- Joined
- Feb 22, 2008
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Its a shame that we don't have the server files just to sniff the packets. Atm I created a simple tcp server changed the game IP but I receive only a new connection, not any bytes received. So I'm guessing I'm supposed to send some kind of handshake packet right after the connection, so the game can know for sure it is the server before sending any other information.
I belive this function has something to do with the packets receiving.
00582100 /$ 55 PUSH EBP
I sent a noob packet and this functionn seems to take some initial values from the packet, make some check and then compare to 0. If it is not 0, (as in my case) it jumps several calls and returns false I suppose
I belive this function has something to do with the packets receiving.
00582100 /$ 55 PUSH EBP
I sent a noob packet and this functionn seems to take some initial values from the packet, make some check and then compare to 0. If it is not 0, (as in my case) it jumps several calls and returns false I suppose
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