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LuckyBag

Skilled Illusionist
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Dec 24, 2006
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It;s working easy now I need to be able to pick it up XD

Anyone knows this?
 
Legendary Battlemage
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Jan 5, 2007
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lol when i put the lucky bag in the weapons.xml
all my items where invisible:)

u got the elu amd the texture?
 
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Joined
Dec 30, 2006
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That's my problem here, it worked real before you but I can't pick it up, as the other items. And I asked for help too, then you should not make another thread about it, cause if it becomes solved, my problems will too. What about a teamwork, sometimes, Bryan? ¬¬
 
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Skilled Illusionist
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All fine to me but your topic is already like 2 pages behind already again...
 
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Newbie Spellweaver
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Jan 4, 2007
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You have to add it to worlditem.xml too. Use the same meshname and stuff as from model, should be easy enough to figure out. You have to add it at the bottom where it defines the models, then somewhere near the top where it defines what the model does =P
 
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Junior Spellweaver
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You didn't add it to the worlditem? Yes, everything that functions like medikits etc, should be added to the worlditem too.

(hpap and bullet cant go together >< example i put 20 for the value..and then my bullets heals ALL >_>)
 
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