Newbie Spellweaver
- Joined
- Jul 18, 2012
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[EDIT]
awesome it is moving and the texture looks fine!!
one problem!!
when i save my .o3d in model converter it become very large??
when i try the same .o3d direct after cola, then it is on the right place.
Before o3d converter after cola
After o3d converter
thanks for the reply! im gunna try to convert it to obj
1 question u say cinema4d, i have 3ds max but that wont make much difrence i guess
hmm i did what u sayd,
but when i open the model in o3d converter as a .obj i get this?
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:C\Users\Gebruiker\Desktop\OBJO3DConverterv4\library.zip\pyglet\text\document.py:282: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal
Traceback (most recent call last):
File "o3dconverter.py", line 778, in ToggleAnimated
File "pyglet\text\__init__.pyc", line 269, in _set_text
File "pyglet\text\document.pyc", line 285, in _set_text
File "pyglet\text\document.pyc", line 424, in insert_text
File "pyglet\text\document.pyc", line 428, in _insert_text
UnicodeDecodeError: 'ascii' codec can't decode byte 0xfc in position 2: ordinal not in range(128)
hm i did try the whole proces again ase-o3d-obj-obj-o3d
get error in your converter to..
this is in the converter.exe.log:
question what do i have to do with element?
when i import the .obj in 3ds max after the converter it says it has element and mesh
do i need to import them as a single mesh or not? or delete the element?
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Make it .ase then .o3d then go to o3d converter convert it to .obj go to Cinema4D Open Kheldor Cloak or male and female upper model and This Cloak model, then resize it after you resize it export this to .obj then open in o3dconvert make dots colors and after this save to .o3d then add to game and test.
question what do i have to do with element?
You could completely skip doing that by just getting the proper size dimensions from using a pre-existing cloak. What I normally do is use the player models to compare sizes. Then make sure Cola is set to 100% size.
Element isn't really that important. It is used in the weapon color system (the attacking/swing color) and the old v15 glow system. Cola auto exports with an element mesh.
Also, considering your texture, make sure you set the alpha layer up correctly in the model or texture, if there is alpha. If there is no alpha, you might want to change the texture format to something without alpha.
You need Make in 3dmax .ase then autosave to o3d then convert in o3dconverter what i give you to obj then open obj in Cinema4D ONLY IN SINEMA or doesnt work. Open in Cinema Kheldor cloak or Male upper and open Your cloak then resize it (do them all in cinema 4d) then export it to obj then open in o3dconverter make dots then save to o3d then add to server and test it.
im using a existing kheldor cloak for the right size.
and the "reading scaling ase" option is on 100%
when i try to use it after cola it is right size
but after o3d converter save its big, this is non animated and animated
in my old converter and in the ankou's converter that he send
there is alpha, i need inviseble parts in the cloak and that works with alpha
or you guys must say its better to make it inviselble in the dds
the only problem is scaling it the texture is perfect and not animated is the scaling perfect
only for some reason my model is way to big after o3d converter saving.
just installed cinema im trying this now!
*how to open the .dds for my cloak in c4d? (i read something about ddsio plug in?)
*and where can i find alpha/rgb ?
thanks for all the reactions
You could completely skip doing that by just getting the proper size dimensions from using a pre-existing cloak. What I normally do is use the player models to compare sizes. Then make sure Cola is set to 100% size.
yeait works
its not 100% done, i wanna make it smaller but finaly it works
thanks TheAnkou the whole thing of converting was correct
only i opened my cloak first in c4d
i had to open kheldor cloak first
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after animation is there a way to keep the animation and replace the model in c4d?
or do i have to do every color point again with every try?
[edit]
or just do it the second time right
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thhaanks for the awesome help
I do how i know) I trying do it what you say and its big on testserver)
they are from WoW: mists of pandawhere did you rip the cloak and the weapons from?