I'm not sure how to describe it to you... I tried making some screen shots of the meshes with and without Speculative (gloss map) applied, but you can only really see the effect of high gloss when the mesh (or it's surrounding light source) moves. :s
There is a speculative map in Lax textures, but not in PT1 ones. The map is very low contrast, and in many cases almost a plain grey square... I can't tell from a still shot what is lightmap and what is glossmap, but from the video you linked, you can clearly see highly glossy ribbing to armours and stuff.
That may exist on a very few meshes in Lax, but I've never been able to get in to the game to play them... what it definitely isn't in is PT1.
The options screen has broken in the new update for this new client, but I was going to suggest seeing if your rendering settings are turned down. When I go to get a screenie of it... I find it now causes "Application has failed and is being shut down by Windows."Well it worked yesterday.
Button on the bottom left of the launcher anyway, in case it's just me, or Vista or something. XD
I'm not sure that NetImmense / GameBryo mesh files natively support UV texture maps, but Bethesda (Oblivion, Fallout) link a UV-map (the purply blueish one) with the speculative (or emmisive light) in the alpha channel. I think that's what DirectX expects, but I could be wrong.
Legend of the Ring\data\config\client.confDepends what you when you say have my rendering setting been turned down.But yea I find that trying to go the graphics setting crashes, then if the game starts full it looks glitched(for me a at least), then to top it off when I close it, it changes my desktop resolution to whatever the default resolution for the game was(in this case 1024x900 i think).
fullscreen 0
width 1024
height 768
bitsperpel 32
frequency 60
texturemode 32
light 1
model 2
shadow 2
texture 2
weather 1
control 1
viewrange 80
sound 1
music 0
soundvolume 255
musicvolume 0
It is now... it wasn't when we first downloaded the client.So I had to change to windowed mode through a hex editor,but If i try to change the resolution through a hex editor only the height changes but not the width...rather strange despite making sure I change the height as well.You think its locked on purpose?
Low contrast, (mostly RGB 128,128,128) not low res. They are the same resolution as the light map.You said that you found low res grey texture as a specular?
It is... from PT1, but Lax and LROL have true Specular maps... there just aren't many meshes that really use it... yet.Maybe they took a note of how the consoles used to do it, fake specular to some extent by using a low res texture and apply to the model using enviorment mapping(I think they took that approach for sure on a couple of the creatures of the 1st laxelore for example the shiny gel monster whose name I cant recall).I think the extra light sheen on the armor might be just "baked"/dawn into texture when the artist made them?
Slightly bemused why the PT 3D people haven't taken up some of these resources... so here's an example I threw together.
The first 4 NPCs from the LaxeLore data folder as .ASE files... no textures yet, and I'm not sure animation is there, but the bones are.
>You must be registered to see links<
As I say, I'm no good at 3D and had to "borrow" a copy of 3D Studio from a friend, as it's useless in my hands, except to export a .ASE file.
At this stage I could just as easily export a 3DS or something if that's easier to work with... I have no idea, but... come on modellers... Tell me what else you need so we can put these NPCs / Monsters etc into our PT servers, and I'll see if I can't get them out to Max for you. XD
If 2 TGA (as in, textures with alpha transparency) are used in a single mesh, there are limitations in the PT 3D game engine which make this look very ugly.Bugs:
There are a few items with skinning problems, some parts are invisible or have boxes around em.
I think these very few items require TGA skins and working on with the 3d model, its being looked into.
A question about LaxeLore
This game still in beta or already finished?
NifSkope will display the textures, if you have fixed the headers (for both mesh and texture nifs) with the program I listed some pages back, and you are using a fairly recent version... there is one version of NifSkope that would export textures too!!! but the feature was buggy and was dropped, brought back in an unreleased version and then dropped again before release.problem >.<
I just can see the modules without texture. Can someone help?
I'm using NifsSkope
I have played Legend of the Ring... It's fun, but I can't read the Chinese, so I'm not sure what my quests are and don't get the game "lore".
I'm looking forward to an English version.
That document is updated from one I had as a Powerpoint presentation and auto-manually translated. XD
There are some "nice" features of LaxeLore that are missing in Legend of the Ring, and they are not allowed to officially use any of the PT Lore or branding, as that is already sold to the "Second Enigma" game. (which sux IMHO)
By Lore I mean "game lore" or "history, places, names etc" like Star Wars lore = Wookies, Jedi, Sith, Tuscan Raiders etc. Ultima lore = The Avatar, the Guardian, Lord British, Britania, Thepa, Gargish Runes etc. Warcraft lore = Azeroth, Horde and Alliance, Night Elves, Blood Elves, The Frozen Throne, The Maelstrom and the Dark Portal etc.
I do NOT Laxe Lore. I just mean that Legend of the Ring is re-branded because all the names will have to change to disenfranchise it as being connected to Priston Land. (Like, we all know "Independence Day" is a contemporary interpretation of H.G. Wells "War of the Worlds", and Star Wars is a re-write of Frank Herberts "Dune", they just change all the names and mix everything up. Officially, there is nothing to bridge the gap between PT and "Second Enigma". "Second Enigma" is PT 2, and there is nothing in-between.
Unofficially "Laxe Lore", and "Legend of the Ring" are much closer relations to PT than "Second Enigma".
And I only have two copys of "Laxe Lore". Dated 2008-12-15 (update patched), and the original installer created 2007-3-6 and posted in this thread already... but I'll re upload if the link is dead, or I'm mistaken.
The updater still works... somewhat.