This is the latest updated client with no encryption. It's completely dumped and unpacked.
You have access to their resource, models, maps, theme, items and more + source.
Download:
Password: RZxKetchup
You have access to their resource, models, maps, theme, items and more + source.
Code:
// (g_Option.isPrivateTheme())
//==============================================================================================================
//============================================== TEST-SERVER ===================================================
//==============================================================================================================
//#define __NEUZ_TITLE "Malevolent PTR" //| Test Server Name [Ok]
//#define __NEUZ_IPSET "xxx.xxx.xxx.xxx" //| Test Server IP [Ok]
//==============================================================================================================
//============================================== LIVE-SERVER ===================================================
//==============================================================================================================
#define __NEUZ_TITLE "Malevolent FlyFF" //| Live Server Name [Ok]
#define __NEUZ_IPSET "xxx.xxx.xxx.xxx" //| Live Server IP [Ok]
//==============================================================================================================
//============================================= CONFIG-SERVER ==================================================
//==============================================================================================================
#define __NEUZ_BOOTS "sunkist" //| No sunkist to start [Ok]
#define __NEUZ_CPORT "54302" //| Neuz Connect Port [Ok]
#define __PORT_CHANGE //| Changes Servers Ports [Ok]
#define __NEUZ_PHASH "kikugalanet" //| Password Hash [Ok]
#define __NEUZ_MSGVR "20180719" //| Version of Neuz.exe [Ok]
#define __VER 20 //| Version of The Server [Ok]
#define __CONSOLE //| World Server Console [Ok]
//==============================================================================================================
//============================================== CONFIG-RATE ===================================================
//==============================================================================================================
#define __MAX_COLLECT_BY_IP 30 //| P : Max Number of Collectors by IP [Ok]
#define __PRAISE_GLOVES 1.50f //| P : Cheer Exp Increase [Ok]
#define __PERFECT_EATPET 99999 //| P : Perfect Pet Scroll [Ok]
#define __PET_SPEED 7.0 //| P : Pet Run Speed [Ok]
#define __CRITICAL_AWAKE 200 //| P : Change For A Critical Awake [Ok]
#define __DEATH_MATCH 25000000 //| P : Price to join Deathmatch [Ok]
#define __NEW_COLLECTOR_LV 5 //| P : Level of Collector [Ok]
#define __MAX_SPEED 250 //| P : Maximum Speed Buff [Ok]
#define __MAX_GIFT_BOX 6 //| P : Maximum Gift Box [Ok]
#define __MULTIPLE_ITEM_PICKER 5.0f //| P : Distance of Multi Pickup [Ok]
#define __COUPLE_RATE 100 //| P : Experience Boost Couples [Ok]
#define __FLOFLO_BANK_GUILD 70 //| P : Place in bank and guild vault [Ok]
#define __FLOFLO_SHORTCUT_CHAT 20 //| P : Number of announcements in the taskbar [Ok]
#define __MAX_INCANTE 100 //| P : Max Cast. [Ok]
#define __NOUVEAU_FAMILIER 1 //| P : New Pets [Ok]
#define __PETS_RATE 50 //| P : Experience Boost Pets [Ok]
#define __GUILD_RATE 100 //| P : Experience Boost Guilds [Ok]
#define __MAX_REBIRTH 9999 //| P : Max Player Rebirths [Ok]
#define __MAX_LORD_EVENT 5 //| P : Max lord events at the same time [Ok]
#define __GUILD_SIEGETIME 240 //| P : Every 4 Hours Seige [Ok]
//==============================================================================================================
//=========================================== FIXES / SECURITY =================================================
//==============================================================================================================
#define __FIX_ANIMATE_MODEL //| Fix for animated models [Ok]
#define __SIEGE_TIMER_FIX //| Guild Siege Timer Fix [Ok]
#define __FIX_LINKINWAR //| Removed Link Attack from Siege [Ok]
#define __FIX_REMOVESFX //| Fixes SFX not disappearing on logout [Ok]
#define __MODEL_ANIMATE_FIX //| Fixes incorrect frame loading of animations [Ok]
#define __FIX_TELEPORT //| Fixes Crash On Teleport [Ok]
#define __CHARACTER_INJECTION //| Stops Character Injection [Ok]
//==============================================================================================================
//=========================================== MALEVOLENT FLYFF =================================================
//==============================================================================================================
#define __AI_SYSTEM //| AI System for afk farming [Working on]
#define __WALLPAPER //| Ramdom Background on Start [Ok]
#define __MALEVOLENT_EVENT //| Event / Location Display [Ok]
#define __MALEVOLENT_CP //| Ingame Player Control Panel [Ok]
#define __WINGSFX //| SFX Style WingMask / Body Rains [Ok]
#define __SETFST_CPU //| Reduces CPU Consumption [Ok]
#define __NEW_GUILD_PERM //| Allows Guild Members to apply for Siege/SR [Ok]
#define __PLAYER_LORDEVENT //| Allow Players To Do Lord Events [Ok]
#define __NEW_NIGHT //| New Night System [Ok]
#define __OFFLINE_VENDORS //| Offline Vendor System (Logout with shop open) [Ok]
#define __FLYFF_ULTRAHD //| Support for 1440p and 4k Resolution [Ok]
#define __VALKYRIE_GLOW //| Aura Changer [Ok]
#define __SQK_MULTIALTERNATEPRICE //| Anything can be a currency [Ok]
#define __ANI_BAG //| Animated Bags [Ok]
#define __ANI_WING //| Animated WingMask [Ok]
#define __LNB_ANIMATED_HATS //| Animated Hats [Ok]
#define __STAFF_CHAT_COLOR //| Staff Chat Color [Ok]
#define __DECREASE_SNAPSHOTLATENCY //| Decreases Latency [Ok]
#define __AUTO_REMOVE_PET //| Automatically removes pets when flying [Ok]
#define __DROP_INFO //| Shows names of items on ground [Ok]
#define __CHAT_SCROLL_FIX //| Fixes PC Messages to scroll [Ok]
#define __CLASS_RELIC //| Stat Boosting Relics (Poster Slot) [OK]
#define __WELCOME_MESSAGE //| Adds a Welcome Message in chat [Ok]
#define __REBIRTH //| Unlimited Rebirth System [Ok]
#define __REBIRTH_COUNT //| Rebirth Counter in (H) [Ok]
#define __INGAME_NEWS //| View Server Updates from Website ingame [Ok]
#define __DMGCORRECT //| Fixes Block/Miss Rates [Ok]
#define __BLADEDAMAGE //| Removed Second Hand DMG for Balance [Ok]
#define __CLASS_CHANGE_SCROLL //| Scroll of Class Change (4th Job) [Ok]
#define __APP_TELEPORTER //| Teleporter System [Ok]
#define __CONEXP //| Buff according to connected and playing time [Ok]
#define __AFK_STATE //| AFK System [Ok]
#define __SYS_AUTO_SHOUT //| Ability to automatically shout in-game [Ok]
#define __AUTO_HEAL //| Automatic care when food on the ground [Ok]
//==============================================================================================================
//============================================ IN DEVELOPMENT ==================================================
//==============================================================================================================
//#define __MALEVOLENT_PART_SFX //| SFX Items have own Inventory Slot [Bug]
//#define __DISCORD //| Discord Integration [Bug]
//#define __LOADER_SPLASH //| Flyff Loading Screen [Modify]
//#define __INCREASED_HP_LIMIT //| Removed HP Limit [???]
//#define __FIX_GET_HP_MP_FP_POINT //| Conjunction with Increased HP Limit [???]
//#define __SWITCH_EQUIP //| Switch Equipment (Stats Stacked) [Bug]
//#define __DELETEITEM_INSTANT //| Quick deletion (SHIFT + Right click) [Bug]
//==============================================================================================================
//========================================= HERA FLYFF SYSTEMS ================================================
//==============================================================================================================
#define __WIN_BUFF_GS //| Buffs the winners of the Guild Siege [Ok]
#define __GEMME_ARME //| Gems for Weapons [Ok]
#define __GEMME_ARMURE //| Gems for Armor [Ok]
#define __AELION_RAMASSEUR //| Aelion Pet Bonuses [Ok]
#define __BUFF_PARCHO_PRETRE_PRIMAT //| Give priest & primate buffs for 1 hour [Ok]
#define __BOURSE_PENYA_ALEATOIRE //| Random penya purse [Ok]
#define __SABLIER //| Dungeon Reset Scroll [Ok]
#define __SQK_STACKABLEITEM //| Stackable Consumables [Ok]
#define __SQK_PARTYSKILLS //| New skill changed [Ok]
#define __EVENT_CMD //| Possibility of being able to spawn an NPC [Ok]
#define __NEWCRYPTAGE //| Data.hr [OK]
#define __TRANSFER_AWAKE //| Tranfer Awake System [Ok]
#define __TICKETS_DETAILS //| Information of connected players on channels [Ok]
#define __SYS_AUTO_POWER_UPS //| Possibility to use popo automatically IG [Ok]
#define __AUTO_HELPER_THREAD //| Dissociation of auto power up and auto shout [Ok]
#define __SCROLL_ARROUNKILL //| Aggromatic Scroll System [OK]
#define __SCROLL_COLOR_SWING //| Change the effect of your attacks [OK]
#define __NEWS_DIAMOND //| New setting of your choice [OK]
#define __NEWSCROLLS //| System that allows you to upgrade objects [OK]
#define __AWAKE_JEWELRY //| Jewelry Awake System [OK]
#define __QUICK_SELL //| Rapid Sell items [Ok]
#define __EMOTICON_CHAT //| Use Emotes In Chat [Ok]
#define __UPGRADE_SUCCESS //| Upgrade Success Rates [Ok]
#define __VIP //| Premium System [Ok]
#define __BUFF_PANG_RAPIDE //| Allows you to obtain buffs according to the class [Ok]
#define __FAST_NEUZ //| Quick start of Neuz.exe [Ok]
#define __GAMEGUARD //| Security System [Ok]
#define __GAMEMASTER //| Benefits of GM [Ok]
#define __FR_USE_EN //| Language FR on game EN [Ok]
#define __AWAKE_SELECT //| Scroll of Awakening by statistic [Ok]
#define __TAXES //| Town Cleanliness Tax [Ok]
#define __SAVE_PASSWORD //| Saves Password (Client) [Ok]
#define __ADDSHOPITEM //| Function AddShopItem NPC [Ok]
#define __FLYFF_HD //| Resolution 1920x1080(HD) [Ok]
#define __AddTextColored //| dwColor in function AddText [Ok]
#define __INVENTORY_POINTER //| Pointers in inventory [Ok]
#define __WEAPON_RARITY //| Weapon / Armor Rarity System [Ok]
#define __NAME_COLOR //| Change Player Name Color [Ok]
#define __NAME_FONT //| Change Player Name Font [Ok]
#define __FLY_LV1 //| Fly At Level 1 [Ok]
#define __SHOUT_LV1 //| Shout at level 1 [Ok]
#define __NO_QUAKE //| Suppression of door shaking [Ok]
#define __PET_AUTO_LEVEL_UP //| Auto Level Pets [Ok]
#define __DROP_LOG //| Shows drops in list on left [Ok]
#define __WIKIPEDIA_ITEM //| Wikipedia (Objects) [Ok]
#define __WIKIPEDIA_JOB //| Wikipedia (Classes) [Ok]
#define __WIKIPEDIA_TITLE //| Wikipedia (Titles) [Ok]
#define __WIKIPEDIA_DUNGEON //| Wikipedia (Dungeons) [Ok]
#define __WIKIPEDIA_MONSTER //| Wikipedia (Monsters) [Ok]
#define __DAILY_GIFT //| Daily gift [Ok]
#define __STATISTICS //| Improved display of stats (H) [Ok]
#define __CHANGE_HOT_KEY //| Change HotKeys [Ok]
#define __UNLIMITED_ARROW //| Unlimited Arrows [Ok]
#define __UNLIMITED_CHARM //| Unlimited Posters [Ok]
#define __AWAKE_MASK //| Awake Mask [Ok]
#define __BLING_BLING //| Reflection on Weapons [Ok]
#define __ITEM_CONVERTER //| Additional buttons in inventory [Ok]
#define __AUTO_PERIN_CONVERTER //| Automatic perin converter [Ok]
#define __MIN_MAX_PENYAS //| Buttons for adding and removing penyas [Ok]
#define __PET_FILTER //| Pickup Pet filter [Ok]
#define __TRADE_FASHION_PET //| Exchange of fashions and awakened collectors [Ok]
#define __VENDOR_UPDATE //| NPC shop update [Ok]
#define __SWITCH_GLOW_OLDNEW //| Switch Weapon Glow Old/New [Ok]
#define __RESIZE_CHARACTER //| Resize Your Character [Ok]
#define __REMOVE_MAIL //| Quick deletion of emails [Ok]
#define __SPONGEBOB //| Bikini Bottom Map [Ok]
#define __4TH_JOBS //| 4th Job Classes [Ok]
#define __AUTO_MAX_SKILL //| Automatic skill increase [Ok]
#define __WORLDSERVER_MENU //| Options on WorldServer.exe [Ok]
#define __DISPLAY_WORLDINFO //| Display of FPS & PING [Ok]
#define __MAC_BAN //| Mac address ban [Ok]
#define __PARTY_FIND //| Party Finder System [Ok]
#define __EATPET_STATS //| Statistics on collectors [Ok]
#define __FAST_LOGIN //| Connection without choice of channel [Ok]
#define __GOLDEN_MINE //| Addition of the Gold Mine [Ok]
#define __NEW_CHANGE_JOB //| Automatic class change [Ok]
#define __NEW_BUFF_FORMAT //| Buff Icons are Circles [Ok]
#define __NEW_COLOR_CHANGE //| Hair color when creating the character. [Ok]
#define __SPEED_CAST //| Lives. incant for all skills [Ok]
#define __EXTENDED_SALE_SYSTEM //| Can use any currency for shop [Ok]
#define __MORE_OR_LESS //| Plus or Minus Event [Ok]
#define __WINDOW_TITLE //| Personal name in the window title [Ok]
#define __GOLD_ATTRIBUTE //| Penyas attribute (%) [Ok]
#define __MULTI_CREATE_ITEM //| Allows you to create objects at the same time [Ok]
#define __TRAILS //| Player Move Trail [Ok]
#define __ULTI_SHIELDS //| Ultimate Shields [Ok]
#define __PLAYER_LIST //| List of Connected Players [Ok]
#define __LOTTERY //| Roulette & scratch ticket [Ok]
#define __CASH_SHOP_POINTS //| Add cash shop points to the account [Ok]
#define __ONEHANDYOYO //| Can use 2 YoYos [Ok]
#define __BUFF //| New buff functions [Ok]
#define __ADDMENU2 //| AddMenu2( MMI_ "" ); [Ok]
#define __GAY_AND_LESBIAN //| Homo Marriage [Ok]
#define __USER_OWN_TITLE //| Personal Titles [Ok]
#define __CANDY_CRUSH //| Candy Crush System [Ok]
#define __NPC_SPAWN //| NPC spawn command [Ok]
#define __ABILITY_OPTION_BONUS //| Bonus on Element [Ok]
#define __MESSENGER_CTRL_EXTENTED //| Change of messaging [Ok]
#define __PARTYLIST_MESSENGER //| Change of messaging [Ok]
#define __PET_GLOW //| Aura on Pickup Pets [Ok]
#define __REPORT //| Report bug / player directly in-game [Ok]
#define __UPGRADE //| Application to improve objects [Ok]
#define __SFX_SHIELDS //| SFX on shields [Ok]
#define __NO_TICKET_RESELL //| Resale of used tickets at 1 penyas [Ok]
#define __AWAKE_WINDOW //| Window for awakenings [Ok]
#define __BUFF_SERVER //| Buffs for everyone [Ok]
#define __SCROLL_AWAKESLOT //| Awakening Line Addition Scroll [Ok]
#define __NO_GUILD_DELAY //| No cooldown to change guild [Ok]
#define __MODS_MANAGER //| Mode manager [Ok]
#define __REMOVE_PK_ANGEL //| Angel of Confession [Ok]
#define __REBUFF //| Auto Rebuff Scroll [Ok]
#define __ALCHEMY //| Alchemy System [Ok]
#define __LAYER_SWITCH //| Channel switch in tickets [Ok]
#define __RUNES //| Rune System [Ok]
#define __BETTER_POCKET //| Larger inventory bags [Ok]
#define __HOLLY_SUPPORT_GS //| Support points with Templar cross [Ok]
#define __PANG_SYSTEM //| Replacing pang with piñata [Ok]
#define __MESSAGE_SYSTEM //| Auto-scrolling message in-game [Ok]
#define __PLAYERS_MENU //| Additional menus on characters [Ok]
#define __REMOVE_MAX_RECOVER_RATE //| Removed HP limit for regeneration [Ok]
#define __BLOOM_QUALITY //| Bloom Quality [Ok]
#define __ALIASING //| Anti Aliasing [Ok]
#define __ANISOTROPIC //| Anistropic Filtering [Ok]
#define __CSHOUTSCR //| Scroll of Color Shout [Ok]
#define __TIMER_MGR //| Instance Dungeon Timers [Ok]
#define __RMVOBJ //| Remove World Objects [Ok]
#define __SELECT_LORD //| Select Lord System [Ok]
#define __NO_PARTY_GW_JOIN //| Groups blocked in guild wars [Ok]
#define __CREATE_CHAR_WITH_JOB //| Class choice at character creation [Ok]
#define __LOGIN_CAPS //| Display of capital letters on the app. login [Ok]
#define __NO_COMMAND_LIMITATION //| Display of all commands [Ok]
#define __DELETE_CHAR_WITH_PIN //| The removal of perso. requires PIN code [Ok]
#define __MULTIPLE_THEME //| Choice of theme in game options [Ok]
#define __REFRESHER //| Regeneration of stats with vital X [Ok]
#define __REMOVE_SKILL_BUFF //| Remove Buff System [Ok]
#define __DROP_ITEM //| Drop eggs and red tokens [Ok]
#define __BUYBACK //| Redemption system for items sold to 999999 [Ok]
#define __DROP_GOLD //| Drop Penya [Ok]
#define __MINIMAP_NAV_OBJ //| Removes Images From Minimap [Ok]
#define __HIDE_COAT //| Fashion Hide Button [Ok]
#define __GUILD_COLOR //| Guild Level Color System [Ok]
#define __NO_DELETE_MSG_CHAT //| Chat Messsages Dont Disappear When Inactive [Ok]
#define __PET_EXP //| Pet Experience Increase [Ok]
#define __NO_PET_LIFE //| Pets Ignore Life Meter [Ok]
#define __PMA_FIX_ATKMSG //| Mobs Attack Exploit [OK]
#define __FIX_RANGE_SKILL //| Mob Dmg Position Fix [OK]
#define __POSI_BUG_FIX //| Mob Position Fix [OK]
#define __TRY_TEXTUREBUG //| Textures Fix [OK]
#define __STAT_SYNC //| Stats Sync [OK]
#define __SECURITY_FIXES //| Security Fixes [OK]
#define __DPSMETER_RYU //| DPS Meter [OK]
#define __KIRA_AILE //| Pet Stats [Ok]
#define __MODEL_VIEW //| Model Viewer [OK]
#define __MODEL_NPC_VIEW //| Model Viewer [OK]
#define __NEWS_ARME_SEULMAIN //| Starting Armor [Ok]
#define __KIRA_SCROLL_PENYA //| Penya (%) Awake [Ok]
#define __KIRA_DST_DROP //| Drop (%) Awake [Ok]
//==============================================================================================================
//============================================= FLO-FLO ========================================================
//==============================================================================================================
#define __BAMBI_QUEST_KILL //| Possibility to kill more monsters in a quest [Ok]
#define __FLOFLO_LEVEL_MONSTER //| Display the level of the monster in its name [Ok]
#define __ZONE_AFFICHAGE //| Display zone change differently [Ok]
#define __FLOFLO_FIX_FEMALE //| Allows the spawn of male and female NPCs [Ok]
#define __FLOFLO_BOTH_RECYCLAGE //| Adornment and Familiar Recycling [Ok]
#define __DEBUG_PNJ_DEPOP //| Offline sellers will no longer disappear [Ok]
#define __DEBUG_TITLE_VISION //| Offline sellers will bug no more (title) [Ok]
#define __PNJ_NAME_VENDOR //| Name of the Vendor or name of the player [Ok]
#define __FLOFLO_VENDOR_VISIT //| Change the color of the store once visited [Ok]
#define __FLOFLO_CHANGE_LOGO //| Improved logo / badge system [Ok]
#define __FLOFLO_GAUGE_RENDER //| Added various gauges showing damage level [Ok]
#define __BS_FIX_ARRIVEPOS_ALGO //| Offi fix not defined [Ok]
#define __PROFESSION_SB //| Profession and craft system [Ok]
#define __FLOFLO_FIX_DUPE_ITEM_CHAR //| Fixed dupe item via deleting characte [Ok]
#define __SHOWEXPINC //| Display of EXP earned [Ok]
#define __FLOFLO_EXPLOIT_PET //| Fix an exploit with the awake pet [Ok]
#define __FLOFLO_CURSEUR_ANI //| Cursors animate like CFlyff [Ok]
#define __FLOFLO_BACKGROUND_ANIME //| Animated login theme [Ok]
#define __FLOFLO_GUILD_BUFF //| Auto Guild Buff System [Ok]
#define __FLOFLO_REMOVE_BUFF_TIME //| Fixed buff> 1 hour which is reset once recce [OK]
#define __FLOFLO_EVEIL_SPEED //| Modification of the upgrade time [OK]
#define __FLOFLO_REMOVE_CMM //| Possibility of removing or us the durable objects [OK]
#define __FLOFLO_SWITCH_WING //| Possibility of switch (Walk / Fly) with wings [Ok]
#define __FLOFLO_COLOR_AWAKE_ALL //| Color on a max awakening (armor / fash) [Ok]
#define __FLOFLO_TELEPORTER_BUTTON //| Teleport Button on Taskbar [Ok]
#define __FLOFLO_POSTE_BUTTON //| Postbox in Inventory [Ok]
#define __FLOFLO_RANDOM_BUFF //| Random Buffs from Monsters [Ok]
#define __FLOFLO_ACHAT_RAPIDE //| Buy Powerups in Inventory [Ok]
#define __FLOFLO_COUPLE_SCROLL //| Scroll for Couple Levels [OK]
#define __FLOFLO_FAST_CLICK //| Right click to move an item [OK]
#define __FLOFLO_VAGA_ICON //| Bonus icon system [OK]
//==============================================================================================================
//========================================= PVP MAP CONFIG =====================================================
//==============================================================================================================
//#define __FLOFLO_VENUX_PVP //| Farm pve system with possibility of pvp + zone [Ok]
#ifdef __FLOFLO_VENUX_PVP // PvE / PvP system
#include "defineItem.h"
#include "defineWorld.h"
/////////////////////////////
// First map caracteristic
/////////////////////////////
#define WORLD_VENUX1 WI_WORLD_KEBARAS // first world
/////////////////////////////
const int ITEM_REMOVE1[4]{II_GEN_GEM_GEM_TWINKLESTONE, II_CHP_JETON_V1, II_GEN_FOO_INS_HOTDOG, II_GEN_FOO_INS_HOTDOG}; // several item can remove in the same time
const int SAFE_ZONE1[4]{1250, 1350, 1280, 1330}; // 4 first safe zone in the first map
const int SAFE_ZONE2[4]{1240, 1440, 1300, 1400}; // 4 first safe zone in the first map
const int SAFE_ZONE3[4]{1300, 1050, 1250, 1150}; // 4 first safe zone in the first map
const int SAFE_ZONE4[4]{1250, 1350, 1280, 1330}; // 4 first safe zone in the first map
/////////////////////////////
// Second map caracteristic//
/////////////////////////////
#define WORLD_VENUX2 WI_WORLD_MADRIGAL // second world
/////////////////////////////
const int ITEM_REMOVE2[4]{II_GEN_GEM_GEM_TWINKLESTONE, II_CHP_JETON_V1, II_GEN_FOO_INS_HOTDOG, II_GEN_FOO_INS_HOTDOG}; // second list item
const int SAFE_ZONE5[4]{1240, 1440, 1300, 1400}; // 4 second safe zone in the first map
const int SAFE_ZONE6[4]{1300, 1050, 1250, 1150}; // 4 second safe zone in the first map
const int SAFE_ZONE7[4]{1300, 1050, 1250, 1150}; // 4 second safe zone in the first map
const int SAFE_ZONE8[4]{1300, 1050, 1250, 1150}; // 4 second safe zone in the first map
/////////////////////////////
#endif // __FLOFLO_VENUX_PVP
//==============================================================================================================
//============================================= FLYFF VERSION ==================================================
//==============================================================================================================
#if __VER >= 15
#define __CHEAT_ENGINE //| V15 - Protection from Cheat Engine [Ok]
#define __Y_INTERFACE_VER3 //| V15 - Interface 3.0 [Ok]
#define __ENVIRONMENT_EFFECT //| V15 - Season Environment Effects [Ok]
#define __BS_ADD_CONTINENT_WEATHER //| V15 - Season Weather Effects [Ok]
#define __BS_CHANGEABLE_WORLD_SEACLOUD //| V15 - Changable Sea Clouds [Ok]
#define __BS_ADDOBJATTR_INVISIBLE //| V15 - Invisible Attibutes [Ok]
#define __EVENTLUA_RAIN //| V15 - Automatic Rain Event [Ok]
#define __EVENTLUA_SNOW //| V15 - Automatic Snow Event [Ok]
#define __YENV //| V15 - Post Processing Shader [Ok]
#define __YENV_WITHOUT_BUMP //| V15 - Post Processing Shader without bump [Ok]
#endif // __VER >= 15
//==============================================================================================================
#if __VER >= 16
#define __IMPROVE_MAP_SYSTEM //| V16 - Map [Ok]
#define __NEW_MAP_V16 //| V16 - New Teleports [Ok]
#define __3RD_LEGEND16 //| V16 - 3rd Job Classes [Ok]
#define __NEW_SKILL_TREE //| V16 - New Skill Tree [Ok]
#define __CROSSBOW //| V16 - Crossbow Animation [Ok]
#define __ITEMLINK //| V16 - Item Linking [Ok]
#define __UPGRADE_SUCCESS_SCROLL //| V16 - Upgrade Success [Ok]
#define __ILLIMITED_PARTY_SKILL //| V16 - Unlimited Party Skills [Ok]
#define __UNBIND //| V16 - UnBind Scroll [Ok]
#define __MAP_LOADING_UPDATE //| V16 - New Loading Screens [Ok]
#define __INSTANCE_AGGRO_SYSTEM //| V16 - Instance Agro System [Ok]
#define __NEW_WEAPON_GLOW //| V16 - New Weapon SFX [Ok]
#define __NEW_STACKABLE_AMPS //| V16 - New Stackable Amps [Ok]
#define __NEW_ITEM_VARUNA //| V16 - Baruna [Ok]
#endif // __VER >= 16
//==============================================================================================================
#if __VER >= 17
#define __TABBED_INV //| V17 - Tabbed Inventory [Ok]
#define __COLOSSEUM //| V17 - Colisseum [Ok]
#define __LOOKCHANGE //| V17 - Model Change [Ok]
#define __LOOKCHANGE_PET //| V17 - Pet Model Change [Ok]
#define __FASHION_COMBINE //| V17 - Fashion Conbination [Ok]
#define __TREASUREBOX //| V17 - TreasureBox System [Ok]
#define __BARUNA_PIERCING //| V17 - Baruna Piercing [Ok]
#define __BARUNA_WAKEUP //| V17 - Baruna Awakening [Ok]
#define __MAP_TORCH_SYSTEM //| V17 - Torch System [Ok]
#endif // __VER >= 17
//==============================================================================================================
#if __VER >= 18
#define __RANDOMOPTION_RETRY //| V18 - Selective Awake Scroll [Ok]
#endif // __VER >= 18
//==============================================================================================================
#if __VER >= 19
#define __NEW_TASKBAR_V19 //| V19 - Taskbar [Ok]
#define __NAVIGATOR_V19 //| V19 - Minimap [Ok]
#define __FLY_COUPON //| V19 - Coupon FlyForFun [Ok]
#define __TARGET_INF_V19 //| V19 - Target Information [Ok]
#define __NEW_EXCHANGE_V19 //| V19 - Exchange NPC [Ok]
#define __MADRIGAL_GIFT_POINT //| V19 - Madrigal Gift Point [Ok]
#define __MARKET_TELEPORT_V19 //| V19 - Market Teleport [Ok]
#define __OPTION_EX //| V19 - Options [Ok]
#endif // __VER >= 19
//==============================================================================================================
#if __VER >= 20
#define __INVENTORY_SORT_BUTTON //| V20 - Inventory Sort Button [Ok]
#define __ITEM_GRADE_EDGE //| V20 - Frames on objects [Ok]
#endif // __VER >= 20
//==============================================================================================================
//========================================= DISABLED SYSTEMS ===================================================
//==============================================================================================================
//#define __ITEM_ANIMATE_FIX //| Fix for animated item_ types [BG]
//#define __BETTER_MODEL_CACHE //| NaNo Model Cache [Bg]
//#define __ANARCHY_SYSTEM //| System of anarchy replacing the sovereign [Bg]
//#define __SYS_HONORSTAT //| Statistics system via sys. of titles [Bg]
//#define __DOUBLECLICK_ITEMUSE //| Quick use of inventory items [Ok]
//#define __FLOFLO_FIX_CRASH_OBJ //| Fixed crash after 500 drops [Bg]
//#define __CHAR_CREATE_ROTATE //| Character rotation during character creation [Bg]
//#define __HARDCORE //| Mode Hardcore [Ok]
//#define __UPGRADE_CARDS //| V20 - Upgrade Cards [Ok]
//#define __ELLDIN_POTION //| V19 - Eldins Jar [Ok]
//#define __SHOPPING_CART //| V17 - Shopping Cart [Ok]
//#define __HACKSHIELD //| V15 - GameGuard [MC]
//#define __HEAL_SHOW //| Show HP Regeneration [Ok]
//#define __FLOFLO_POT_COMMUN //| Common pot giving a buff [Ok]
//#define __FLOFLO_WORLDBOSS_MODIF //| Basic WorldBoss a little advanced [Ok]
//#define __ITEMLOCK //| Locking an object [A TESTER]
//#define __FLOFLO_COLOR_EXE //| Little beauty on exe [Ok]
//#define __GLOW_CHANGE //| V16 - Aura Colors [Ok]
//#define __2ND_PASSWORD_SYSTEM //| V15 - 2ND Password Systen [Ok]
//#define __CHANGE_2ND_PASSWORD //| V15 - Change 2ND Password [Ok]
//#define __IAOBJ0622 //| V15 - Flying Ship [Ok]
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