Lowering Mob Damage,Defence,Attack

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Newbie Spellweaver
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Hey yo!! Everyone!!!! Anyone has an idea how could i lower mob damage??????
If u do can u kindly share it with me..????? please.???
 
In Monsterdmg.cpp find these;

Code:
// Do Normal Attack To Player(monster)
bool CMonster::DoPlayerDamage( CWorldClient* otherclient )
{
    if( owner!=0 && !GServer->pvpzone[this->MonsterPosition->Map] ) return true;
    float attackdistance = this->thisnpc->atkdistance;  
    float distance = GServer->distance( this->MonsterPosition->Cpos, otherclient->PlayerPosition->Cpos );
    clock_t etime = clock() - this->MonsterTime->lastAttackTime;
    if( etime >= CLOCKS_PER_SEC * 100 / (this->MonsterStats->Attack_Speed/1.95) && distance <= attackdistance )
    {
        //TODO: Add Critical Damage
        this->MonsterPosition->Dpos = this->MonsterPosition->Cpos;   
        long int hitpower = this->MonsterStats->Attack_Power;   
        if( otherclient->PlayerInfo->Level<=10)
        { 
            [COLOR="Plum"]hitpower -= otherclient->PlayerStats->Defense*2;
            hitpower /= 2;[/COLOR]                       
        }
        else
        {
            [COLOR="Plum"]hitpower -= otherclient->PlayerStats->Defense*2;            
            hitpower /= 2;      [/COLOR]             
        }     
        if( hitpower>0 )
        {
            otherclient->PlayerStats->HP -= hitpower;            
    		BEGINPACKET( pak, 0x799 );
    		ADDWORD( pak, this->clientid );
    		ADDWORD( pak, this->MonsterAttack->targetid );
    		ADDDWORD( pak, hitpower );
    		ADDDWORD( pak, (otherclient->PlayerStats->HP<=0)?16:0 );        
    		GServer->SendToVisible( &pak, otherclient );
        }
        this->MonsterTime->lastAttackTime = clock( );
    }
 
In Monsterdmg.cpp find these;

Code:
// Do Normal Attack To Player(monster)
bool CMonster::DoPlayerDamage( CWorldClient* otherclient )
{
    if( owner!=0 && !GServer->pvpzone[this->MonsterPosition->Map] ) return true;
    float attackdistance = this->thisnpc->atkdistance;  
    float distance = GServer->distance( this->MonsterPosition->Cpos, otherclient->PlayerPosition->Cpos );
    clock_t etime = clock() - this->MonsterTime->lastAttackTime;
    if( etime >= CLOCKS_PER_SEC * 100 / (this->MonsterStats->Attack_Speed/1.95) && distance <= attackdistance )
    {
        //TODO: Add Critical Damage
        this->MonsterPosition->Dpos = this->MonsterPosition->Cpos;   
        long int hitpower = this->MonsterStats->Attack_Power;   
        if( otherclient->PlayerInfo->Level<=10)
        { 
            [COLOR=plum]hitpower -= otherclient->PlayerStats->Defense*2;[/COLOR]
[COLOR=plum]           hitpower /= 2;[/COLOR]                       
        }
        else
        {
            [COLOR=plum]hitpower -= otherclient->PlayerStats->Defense*2;            [/COLOR]
[COLOR=plum]           hitpower /= 2;      [/COLOR]             
        }     
        if( hitpower>0 )
        {
            otherclient->PlayerStats->HP -= hitpower;            
            BEGINPACKET( pak, 0x799 );
            ADDWORD( pak, this->clientid );
            ADDWORD( pak, this->MonsterAttack->targetid );
            ADDDWORD( pak, hitpower );
            ADDDWORD( pak, (otherclient->PlayerStats->HP<=0)?16:0 );        
            GServer->SendToVisible( &pak, otherclient );
        }
        this->MonsterTime->lastAttackTime = clock( );
    }

yes but what do i need to change?
 
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