Ludibrium Pet Walkway

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Since Pets were Released, I've been working on the two Ludi Pet Walkway NPCs.

They are pretty close to what the NPCs in GMS do.

Only problem right now is that the NPCs won't check if you have your pet out or not, so to gain the closeness, make sure your pet is out. (Hopefully someone could put in the Pet checking part and post it here?)

Also to use this, you need this function http://forum.ragezone.com/showthread.php?t=438864

I attached the 2 scripts, just rename them to 2040032.js and 2040033.js and put them into your scripts > npc folder.
 

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Re: [Mini-Release] Ludibrium Pet Walkway

Cool, but i think this and henesys pet walkway were released last night D:
 
Re: [Mini-Release] Ludibrium Pet Walkway

You didn't give us the NPC ids?

I gave you the names xD Coulda checked Mapletip but anyway.

The NPC ID for Weaver is: 2040032.js
and Neru is : 2040033.js

I noticed that The Henesys Pet walkway was released....but did you actually READ the script? it was fucking horrible O_o
 
Re: [Release] Ludibrium Pet Walkway

Well then use that!

I personally think its a pile of **** seeing as how Weaver isn't even being used. If you want authenticity use this. If you don't use the other script.
 
Re: [Release] Ludibrium Pet Walkway

Well then use that!

I personally think its a pile of **** seeing as how Weaver isn't even being used. If you want authenticity use this. If you don't use the other script.
Just because somebody gives their opinion, doesn't mean you need to go insulting other people's work. In my opinion, neither is better, they're just different. Unless you want to go by the complexity of the coding in using authentication, then yours is better. I don't really care who's gets used more or which one's better, but please do not call my coding a pile of ****. Thank you.
 
Re: [Release] Ludibrium Pet Walkway

Cleaning up your script here.

(Pet checking)

2040033.js

Code:
/* [NPC]
    Neru
    Made by Bavilo of Ragezone Forums.
    Please don't release this anywhere else.
	Fixed by RMZero213.
*/


var status = 0;

function start() {
status = -1;
action(1, 0, 0);
}

function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 1)
status++;
else
status--;
if (status == 0) {
if (cm.haveItem(4031128)) {
cm.sendNext("Eh, that's my brother's letter! Probably scolding me for thinking I'm not working and stuff... Eh? Ahhh...you followed my brother's advice and trained your pet and got up here, huh? Nice!! Since you worked hard to get here, I'll boost your intimacy level with your pet.");
} else {
cm.sendOk("My brother told me to take care of the pet obstacle course, but... since I'm so far away from him, I can't help but wanting to goof around... hehe, since I don't see him in sight, might as well chill for a few minutes.");
cm.dispose();
}
} else if (status == 1) {
if (cm.getChar().getPet() != null) {
cm.sendOk("What do you think? Don't you think you have gotten much closer with your pet? If you have time, train your pet again on this obstacle course... of course, with my brother's permission.");
cm.gainItem(4031128, -1);
cm.gainCloseness(10);
cm.dispose();
} else {
cm.sendOk("You don't have a pet.. Why are you here?!");
cm.dispose();
}
}
}
}
 
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