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[Lithium] CPQ Problem

Skilled Illusionist
Joined
Dec 7, 2012
Messages
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Hey everyone, I got the cpq entrance running just fine. Currently I'm having issues just as your team enters the combat map. Once you leave the waiting room, everyone dc's when entering the combat room.

Individuals can enter the combat maps by warping in manually, but if anyone person enters manually into the same map, the other person dc's. My theory is that it may have something to do with Red Team / Blue Team assigning, but I cant survive long enough in the room to see or not.

BAT Error after everyone dc's:
Code:
player interaction..Data: 06 05 24 00 56 6F 6E 20 4C 65 6F 6E 20 57 65 70 73 2C
20 44 72 61 67 6F 6E 20 6E 65 63 6B 6C 61 6E 63 65 2C 20 65 74 63 00 03 00 72 C0
 4C 00
Received data : (Unhandled)
2F 00 66 01 49 6E 76 61 6C 69 64 20 44 65 63 6F 64 69 6E 67 0D 0A 50 61 63 6B 65
 74 44 75 6D 70 20 3A 20 30 38 20 64 62 20 31 63 20 64 62 20 64 36 20 30 31 20 3
0 31 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20
30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20
 0D 0A 4F 53 28 36 2F 31 2D 37 36 30 31 3A 53 65 72 76 69 63 65 20 50 61 63 6B 2
0 31 29 20 78 36 34 3A 28 31 29 20 76 65 72 28 31 31 31 29 2C 20 43 68 61 72 61
63 74 65 72 4E 61 6D 65 28 42 61 64 67 65 72 29 2C 20 57 6F 72 6C 64 49 44 28 30
 29 2C 20 43 68 49 44 28 30 29 2C 20 46 69 65 6C 64 49 44 28 39 38 30 30 30 30 3
3 30 31 29 2C 20 5A 45 78 63 65 70 74 69 6F 6E 20 28 65 72 72 6F 72 20 63 6F 64
65 20 3A 20 33 38 20 28 52 65 61 63 68 65 64 20 74 68 65 20 65 6E 64 20 6F 66 20
 74 68 65 20 66 69 6C 65 2E 29 29 20 73 6F 75 72 63 65 28 29 0D 0A 32 31 32 36 3
5 32 30 33 32 2C 34 32 39 34 39 36 37 32 39 35 2F 34 32 39 34 39 36 37 32 39 35
2C 33 38 37 37 32 39 34 30 38 30 2F 34 32 39 34 38 33 36 32 32 34 29 2C 20 50 6C
 61 79 54 69 6D 65 28 33 20 6D 69 6E 29 0D 0A
/.f.Invalid Decoding..PacketDump : 08 db 1c db d6 01 01 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 ..OS(6/1-7601:Service Pack 1) x64:(1) ver(111), Chara
cterName(Badger), WorldID(0), ChID(0), FieldID(980000301), ZException (error cod
e : 38 (Reached the end of the file.)) source()..212652032,4294967295/4294967295
,3877294080/4294836224), PlayTime(3 min)..
Received data : (Unhandled)
2F 00 5C 01 49 6E 76 61 6C 69 64 20 44 65 63 6F 64 69 6E 67 0D 0A 50 61 63 6B 65
 74 44 75 6D 70 20 3A 20 36 39 20 66 34 20 37 64 20 66 34 20 64 36 20 30 31 20 3
0 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20
30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20 30 30 20
 0D 0A 4F 53 28 36 2F 32 2D 39 32 30 30 3A 4E 6F 6E 65 29 20 78 36 34 3A 28 31 2
9 20 76 65 72 28 31 31 31 29 2C 20 43 68 61 72 61 63 74 65 72 4E 61 6D 65 28 43
61 6E 64 69 64 29 2C 20 57 6F 72 6C 64 49 44 28 30 29 2C 20 43 68 49 44 28 30 29
 2C 20 46 69 65 6C 64 49 44 28 39 38 30 30 30 30 33 30 31 29 2C 20 5A 45 78 63 6
5 70 74 69 6F 6E 20 28 65 72 72 6F 72 20 63 6F 64 65 20 3A 20 33 38 20 28 52 65
61 63 68 65 64 20 74 68 65 20 65 6E 64 20 6F 66 20 74 68 65 20 66 69 6C 65 2E 29
 29 20 73 6F 75 72 63 65 28 29 0D 0A 32 30 35 39 37 31 34 35 36 2C 34 32 39 34 3
9 36 37 32 39 35 2F 34 32 39 34 39 36 37 32 39 35 2C 33 39 30 32 34 34 37 36 31
36 2F 34 32 39 34 38 33 36 32 32 34 29 2C 20 50 6C 61 79 54 69 6D 65 28 32 20 6D
 69 6E 29 0D 0A
/.\.Invalid Decoding..PacketDump : 69 f4 7d f4 d6 01 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 ..OS(6/2-9200:None) x64:(1) ver(111), CharacterName(C
andid), WorldID(0), ChID(0), FieldID(980000301), ZException (error code : 38 (Re
ached the end of the file.)) source()..205971456,4294967295/4294967295,390244761
6/4294836224), PlayTime(2 min)..
Received data : (Unhandled)
41 01 D1 76 49 05
A.-vI.
Received data : (Unhandled)
2F 00 17 01 4F 53 28 36 2E 32 2E 39 32 30 30 29 2D 53 50 3A 2C 78 36 34 3A 28 31
 29 2C 20 76 28 31 31 31 29 2C 20 43 68 61 72 61 63 74 65 72 4E 61 6D 65 28 29 2
C 20 57 6F 72 6C 64 49 44 28 2D 31 29 2C 20 43 68 28 2D 31 29 2C 20 46 69 65 6C
64 28 2D 31 29 20 2C 0D 0A 31 33 32 39 31 35 32 30 2C 34 32 39 34 39 36 37 32 39
 35 2F 34 32 39 34 39 36 37 32 39 35 2C 34 31 37 35 31 36 33 33 39 32 2F 34 32 3
9 34 38 33 36 32 32 34 29 2C 20 50 6C 61 79 54 69 6D 65 28 30 20 6D 69 6E 29 0D
0A 3D 3D 3D 3D 20 32 30 31 33 2F 32 2F 31 37 20 31 39 3A 31 39 3A 34 39 2E 32 33
 38 20 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3
D 3D 3D 3D 3D 3D 0D 0A 50 49 44 28 46 30 43 29 2C 20 54 49 44 28 31 36 32 34 29
0D 0A 45 78 63 65 70 74 69 6F 6E 20 63 6F 64 65 3A 20 43 30 30 30 30 30 30 35 20
 41 43 43 45 53 53 5F 56 49 4F 4C 41 54 49 4F 4E
/...OS(6.2.9200)-SP:,x64:(1), v(111), CharacterName(), WorldID(-1), Ch(-1), Fiel
d(-1) ,..13291520,4294967295/4294967295,4175163392/4294836224), PlayTime(0 min).
.==== 2013/2/17 19:19:49.238 ==============================..PID(F0C), TID(1624)
..Exception code: C0000005 ACCESS_VIOLATION
 
Have Fun!
Joined
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This is a packet error caused by an invalid packet. The cpq packets are probably the reason. You have to restructure/update them.

-Sent from my mobile-
 
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Skilled Illusionist
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Messages
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This is a packet error caused by an invalid packet. The cpq packets are probably the reason. You have to restructure/update them.

-Sent from my mobile-

Thanks, that definitely helps! Do you know if there are any v111 packets CPQ packets released by any chance?
 
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Skilled Illusionist
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Fix: Add new headers to packet file in src>tools>packet *also update headers in sendops*

Replace headers and some of the methods.
You can find said headers on a thread by kevin

/closethread
 
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Experienced Elementalist
Joined
Aug 24, 2012
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Do the monsters spawn properly with the fix you applied?

I might be interested in adding this into my own source.
 
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Skilled Illusionist
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Dec 7, 2012
Messages
330
Reaction score
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Do the monsters spawn properly with the fix you applied?

I might be interested in adding this into my own source.

The monsters seem to be spawning properly. However, the CPQ score box (with the team scores + f1 - f10 diseases) is still missing / disfunctional. You can't see your own team either, but you can see that someone else is on maple red / blue.

It's fixed a few things, but not everything. I'm going to continue work on it. I'll probably post a guide once its all working 100%
 
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