Okay, what i will use in my test scenario:
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(As an example) (Phaser + Websockets)
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(For web sockets) (
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example) (I don't know if Socket.Io works directly in JavaScript)
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(Phaser HTML5 Game Engine)
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(Phaser Isometric Plugin)
What i will do now:
Start the static "design" of the HTML templates, to create a preview of how will be Design.
I gave a look in this:
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TeamViewer? Of course:
(Trying to make TeamViewer work on OS X. He won't connect)
Cool!
Are you going to broadcast while you working on it?
Yes i will
Things that need be clarified and researched
1. How integrate the Templates (UI) into Phaser Game Engine?
2. Will be the Login/Register/News and External Game things also be communicable with the Server by Game Packets?
3. How will be made the Assets Cache (Habbo Avatar, Furniture, Etc) since we cannot do the requests every time
4. How will be the external_variables, external_flash_texts and JavaScript configuration? (Like JavaScript Client configuration)
5. How will be secure the "client" content?
6. How research security vulnerabilities?
Remember
I will code now the UI templates
No TeamViewer
I will use
Join.Me: The Invite LINK IS:
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Observations:
1. I have intention to compatible the figuremap, productdata, furnidata, etc. From Flash Habbo to this.
2. Starting now lel
People i did some commits in the Aurora Repository.
Check it out here:
https://github.com/sant0ro/aurora