- Joined
- Aug 7, 2009
- Messages
- 104
- Reaction score
- 23
Today I Wanted TO Be Pro Like Everyone Else So I Made This NPC. Thank Me If You Think This Is Pro Or You Think I Am Pro. I Even Learned To Format Code So It Looks Neet
Code:
//Made By The Pro Coder ^^^ Who Did This In 1 Hour!
var status = 0;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendSimple("Hello #h #, I Can Sell You Mesos For Your Levels\r\n#L1#Trade 1 Level For 1 Mil Mesos#l\r\n#L2#Trade 2 Level For 2 Mil Mesos#l\r\n#L3#Trade 3 Level For 3 Mil Mesos#l\r\n#L4#Trade 4 Level For 4 Mil Mesos#l\r\n#L5#Trade 5 Level For 5 Mil Mesos#l\r\n#L6#Trade 6 Level For 6 Mil Mesos#l\r\n#L7#Trade 7 Level For 7 Mil Mesos#l\r\n#L8#Trade 8 Level For 8 Mil Mesos#l\r\n#L9#Trade 9 Level For 9 Mil Mesos#l\r\n#L10#Trade 10 Level For 10 Mil Mesos#l\r\n#L11#Trade 11 Level For 11 Mil Mesos#l\r\n#L12#Trade 12 Level For 12 Mil Mesos#l");
} else if (status == 1) {
if (selection == 1) {
if (cm.getMeso() >= 1000000) {
cm.gainMeso(-1000000);
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
if (selection == 2) {
if (cm.getMeso() >= 2000000) {
cm.gainMeso(-2000000);
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
if (selection == 3) {
if (cm.getMeso() >= 3000000) {
cm.gainMeso(-3000000);
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
if (selection == 4) {
if (cm.getMeso() >= 4000000) {
cm.gainMeso(-4000000);
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
if (selection == 5) {
if (cm.getMeso() >= 5000000) {
cm.gainMeso(-5000000);
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
if (selection == 6) {
if (cm.getMeso() >= 6000000) {
cm.gainMeso(-6000000);
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
if (selection == 7) {
if (cm.getMeso() >= 7000000) {
cm.gainMeso(-7000000);
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
if (selection == 8) {
if (cm.getMeso() >= 8000000) {
cm.gainMeso(-8000000);
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
if (selection == 9) {
if (cm.getMeso() >= 9000000) {
cm.gainMeso(-9000000);
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
if (selection == 10) {
if (cm.getMeso() >= 10000000) {
cm.gainMeso(-10000000);
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
if (selection == 11) {
if (cm.getMeso() >= 11000000) {
cm.gainMeso(-11000000);
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
if (selection == 12) {
if (cm.getMeso() >= 12000000) {
cm.gainMeso(-12000000);
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.getPlayer().levelUp();
cm.dispose();
} else {
cm.sendOk("You Are Too Poor");
cm.dispose();
}
}
} else {
cm.dispose();
}
}
}