mongos.conf
# MaNGOS Configuration file
ConfVersion=9999999999
# RealmID must match the realmlist
RealmID = 1
# 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
GameType = 1
# Allow server use expansion content
# 0 (not check expansion maps existence, not allow wisit its, not allow create new race characters, ignore account expansion setting)
# Default: 1 (check expansion maps existence, and if client support expansion and account have expansion setting then allow visit expansion maps, allow create new races character)
Expansion = 1
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may
# contain space characters.
DataDir = ".\"
# Logs directory setting.
# Important: Logs dir must exists, or all logs be disable
# Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be stored in current directory for run program.
LogsDir = "logs"
# Database connection settings for the world server.
# Default: hostname;port;username;password;database
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
# Unix sockets: experimental, not tested
LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd"
WorldDatabaseInfo = "127.0.0.1;3306;root;root;mangos"
# Settings for maximum database-ping interval (minutes between pings)
MaxPingTime = 30
# DBC Language Settings
# 0 = English
# 1 = Korean
# 2 = French
# 3 = German
# 4 = Chinese
# 5 = Taiwanese
# 6 = Spanish
# 7 = Russian
# 8 = Unknown
# 9 = Unknown
# 10 = Unknown
# 11 = Unknown
# 12 = Unknown
# 13 = Unknown
# 14 = Unknown
# 15 = Unknown
# 255 = Auto Detect (Default)
DBC.Locale = 255
# Enable logging of GM commands - all SQL code will be written to a log file
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00) then a new file is created - the old
# file will not be deleted.
# 0 - Do not log
# 1 - Write SQL code to logfile
LogSQL = 1
# Server console level of logging
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
# Default: 0
# recommend: 1
LogLevel = 1
# Logfile name
# empty name disable creating log file: LogFile =
# Default: ""
LogFile = "Server.log"
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
LogTimestamp = 0
# Server file level of logging
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 0
LogFileLevel = 0
# Log filters
# 0 (default) - include in log if log level permit, 1 - not include with any log level
LogFilter_TransportMoves = 1
LogFilter_CreatureMoves = 1
LogFilter_VisibilityChanges = 1
# Color for messages (format "normal_color details_color debug_color error_color)
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
# Default: "" - none colors
# "13 7 11 9" - for example

LogColors = "10 7 11 9"
# Packet logging file for the worldserver.
# Default: ""
WorldLogFile = "world.log"
# Log file of DB errors detected at server run.
# Default: ""
DBErrorLogFile = "DBErrors.log"
# Log file of gm commands
# Default: "" (Disable)
GmLogFile = ""
# Log file of RA commands, "" for disable
# Default: "Ra.log"
RaLogFile = ""
# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
UseProcessors = 0
# Process proirity setting (Used only at Windows)
# 0 (Normal)
# Default: 1 (HIGH)
ProcessPriority = 1
# Compression level for update packages sended to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
Compression = 1
# Maximum number of players in the world. Excluding GM's
# Default: 100
PlayerLimit = 20
# Max level that can reached by player for expirience (in range from 1 to 255).
# Change not recommended
# Default: 60
MaxPlayerLevel = 70
# Activate weather system
# Default: 1 (true)
# 0 (false)
ActivateWeather = 1
# Ignore level requirement to enter instance
# 1 (true)
# Default: 0 (false)
IgnoreATLevelRequirement = 1
# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 9
MaxPrimaryTradeSkill = 999
# Min signatures count to creating guild (0..9).
# Default: 9
MinPetitionSigns = 0
# Max distance to creature for group memeber to get XP at creature death.
# Default: 74
MaxGroupXPDistance = 9999999999
# Max level different with creature for group member to get XP at creature death.
# Default: 10
MaxGroupXPLevelDiff = 70
# Allow or not accounts to create characters in the 2 teams in any game type.
# Default: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.Accounts = 1
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
# Default: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.Interaction.Chat = 1
AllowTwoSide.Interaction.Channel = 1
AllowTwoSide.Interaction.Group = 1
AllowTwoSide.Interaction.Guild = 1
AllowTwoSide.Interaction.Trade = 1
# Allow or not show player from both team in who list.
# Default: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.WhoList = 1
# Chat anti-flood protection, haste message count to activate protection
# 0 (disible anti-flood protection)
# Default: 10
ChatFlood.MessageCount = 10
# Chat anti-flood protection, minimum message delay to count message
# Default: 1 (in secs)
ChatFlood.MessageDelay = 1
# Chat anti-flood protection, mute time at activation flood protection (not saved)
# Default: 10 (in secs)
ChatFlood.MuteTime = 10
# Is GM accept whispers from player by default.
# Default: 0 (false)
# 1 (true)
GM.WhisperingTo = 1
# Is GM showed in GM list (if visible) in non-GM state (.gmoff)
# Default: 0 (false)
# 1 (true)
GM.InGMList = 1
# Is GM showed in who list (if visible).
# Default: 0 (false)
# 1 (true)
GM.InWhoList = 1
# GM mode at login
# 0 (disable)
# 1 (enable)
# Default: 2 (last save state)
GM.LoginState = 1
# Include GM trade and trade slot enchanting operations in GM log if it enable
# 0 (not include)
# Default: 1 (include)
GM.LogTrade = 1
# Group visibility modes
# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
# 1 (raid members 100% auto detect invisible player from same raid)
# 2 (players from same team can 100% auto detect invisible player)
Visibility.GroupMode = 2
# Visibility distance for different in game object
# Max limited by active player zone: ~ 166
# Min limit dependent from objects
# Default: 66 (cell size)
#
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
Visibility.Distance.Creature = 66
Visibility.Distance.Player = 66
#
# gameobject, dynobject, bodies, corpses, bones
# Min limit is iteraction distance (5)
Visibility.Distance.Object = 66
#
# visible distance for player in flight
# Min limit is 0 (not show any objects)
Visibility.Distance.InFlight = 66
# Visibility grey distance for creatures/players (fast changing obects)
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to object (except corpse around distences)
# If ‚ is distance and G is grey distance then object make visible if distance to it <= D but make non visible if distance > D+G
# Default: 1 yard
Visibility.Distance.Grey.Unit = 1
#
# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
#
# Default: 10 yards
Visibility.Distance.Grey.Object = 10
# Mail delivery delay time in case sending item
# Default: 3600 sec (1 hour)
MailDeliveryDelay = 3600
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
Motd = "Velkommen D