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Mangos 3231 Rogue stealth issue. (db 6.1)

Initiate Mage
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Feb 16, 2007
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Hi,

i was wondering if anyone was having some issues with stealth with rogues. I ve been having this issue prior to version 3231 so i m pretty sure the issue is not with this built. It seems to almost be impossible to approach any mob using stealth, even higher level stealth with much lower level mobs they still detect you, any way to fix this problem (btw using devscript 27 ) other than lowering threat in the mangoscong.ini.

btw great work on the numrous builts, been loving mangos since i first tried it =)!! Finally able to solo dungeons... no more messaging people for 30 min just to find out no one wants to do it... ;)!!

tks!
 
Initiate Mage
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Thanks, so i guess sap and other techniques are out of question. Oh well hopefully will get fixed in next versions.Thanks for the reply!!!
 
Initiate Mage
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Just tried it, its ok, but this ofcourse causes the agro levels to drop even if your are visible, this option would be perfect if it would apply only to stealth, that way you could switch agro off completly like it was in wow 1.0 (perhaps adjusting the level of agro according to the mob :same level = 0, 1 higher = 0.10 and so on).

Notices also a few issues with a few spells (habilities ) with the rogue, for instance :

1: sap works but it iniates an attach after whichofcourse takes the dizzy away.

2: Gauge does work, but it doesn t last 4 seconds and it initiates an attack that wakes the mob after 1 secs.

3:Also in a general note agro only affects the mob you are targeting with long range weapons, agro should propagate to all surrounding mobs of the target mob, as it is you can easely pick them one by one and kill off an army by yourself.

Anyway its hard to make it 100% is already amazingly close to the real thing!!

later
 
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