Revision 3012 Major changes:
+ Implemented stat power mag. crit damage.
* Changed the formula for calculation application mage damage
* Changes in the initial articles human m fighter:
- Removed unnecessary initial itemov
* Changed collision_radius and collision_height
* Changed the height of the fall of the safe
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles human f fighter:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles human m mage:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles human f mage:
- Removed unnecessary initial itemov
* Changed collision_radius and collision_height
* Changed the height of the fall of the safe
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changed the running speed under water
* Changes in the initial articles darkelf m mage:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles darkelf f mage:
- Removed unnecessary initial itemov
* Changed collision_radius and collision_height
* Changed the height of the fall of the safe
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles darkelf m fighter:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles darkelf f fighter:
- Removed unnecessary initial itemov
* Changed collision_radius and collision_height
* Changed the height of the fall of the safe
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles orc m fighter:
- Removed unnecessary initial itemov
* Changed collision_radius and collision_height
* Changed the height of the fall of the safe
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles orc m shaman:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles orc f shaman:
- Removed unnecessary initial itemov
* Changed the height of the fall of the safe
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles dwarf m apprentice:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles dwarf m mage:
- Removed unnecessary initial itemov
* Changed all baseline characteristics
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- - - Updated - - -
* Change the speed m attack
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles dwarf f apprentice:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles dwarf f mage:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles kamael m magician:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changes in the initial articles kamael m soldier:
- Removed unnecessary initial itemov
+ Added stat baseMCritRate (base value of the magician. Crit)
* Changes in the initial articles kamael f magician:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changes in the initial articles kamael f soldier:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changes in the initial articles elf m fighter:
- Removed unnecessary initial itemov
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles elf f fighter:
- Removed unnecessary initial itemov
* Changed collision_height
* Changed the height of the fall of the safe
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles elf m mage:
- Removed unnecessary initial itemov
* Changed collision_height
* Changed the base damage
* Changed base attack m
* Change Basic Critical Attack
* Changed the height of the fall of the safe
+ Added a new stat baseMCritRate (base value of the magician. Crit)
* Changed the initial running speed
* Changes in the initial articles elf f mage:
- Removed unnecessary initial itemov
* Changed the base damage
* Changed base attack m
* Change Basic Critical Attack
* Changed the base speed m attack
* Changed the formula to be hit in the presence of the shield
* Changed the formula to be hit by flying the presence of the shield
* Changed the formula to be hit by rechargeable skills
* Changed the formula by a critical attack damage
* Changed the formula for getting crit damage from £ skills
* Changed the formula for getting crit damage meters skills
* Changed the formula dodge from nat skills
* Changed the formula to be hit by skill type DeathLink
* Changed the formula to be hit by flying
* Changed the formula for getting crit damage from magic. Take into account the basic value of the character
* Changed the formula to be hit by magic
* Changed the formula by a critical damage to the bow. Take into account the height.
* Changed the formula calculate the speed of the attack
* Changed the formula for calculation of the normal attack penalties
- - - Updated - - -
* Changed the formula for calculation of slip m attack
* Changed the formula calculate the chance of passage debuff
* Changed the formula to be hit in the presence resists
* Changed the formula to be hit in the presence of attributes
* Changed the formula for calculation of characteristics player in zavisomsti of its level
+ Implemented figure MUTATE_POWER
+ Implemented figure DISARM_POWER
+ Implemented figure PULL_POWER
+ Implemented figure KNOCKBACK_POWER
+ Implemented resist MUTATE_RESIST
+ Implemented resist DISARM_RESIST
+ Implemented resist KNOCKBACK_RESIST
+ Implemented resist KNOCKDOWN_RESIST
+ Implemented resist REFLECT_RESIST
+ Implemented resist PULL_RESIST
* Changed the appearance and structure of the CB
+ Added additional options in the admin panel
+ Added and implemented <etcitem id = "36387" name = "Giants Scroll: Enchant Weapon (S)">
+ Added and implemented <etcitem id = "36390" name = "Giants Scroll: Enchant Armor (S)">
+ Added and implemented <etcitem id = "37519" name = "Bottle with Soul Frintezza">
+ Added and implemented <etcitem id = "37520" name = "Bottle with Soul Baium">
+ Added and implemented <etcitem id = "23347" name = "Stone: Enchant Weapon (R)">
+ Added and implemented <etcitem id = "23348" name = "Stone: Enchant Armor (R)">
+ Added and implemented <etcitem id = "34609" name = "Wonderful Soulshot (R)" add_name = "Event" >
+ Added and implemented <etcitem id = "34616" name = "wonderful blessing. Spiritshot (R)" add_name = "Event" >
* Changes in the characteristics of <etcitem id = "34667" name = "Ore of Fire - Super 150">
* Changes in the characteristics of <etcitem id = "34668" name = "Ore Water - Super 150">
* Changes in the characteristics of <etcitem id = "34669" name = "Ore Earth - Super 150">
* Changes in the characteristics of <etcitem id = "34670" name = "Ore Wind - Super 150">
* Changes in the characteristics of <etcitem id = "34671" name = "Ore of Darkness - Super 150">
* Changes in the characteristics of <etcitem id = "34672" name = "Ore Holiness - Super 150">
+ Added and implemented <etcitem id = "34851" name = "Fragment Cuba Armor - R">
+ Added and implemented <etcitem id = "34852" name = "Fragment Cuba Weapons - R">
+ Added and implemented <etcitem id = "34853" name = "Shining Armor Fragment Cuba - R">
+ Added and implemented <etcitem id = "34854" name = "Sparkling Fragment Cuba Weapons - R">
+ Added and implemented <etcitem id = "36513" name = "Powder Elsiuma">
+ Added and implemented <etcitem id = "36514" name = "Crystal Elsiuma">
+ Added and implemented <etcitem id = "36515" name = "Elsium">
+ Added and implemented <etcitem id = "36516" name = "old skin">
+ Added and implemented <etcitem id = "36517" name = "Skin">
+ Added and implemented <etcitem id = "36518" name = "thick skin">
+ Added and implemented <etcitem id = "36519" name = "Crafted Leather">
+ Added and implemented <etcitem id = "36520" name = "Rugged Leather">
+ Added and implemented <etcitem id = "36521" name = "Iron Ore">
+ Added and implemented <etcitem id = "36522" name = "Silver">
+ Added and implemented <etcitem id = "36523" name = "Adamant" >
+ Added and implemented <etcitem id = "36524" name = "Copper">
+ Added and implemented <etcitem id = "36525" name = "Durand">
+ Added and implemented <etcitem id = "36526" name = "Fiber">
+ Added and implemented <etcitem id = "36527" name = "synth something Fiber ">