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Decided to start working on some stuff, and this is the logical first step. My Locator emulator's basically done, so I decided to go ahead and release it, along with the source code. It's essentially useless to use this instead of Locator, but I decided I should go ahead and release it as sort of a sneak preview for things to come, assuming I work on it all. Also, it might be interesting to programmers. It's written in C#.
Since I don't wanna type it all out again, I'll paste the readme here:
Here's the RAR download. The source is in the src folder, and the compiled version is in the bin folder. It's released under the GPLv3 license, which basically means you can do anything you want with it, but if you release a modified version, you MUST include the source code with your release. Enjoy.
And thanks to xXZyZXx for helping me work out some kinks in my packet handling, and for helping explain to me the process of it all so I could understand it and make it possible to code this.
Since I don't wanna type it all out again, I'll paste the readme here:
Readme said:This is the first, and probably last release of my login server emulator for Gunz: The Duel servers. It's mostly to serve as a proof-of-concept and possibly a sneak preview of what's to come, if I don't get lazy and actually work on stuff, lol.
Anyway, it works like MAIET's Locator does. Configure the config.ini in the application's path (don't put quotations around the config parameters, and don't put a space before and/or after the equals signs), then start the program. It'll broadcast the server information to any clients attempting to connect, and it fetches the information from the ServerStatus table of your database just like the official one does.
Enjoy, and hopefully I'll have a lot better stuff in the future to show. This was just made for experience, for the future work, lol.
If you have problems, you can try contacting me, but I'm not sure if I'll be in the mood to help. Go ahead and give it a shot.
Also, I've only tested this with the June 2007 client/server, so I'm not sure if it'll work on other versions, I haven't looked at their protocols so there's no guarantee there. Try it out and lemme know.
-RepublicOfAstra
Here's the RAR download. The source is in the src folder, and the compiled version is in the bin folder. It's released under the GPLv3 license, which basically means you can do anything you want with it, but if you release a modified version, you MUST include the source code with your release. Enjoy.
And thanks to xXZyZXx for helping me work out some kinks in my packet handling, and for helping explain to me the process of it all so I could understand it and make it possible to code this.
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