge.

Also the .KSM files from the current kalonline server, needs to be copied to a folder named 'Maps' located in the output directory.

Other Notes:
- No stupid questions thanks. And if you want to ask, join #kalzone on irc.quakenet.org.
- Don't even try to post something like "thanks", "nice" etc. in this thread, or i'll ifract you. (foxx)

The current authors on this project is:

- TheDeathArt (me)
- KingIzu

Other noteable contributors:

- Shorty
- Foxx
- Jake

And credit to Erkel, who made the first version and inspired us to the current design.

If you wish to contribute/join the project, contact me and we'll find some work for you.
Visit our development forum at

P.S. This thread will not be updated.
 
Last edited:
What about this KOSE Stuff? Is it a full Server or just a start of ?
 
it's like .. i don't want say 100% the same source like KaLua.. (because KaLua already got more stuff...)
But it have the same basic-source..

And yeah I have the source..(I think..) when you need i can upload it

And also when KingIzu or DeathArt says .. it's KaLua isn't based on KOSE..

WTF .. it looks for me like KOSE.. but should I care ? I don't care :P
 
Thanks, Sung :)

I wanna write some stuff based on KO packets struct, for myself, maybe some proxy-based stuff & i was curious ingam0r's solution. ;)
 
Last edited by a moderator:
it's like .. i don't want say 100% the same source like KaLua.. (because KaLua already got more stuff...)
But it have the same basic-source..

And yeah I have the source..(I think..) when you need i can upload it

And also when KingIzu or DeathArt says .. it's KaLua isn't based on KOSE..

WTF .. it looks for me like KOSE.. but should I care ? I don't care :P

You haven't released your emulator yet?
 
it's like .. i don't want say 100% the same source like KaLua.. (because KaLua already got more stuff...)
But it have the same basic-source..

And yeah I have the source..(I think..) when you need i can upload it

And also when KingIzu or DeathArt says .. it's KaLua isn't based on KOSE..

WTF .. it looks for me like KOSE.. but should I care ? I don't care :P
The orginal version was based on KOSE, but we rewamped the entire architecture twice, and total rewrote enormous parts of the packet systems.

There is 0% of KOSE left in the current version of KaLUA, and recent architecture changes also rewamped whole base concepts that KOSE introduced.
Nuklear said:
You haven't released your emulator yet?
He's reffering the source of KOSE.
 
Finally I had some time to respond. Damn... couldn't find the password to this forum for a long time. ^^

Since I completely retired from the Kal-community (job takes up too much time) I just wanted to let you know that the KOSE-project is still hosted at Sourceforge. The homepage at was always blank since it was hosted at KalUnderground.

The project-files are still downloadable via SF:

The design of my server has never been a very good one. But it is cool to see that it got some people started to write own code.

I wish you all the best for your project DeathArt.

And by the way... I don't care if someone reuses my code. It's all about sharing knowledge, you know.

Best regards,
ingam0r
 
The software is currently being refractored, I'll try and do a fresh SVN update when the basic game system works.
Basicly we're recoding it to a new ORM , and upgrading to .NET 3.5

The project ain't dead, we just been out of time to work on it for some months.
Expecting it to take atleast a year more before it's in a playable state ain't that far off.

So far we spend about 10 months on it :)
 
Just thought i would mention that Erkle deserves a notable place in the credits here. incase people dont visit the other kal forum. Credit is given on the other website
 
Just thought i would mention that Erkle deserves a notable place in the credits here. incase people dont visit the other kal forum. Credit is given on the other website
Fixed, even I thought he preferd to remain anonymous ;-)

But I think we got less than 100 lines of his source left now. If not less.
 
Status
Not open for further replies.
Back