Low Gravity

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Information

This allows you to have low gravity in-game..for those who don't know what Low gravity is it will be explained further down in my post with some words and a video.

Channels

This works with the second channel ONLY.

What is Low Gravity?

[nomedia]http://www.youtube.com/watch?v=A4KKlN1mNM0&feature=related[/nomedia]


Credits
Touchwise
death4u2
Radhep

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if I helped you!
 

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Last edited:
Elite Diviner
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Wasn't it released by Team Zebra?
 
Skilled Illusionist
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Any description?

Like how to use it :O
 
Joined
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Any description?

Like how to use it :O

there's a fmod.dll in it just replace it and place the gravit.dll in the client and test it =P

i want the source code :V

Code:
#include <windows.h>
#include "Detour\CDetour.h" //You'll need Detours to compile because of ZChat::Input
void* GravityADDR = (void*)0x5F0CE8;
float Gravity;

DWORD ZChat__Input = 0x0042A300;
CDetour ZChat__InputDet;
bool __stdcall ZChat__InputHook(const char* lpcLine)
{
bool bRet = true;
if (memcmp(lpcLine,"/gravconst ",11)==0)
{
				sscanf(lpcLine,"/gravconst %f",&Speedd);
Sleep(1000);
VirtualProtect((void *)GravityConstADDR, 8, PAGE_EXECUTE_READWRITE, &ulOldProtect);
*(float*)GravityADDR=Gravity;
				bRet = false;
}
	ZChat__InputDet.Ret(bRet);
return true;
}
__declspec(dllexport) BOOL __stdcall DllMain(HINSTANCE hInst,DWORD reason,LPVOID lpv)
{
DisableThreadLibraryCalls(hInst);
if (reason == DLL_PROCESS_ATTACH)
{
	ZChat__InputDet.Detour((BYTE*)ZChat__Input, (BYTE*)ZChat__InputHook, true);
	ZChat__InputDet.Apply();
}
else if(reason == DLL_PROCESS_DETACH)
	{
ZChat__InputDet.Remove();
	}
return true;
}

There is the code.
 
Last edited:
&#12484;
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Not workin for me, dunno if im doing something wrong?


1. Place both files in client
2. Restart client
3. Go to the second channel down
4. Make room
5. Low gravity doesnt work?
 
&#12484;
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I injected it and it worked, but I can't get it to load via fmod. Any clue as to why?