just 4 new coin and 4 SMG if u want
shop.xml
zitem.xml
shop.xml
Code:
<!-- SMG -->
<SELL itemid="50034" />
<SELL itemid="50035" />
<SELL itemid="50036" />
<SELL itemid="50037" />
<!-- Elements -->
<SELL itemid="600007" />
<SELL itemid="600107" />
<SELL itemid="600207" />
<SELL itemid="600307" />
zitem.xml
Code:
<ITEM id="50034" name="Walcom SSL" mesh_name="smg02" totalpoint="0" type="range"
res_sex="a" res_level="60" slot="range" weapon="smg" weight="14" bt_price="40000" delay="65"
damage="7" ctrl_ability="50" magazine="50" maxbullet="200" reloadtime="5" slug_output="true"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="blabla"
effect_id="5" />
<ITEM id="50035" name="Walcom SSL x2" mesh_name="smg02x2" totalpoint="0" type="range"
res_sex="a" res_level="64" slot="range" weapon="smgx2" weight="30" bt_price="50000"
delay="65" damage="14" ctrl_ability="90" magazine="40" maxbullet="200" reloadtime="5"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="blablaaaa"
effect_id="6" />
<ITEM id="50036" name="Walcom XXL" mesh_name="smg03" totalpoint="0" type="range"
res_sex="a" res_level="80" slot="range" weapon="smg" weight="16" bt_price="80000" delay="100"
damage="12" ctrl_ability="50" magazine="30" maxbullet="120" reloadtime="5" slug_output="true"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="blabla"
effect_id="5" />
<ITEM id="50037" name="Walcom XXL x2" mesh_name="smg03x2" totalpoint="0" type="range"
res_sex="a" res_level="85" slot="range" weapon="smgx2" weight="32" bt_price="100000"
delay="100" damage="25" ctrl_ability="90" magazine="30" maxbullet="120" reloadtime="5"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="blalbla"
effect_id="6" />
<ITEM id="600007" name="Canopus` Orb" type="custom" weapon="enchant_fire" res_sex="a"
res_level="70" slot="custom" bt_price="50000" image_id="3" effect_level="3" damage="6"
delay="6000" weight="3" desc="blabla" />
<ITEM id="600107" name="Enia's Orb" type="custom" weapon="enchant_cold" res_sex="a"
res_level="70" slot="custom" bt_price="50000" image_id="3" effect_level="3" delay="10000"
weight="3" limitspeed="20" desc="blabla" />
<ITEM id="600207" name="Winscar's Orb" type="custom" weapon="enchant_lightning"
res_sex="a" res_level="70" slot="custom" bt_price="50000" image_id="3" effect_level="3"
delay="3000" weight="3" damage="7" desc="blabla" />
<ITEM id="600307" name="Giston's Orb" type="custom" weapon="enchant_poison" res_sex="a"
res_level="70" slot="custom" bt_price="50000" image_id="3" effect_level="3" delay="7000"
weight="3" damage="5" desc="blabla" />
Last edited: